RimWorld

RimWorld

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Supersoldiers Unleashed (VFE - Ancients Patch)
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Mod, 1.3, 1.4
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164.965 KB
Apr 25, 2022 @ 9:45pm
Oct 21, 2022 @ 9:18am
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Supersoldiers Unleashed (VFE - Ancients Patch)

Description
I always hated how there's no way to avoid gambling my pawn lives, especially when playing an unbalanced modpack, so I decided to tweak some values myself!

List of changed things:

- Removed Minimum Fail Chance for Gene Tailoring Pod (any negative value is interpreted as 0%)
(note that the default one is still 50%)
- Every linkable has now increased max linking range 16 -> 50
- All settings regarding the linkables are configurable, with some presets included, check out the menu in More Mod Settings!

Default max number of attached:

- Super-nanite Injector Pump: 10 -> 15 (resulting in a 4h time to finish)
- Super-nanite Dialyzer, Centrifugue and Genome Stabilizer: 2 -> 10
- Simulation Drive: 10 -> 50
- Genome Macrothermometer and Stabilized Mucus Inducer 1-> 6

To be able to see every power in the Powers tab you'll have to go into Dev Mode -> Tweak Values (the second tool from the top of the screen) and look for something like ITab_Pawn_Powers.MaxPowers and tweak the slider to 15 or more. Unfortunately I don't know how to code that into the game.

I strongly recommend the mod Linkable Settings but beware that you will have to manually adjust max linked settings too as it overwrites mine.

F.A.Q:

Q: What happens when there are only one power left to add?
A: It appears twice with different weaknesses to choose.

Q: What happens if I try to add more powers than there are?
A: Red, scary, evil lines in the log. Is it game breaking? I don't know.

Q: Is there a problem if the max possible superpowers exceed 50?
A: Nope, I just wanted to round it up in the Unleashed preset. In fact, I reccomend you tweaking yourself.

Q: Why are 16 Injector Pumps tricky?
A: I'm not sure, must be related to how the game calculates it, but sometimes, especially when using multiple Gene-Tailoring Pods, I noticed some would get stuck when starting an operation, but I got a max of 3 working fine.

Q: WHERE are the mod settings?
A: Options -> 'More Mod Settings' button below 'Mod Settings', added by XML Loader.

Q: Combat Extended?
A: No reason to be incompatible that I know of.

Suggestions are welcome! Have you found a cool preset that you think is fun but more balanced? Share with us!


Big thanks to legodude17 for the awesome mod and for helping out with the code
also Aelanna and AerosAatar for helping me to fix my rookie mistakes.

Special thanks to Imranfish for helping out with his mod XML Extensions and even adding features to it that helped me a lot!

Art by: Cyan Crown
Link: https://cyancrown.tumblr.com/post/187108447811/homelander
Popular Discussions View All (2)
9
Apr 2, 2024 @ 6:44pm
Bug reports
Victor
0
Jun 25, 2023 @ 12:34am
More Mod Settings (XML Extensions)
p20 hammerpoints
53 Comments
StockSounds Feb 14 @ 8:26pm 
This is a godly lifesaver, I HATE the balancing on superpowers. It's literally just biotechnology but uncraftable and deadly and unpredictable.
Mlie Feb 3 @ 8:09am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Axali Immortal Nov 19, 2024 @ 9:24pm 
Anybody know where to go to make the ITab_Pawn_Powers permanent? my modlist breaks the tweaks menu.
TheEagle Sep 13, 2024 @ 3:06pm 
Don't know why people are complaining
It still works for 1.5 ya'll!
VelxraTV Jul 20, 2024 @ 7:41am 
Please update tag for 1.5
trousers Apr 26, 2024 @ 9:58pm 
still works for 1.5
Onikage-056, God of Animatronics Apr 11, 2024 @ 5:08pm 
Needs updating for 1.5.
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ Aug 5, 2023 @ 7:02am 
Unlimited Power!!!!
The_Gold_Phoenix Jul 30, 2023 @ 8:24am 
I'm having trouble with the menu its hard to understand, because i have a person with 5 abilities and it won't let me add more, do i have to add more then 1 genome macrothermometer to get more then 5 powers?
Pepitoxxx Jun 16, 2023 @ 1:26am 
@Victor Do you think it's possible to tweak the Nanite Sampler to increase number of choices or is it too much C# recoding ?