RimWorld

RimWorld

Supersoldiers Unleashed (VFE - Ancients Patch)
54 Comments
FelipeGames2000 Jul 9 @ 2:28pm 
o7
StockSounds Feb 14 @ 8:26pm 
This is a godly lifesaver, I HATE the balancing on superpowers. It's literally just biotechnology but uncraftable and deadly and unpredictable.
Mlie Feb 3 @ 8:09am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Axali Immortal Nov 19, 2024 @ 9:24pm 
Anybody know where to go to make the ITab_Pawn_Powers permanent? my modlist breaks the tweaks menu.
TheEagle Sep 13, 2024 @ 3:06pm 
Don't know why people are complaining
It still works for 1.5 ya'll!
VelxraTV Jul 20, 2024 @ 7:41am 
Please update tag for 1.5
trousers Apr 26, 2024 @ 9:58pm 
still works for 1.5
Onikage-056, God of Animatronics Apr 11, 2024 @ 5:08pm 
Needs updating for 1.5.
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ Aug 5, 2023 @ 7:02am 
Unlimited Power!!!!
The_Gold_Phoenix Jul 30, 2023 @ 8:24am 
I'm having trouble with the menu its hard to understand, because i have a person with 5 abilities and it won't let me add more, do i have to add more then 1 genome macrothermometer to get more then 5 powers?
Pepitoxxx Jun 16, 2023 @ 1:26am 
@Victor Do you think it's possible to tweak the Nanite Sampler to increase number of choices or is it too much C# recoding ?
TheGreatShmoo May 19, 2023 @ 5:21pm 
Not a problem, it's easy enough to just put the slider back up and it's not like you need to constantly look at them anyway. I've been having a good time with this making a stupidly large power infusion room.
Victor  [author] May 19, 2023 @ 9:23am 
Yeah it's not great but unfortunately it's all I can do.
TheGreatShmoo May 19, 2023 @ 8:10am 
I've adjusted the max power display but it resets every time I restart Rimworld. Am I missing an obvious save button or is something else going on? I can try troubleshooting on my end but I don't know what the expected behavior is.
Victor  [author] May 18, 2023 @ 7:06pm 
It's all there in the description...
Sindusk May 17, 2023 @ 3:51am 
@Victor It took me a while to find the settings menu. It's under "More Mod Options" instead of being in the standard mod options list. Thanks for mentioning it.
Victor  [author] May 16, 2023 @ 8:50pm 
@Sindusk I'm afraid that would not work great with translations and it's better to just look up the mod settings anyways as they are all in one place.
Sindusk May 16, 2023 @ 8:03pm 
I noticed that the description of the items is still the same. Simulation Drives still say up to 10 and the centrifuges still say 2. Would it be possible to edit these descriptions for the items in this mod so it reflects the settings used?
Silva May 3, 2023 @ 7:39pm 
thx will do that:steamthumbsup:
Victor  [author] May 3, 2023 @ 6:46pm 
In the description it says:
To be able to see every power in the Powers tab you'll have to go into Dev Mode -> Tweak Values (the second tool from the top of the screen) and look for something like ITab_Pawn_Powers.MaxPowers and tweak the slider to 15 or more. Unfortunately I don't know how to code that into the game.
Silva May 3, 2023 @ 6:30pm 
adding more machines didn't seem to do anything
Silva May 2, 2023 @ 11:08pm 
He has more than five it just doesn't show.
JKEEPS May 2, 2023 @ 4:35pm 
@silva you need more of the mucus machines….. I forget their actual name but hopefully you know what I mean
Silva Apr 30, 2023 @ 6:13pm 
I can only see the first five powers of my dude. am i missing something
Legion Apr 24, 2023 @ 10:51pm 
No need for a mod, just use devmode to start with a power of your choosing.
HighKingRoku Apr 16, 2023 @ 9:58am 
I wish there was a mod that let us start with a power we choose.
