Project Zomboid

Project Zomboid

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More Loot Settings v1.3.6 [41.78]
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May 25, 2022 @ 6:06am
Nov 25, 2023 @ 1:19pm
16 Change Notes ( view )

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More Loot Settings v1.3.6 [41.78]

Description
v1.3.6 (Nov 25th 2023) :
- Fixed incompatibility with 'The Workshop' mod in multiplayer
- Fixed female zombie loot not being affected by custom zombie loot


Please check the mod's description before asking questions.

This mod adds custom loot options to the Sandbox Settings, including:
- A zombie loot multiplier (affects loot of generic zombies, special zombie outfits, and bags)
- A global chance of attached/lodged weapons on zombies (default is 6%)
- A chance of attached/lodged long blades on zombies (default is 1)
- A chance of attached/lodged hunting knives on zombies (default is 5)
- A days passed required for attached/lodged weapon spawns on zombies (can be none, quarter, half, normal or double)
- An option to set the number of max rolls for ALL loot tables (see Max Rolls section for more info)
- An option to set the number of max rolls for FOOD loot tables (see Max Rolls section for more info)
- 13 different item chance multipliers for many categories of items (they don't affect zombie loot)
- An exceptions list ( a semicolon-separated list of items that will not be affected by the multipliers above)
- A specific items multipliers list ( a semicolon-separated list of items with multipliers)
- The number of cigarettes found per loot (default to 20 in vanilla)
- Specified loot modifiers displayed for vanilla rarity settings: Extremely Rare (x0.2), Rare (x0.6), Normal (x1), Common(x2) and Abundant(x3).

"I just want less loot than Extremely Rare"
  • Still set everything on "Extremely Rare"
  • Set the Global Max Rolls option at 1, 2 or 3
  • Set all the chance multipliers to a value below 1

"I just want less food"
  • Still set Fresh Food and Canned Food on "Extremely Rare"
  • Set the Food Loot Max Rolls option at 1, 2 or 3
  • Set the Food Chance Multiplier to a value below 1
  • Also set the House Story Chance on Extremely Rare

WARNING:
The chance multipliers are applied ON TOP OF the standard loot rarity options. (Insanely Rare, Extremely Rare, Rare, etc.)

Exceptions List:
A semicolon-separated list of items IDs. Useful is you want to spare an item from the loot multipliers. Looking at you, Sledgehammer.
Example:
Base.Sledgehammer;Base.Sledgehammer2;Base.Saw;Base.NailsBox;farming.HandShovel;camping.CampingTentKit
Note : The items in this list will still be affected by the Specific Items Multipliers List below !

Specific Items Multipliers List:
A semicolon-separated list of items IDs and multipliers values. Useful to apply individual nerfs or buffs to the loot chances of specific items. Also applies to the items in the exception list above.
Example:
Base.Sledgehammer:5;Base.Sledgehammer2:5;Base.Saw:0.5;Base.NailsBox:2;farming.HandShovel:0.1;camping.CampingTentKit:0.1
Note: you could also remove an item from the loot tables by giving it a chance multiplier = 0.

Global Max Rolls and Food Loot Max Rolls:
Rolls affect loot tables, not item chances like the chance multipliers.
All loot table have a "rolls" key. Most tables have its value at 4, but some have it at 1, 2, 3 or 5. It is directly linked to how many items the table will spawn.
If set at 3, all tables with a rolls value at 4 or 5 will be set to 3. But not those who have their rolls value at 1 or 2. It is a "MAX rolls" setting.
Since most tables have a rolls value of 4, here's what you can expect for each setting:
  • 1 : loot will be reduced by ~75%. (basically what "Ridiculously Rare" mod does.)
  • 2 : loot will be reduced by ~50%.
  • 3 : loot will be reduced by ~25%.
  • 4 : only a few unimportant tables will be affected. Pretty much no impact on the loot.
  • 5 : default vanilla value.

