Arma 3
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Horse Drawn Wagons
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
552.989 KB
Apr 13, 2022 @ 3:40pm
1 Change Note ( view )

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Horse Drawn Wagons

In 1 collection by turfy
Turfy's Compositions
81 items
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description
This comp aims to add a few horse drawn wagons to add transport & logistics to scenarios pre & post automobile. This comp could never cover everything and should been viewed as a template to modify as needed, as animals have been used to pull stuff around for literally all of human history, in every shape and size, and i would never be able to cover them all. The changes could very from something minor like having the horse pull something else like farming equipment or changing the weapons to represent a different era in time, all the way to something major like having bramin pulling pack carts for the fallout community or droids pulling hover carts for the star wars community. Depending on the changes the mods required to make them work would also very but the principle of how it works and the scripts to make it all function would remain the same.

How To Modify
All scripts (codes) to make them work can be found in the objects or units init box. Also, all units & objects called upon by the scripts have a name. If you wish to change somethings name you must make sure you also change the name in any script that uses it. If you wish to make a minor change like replacing one unit or object for another, all you need to do is copy & paste the scripts and name from the object you with to replace into the object your replacing it with. The same goes for major changes that could possibly replace every object, though you will likely need to adjust the added action scripts if there are more or less objects then originally laid out. If you want to make multiple of the same type of wagon, you will also need to change the names of any object with a name and any name in its scripts relating to it. The wagons are separated into their own folders in the entities tab on the left hand side of the editor to make it a bit easier.

How it works is all objects are attached to/ detach from a "primary" unit or vehicle, in this case horses or limbs. These are the only objects that will animate movement and will determine the speed and preference of movement. So for example with single horse drawn wagon designs, the horse is the primary object, when it moves along the wagons wheels will not spin but the horse will run/ walk. the top speed is as fast the horse can run, and will prefer to move off road. Whereas the multi horse drawn wagon designs use a limb as the primary vehicle (in the mod the limb acts as a car, idk why, it just does) when it moves along some of the wagon wheels will spin but the horses will remain motionless. The top speed is that of a quad bike or small car, and will prefer to move along roads.

There is no way to "get in and drive" the horse drawn wagons, The best ways to control the "vehicle" is by either having the primary vehicle/ unit linked to your squad or by linking it to a high command module, or just have a zues tell them where to go. Some actions will not show on some attach objects, and must be placed in the primary objects init box.

Im sorry theres no demo video to better help explain. I tied but my obs & arma seem to of had a falling out and refuse to work together so sadly was the best i could think to do.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up/ floating?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it.

Q: What maps were used for the pics?
A: Altis
DMA_MAP (Dark Medieval Age)
Death Valley (dusty roads)
French Farm (Blood & Iron)
mountian passes (east asia war)
yangtze landing zone (east asia war)
tangler island (Black Powder)
Cat & gun cay (Nassau 1715)
New Vagas, mojave (Aftermath)
Takistan Mountains (CUP)

Q: Why so many pics of wagons not included?
A: To demonstrate the variety that can be done. Although some share almost no mods in common, the principle of how they work and the scripts used to make them functional are all the same. (and yes, i made sure all the wagons in the pics that are not included were still functional. if the description & pics aren't enough to explain how to make them feel free to ask)

Q: Are those last few pics with mods listed all the mods it took to make the scene in the pic?
A: No just the horse drawn wagon that is not included shown in the pic, it is a aid to help recreate it if desired.

Q: Are all the mods really needed?
A: Technically no. it could be done with no mods, but wouldn't work or look as good. I tried to cover most military uses for it like transport, towing cannons, and building bases, ext.

Known Bugs & Issues
- The light source on the lamp is a bit to high.
- If you "GetOn" horse's with them still attached you can't get off with the exception of single horse drawn wagons.
- The Nassau objects actions are still visible even when hidden.
- Small artillery wagon can't detach horse without interfering with its other functions. (added ability to hide horse instead)
- while on horse do not press release UAV controls or it'll break you.
- Limbs have headlights. idk why. put AI driver on safe to have them turn it off.
26 Comments
Skiddelless Dec 1, 2024 @ 7:04am 
Imma need to put a MG onto one of these
turfy  [author] Dec 20, 2023 @ 12:40am 
sorry cant recall. made this ages ago and used hundreds of mods to make those pics
Ncr Ranger Dec 19, 2023 @ 9:10pm 
whats the cowboy hats mod? Specificly the one with the slouch hat?
HCHermit Jul 8, 2023 @ 9:24am 
Could not have made my video with out this mod...love it! where else and how else would i have managed to get horses pulling German supplies in ww2. great work Thankyou https://youtu.be/Psv0_Iuly6g
turfy  [author] Dec 9, 2022 @ 2:29pm 
Tonaness Dec 9, 2022 @ 1:50pm 
How did u get children in the game just curious
turfy  [author] Jul 7, 2022 @ 3:30pm 
all maps used are listed in the description and the mods they're from. if your talkin about the 8th pic, the terrain is either tangler island or Cat & gun cay, not sure either way all that was there on the map was the beach and trees, the 18th century town itself is from a very v.i.p comp im workin on
Retroburger1984 Jul 7, 2022 @ 2:45pm 
Is that a terrain, and if so can you share me the link to it?
turfy  [author] Jun 20, 2022 @ 7:37pm 
blood & iron and black powder, ships from nassau
FGOliveira Jun 20, 2022 @ 2:52pm 
whats the mod in the 8th image? those colonial style homes look really interesthing