Roleplayer Glorp Nov 11, 2022 @ 8:00pm 
Love the art.
Bobby_Hill (♀) Oct 31, 2022 @ 1:44pm 
Now we can make Homelander lol
Victor  [author] Oct 21, 2022 @ 12:48pm 
@Velxra It already is, please unsubscribe and subscribe again
VelxraTV Oct 21, 2022 @ 12:45pm 
Please update to 1.4
Latex Santa Sep 2, 2022 @ 11:25am 
@Victor Now the superpowers from VFE Ancients are finally worth using for me. Thank you, sir!
Victor  [author] Aug 21, 2022 @ 6:23am 
@Bjark I don't think that's possible through XML only, I'd ask the mod authors, Legodude would probably know.
Bjark Aug 21, 2022 @ 2:11am 
I know this isn't related to the mod really, but do you know a way I can configure the resurrection time to only a few hours? Want to make a Wolverine-esque pawn.
VelxraTV May 30, 2022 @ 12:35am 
Great mod, makes the lore of ancient society less fumble around and more omg scary.
Victor  [author] May 18, 2022 @ 1:26am 
@Varjonyymi
There isn't, they are all replaced by 50. I usually use Linkable Settings and choose the "In the same room" option for everything, but it never ocurred to me that it could affect perfomance. I'm going to ask there.
Varjonyymi May 18, 2022 @ 12:50am 
I can't test this for a few hours so asking: is there a setting to reduce linkable distance? I have a faint memory of someone saying game engine doing linkable searching can cause lag
Victor  [author] May 14, 2022 @ 4:10pm 
@The Night Fell Off Its Axis does any error show up in the log? I recommend you try RimPy, it is an external software that manages your modlist and can auto-sort it for you
https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158
'atrick May 14, 2022 @ 5:52am 
Where do I place XML extensions in my mod load order? I only have EPOE forked in my "more mod options" menu for some reason
Lama man May 9, 2022 @ 1:57am 
oh cool time to make a Super super Soldier
Zoe, the Bad Wolf Apr 30, 2022 @ 8:46pm 
Oh, I see. It does make sense. :)
Victor  [author] Apr 30, 2022 @ 2:14pm 
I thought about that but I think it would mess up with other translation mods :)
Zoe, the Bad Wolf Apr 30, 2022 @ 1:56pm 
Hi, first of all. Excellent mod patch!!! :)
Suggestion,can you patch the descriptions to reflect the new numbers of linkables?
FarmerJoe Apr 28, 2022 @ 9:32am 
thank! but yea. before. when adding power(around 13-14?) the fail chance are in positive(10%-30%) now that the min chance is adjusted the fail chance are in negative as it should be again
Victor  [author] Apr 28, 2022 @ 7:51am 
Alright, I changed to an absurd value so it will always show the correct calculation. Bear in mind though that this is purely cosmetic as anything below 0% is still 0%,.
FarmerJoe Apr 28, 2022 @ 3:33am 
so about the min failchance. I found out that anything pass -100%(the one you set to) will has no effect.
with the increased link cap total % should be -250%. but only -100% will take effect. to make use of all the linkable you need to set min chance = total reduction(-250%)
laike ♠ Apr 27, 2022 @ 1:22pm 
ball slapping good
Victor  [author] Apr 26, 2022 @ 11:39am 
You can add more by increasing the max linked Genome Macrothermometer and Stabilized Mucus Inducer with Linkable Settings, I don't think there is a limit.
Victor  [author] Apr 26, 2022 @ 11:37am 
@d0n41dth3gr34t I haven't tested that, but I mean, there are over 50 powers added by that mod, do you really need every single one of them in one pawn?
Donk Apr 26, 2022 @ 11:35am 
or is 15 a hard limit?
Donk Apr 26, 2022 @ 11:34am 
would this break if you are putting all the super powers on one pawn and the game needs to pick two super powers for the last power?