Items added to zombie loot
A semicolon-separated list of items IDs and chances that will be added to generic zombie loot. (the "inventorymale" loot table) (Added AFTER the multipliers are applied)
Example:
Base.Money:0.01;Base.Hammer:0.001;Base.Nails:0.05
NEW in v1.2 There are now many options for many zed categories (military zeds, police zeds, medical zeds...). As well as a customized list of outfits that will drop a custom list of items. The format is the same as the example above. If you want to know which outfits belong to which category, see the list of zed outfits in the Discussion.
Warning: With these lists, if you make a typo and an error occurs (red box bottom right), it is possible that the distribution tables completely reset to their vanilla state.
CHECK THE LOOTZED TOOL IN DEBUG BEFORE REPORTING A BUG.

The mod "Time Decreases Loot" is INCLUDED in More Loot Settings.

For more info on this, check out the standalone mod Time Decreases Loot .






Some people say it works good. Other people say they have their sandbox settings get reset to their default value. This can be avoided by directly changing the default values in the mod's files.
I can't test it myself so I don't really know.
Time Decreases Loot can be finnicky in multiplayer. You MUST disable the trigger on dead bodies and the trigger on proximity. Yoy may also need to disable triggers on vehicles.





- Map mods like Pitstop : As of v1.1.1, fully compatible
- Better Sorting : Fully compatible.
- Ridiculously Rare : Fully compatible. (rolls are set to 1)
- Smoker : you will need to set the 'number of cigarettes' option to 1.
- True Music : As of v1.3, fully compatible.
- Better Sorting : fully compatible.
- Mods that change item display categories (except Better Sorting) will work but item chances may not be multiplied correctly as intended.
- Mods that add items or tweak distributions: Compatible, as long as they set standard display categories for them.




It's recommended to run my other mod "Vanilla Loot Tables Fixed" along with this, but it's not strictly necessary.




Workshop ID: 2812491628
Mod ID: MoreLootSettings
Popular Discussions View All (14)
9
Nov 15, 2024 @ 11:07pm
PINNED: Bug Reports
Champy
10
Nov 11, 2023 @ 4:07am
Zombie Loot Chance Multiplier, bags?
RudyTheNinja
6
Sep 24, 2023 @ 12:01pm
Compatibility with sorting and weapon mods
Jacques the Crab
441 Comments
elevation251 16 hours ago 
i want to ask is this mod by default makes all zombies have the same loot or it was the ingame default doing because i slay 10 zombies in different places and all of them have pretty much the same loot ??

i used mads zombie loot bfore but i turn it off later.
Rokko Apr 28 @ 10:47am 
sigh
FoOLkiLLeR Apr 26 @ 9:20am 
I'm trying to use a Halo armor mod for my son, but I don't want these items to spawn in the game (rather give him 1 set via Admin). I'm confused on how to use this mod to do this.

How exactly do I configure this via the Loot Rarity (for containers) and Zombie Loot settings? I believe I use fhqODSTHelm:0;fhqODSTSuit:0 as the multiplier, but I'm not sure exactly which boxes I add this to in settings. I am also not sure if this would still restrict the loot since I see no options for loot "rolls" settings. Is it possible to keep these items from ever spawning using this mod?
Refúgio Z Mar 31 @ 2:33pm 
Even with loot set to 75%, I've been finding too many generators. Do you know which table further reduces generator spawns?

If this isn't already in the mod, it would be a great addition—I haven't found any other mod that decreases generator spawns.
Rokko Feb 9 @ 8:33pm 
i want a screenshot that shows everyone here was wrong but you
Kalle Feb 9 @ 3:44pm 
What would a screenshot even do for you? Go into your SandboxVars.lua file and go filter for "rolls" that should already get you to the correct location.
Rokko Feb 8 @ 9:43pm 
shows us a screenshot of that Kalle..
Kalle Feb 8 @ 10:48am 
The mod works completely fine in MP, the options for decreased loot over time are at the end, yes. However, all the other settings are further up in the loot settings. You really have to be some form of special to not filter atleast for some keywords in the .lua file, but then instead come to the comments and misinform everyone. Its kind of unreal multiple people did this as well.
Karmesh Jan 14 @ 11:56pm 
Hope to see this mod updated to b42 someday
Omni Jan 5 @ 10:40pm 
Any plans to update to B42?