Arma 3
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vurtual's Car Seat & Stretcher
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.239 MB
May 8, 2018 @ 1:22pm
Aug 26, 2018 @ 9:44am
5 Change Notes ( view )

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vurtual's Car Seat & Stretcher

Description
This is a car seat. All craftsdwarfship is of the highest quality. It is encircled with bands of Firing From Vehicles support. It menaces with spikes of attachTo.

It's a car seat "vehicle" that you can sit in, and shoot from. You can set it on a box and use it as a normal chair, or attach it to a vehicle if you want. There is a Virtual Garage option to hide the model of the seat. The possibilities are endless.

Now including a stretcher, without FFV, but with ACE dragging support and the ability to be loaded into vehicle transports with setVehicleCargo. You can use attachto on it too, of course.

Find them under: Civilian > Storage > Car Seat
Released under the Arma Public License.
78 Comments
Goliat Feb 10 @ 2:20pm 
How can i put a chair in a vehicle? I dont see the attachTo option
Marki Oct 18, 2024 @ 6:15am 
Anyone have any idea how to make it invisible with a script?
SnowySakura Mar 10, 2024 @ 10:38am 
I seem to be having compatibility issues with this mod and any mod that adds in the intercom phone functionality from tfar/ace, it seems to be popping up with an error whenever I ace interact over the stretcher, almost like it thinks it has an intercom, any ideas why/ if this will be updated to work without the intercom
turfy Jan 25, 2024 @ 10:38pm 
to make invisable just right click - edit vehicle aperance
mevadralik Jan 9, 2024 @ 5:35pm 
how to make them invinsible
NikiTret May 28, 2023 @ 1:02pm 
Hi, just want to inform you that this {LINK REMOVED} is using files from this mod illegally and presenting them as it's own. It is actively being used on "creator's" server.

I broke down that mod and here is which mods are stolen: {LINK REMOVED}
RickOShay Nov 26, 2022 @ 4:55am 
@musaa01 - that cavalry demo is great! What default anim are you using for seated pos on horses? Is this mod still being supported?
RickOShay Nov 26, 2022 @ 4:46am 
@[-GSRI-] Cheitan - yes that dust is a serious immersion killer - thanks for the heads up - cough.
RickOShay Nov 26, 2022 @ 4:30am 
Ok so I just answered my own question :steamfacepalm: _vseat animate ["seat_hide", 1]; hides seat. Next question - is there a scripted command to get unit to climb into the seat (other than something like moveInGunner etc)?
RickOShay Nov 26, 2022 @ 3:57am 
I assume hide will be something like _vseat animate ["seat_hide",1];