Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III
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overhaul
Tags: mod
File Size
Posted
Updated
2.700 GB
Apr 11, 2022 @ 1:09am
May 5 @ 7:48am
183 Change Notes ( view )

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SFO: Grimhammer III

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE
IF MOD IS NOT WORKING AND DLC WAS RELASED 🔗HERE [www.patreon.com]


04.04.2025 - 1.36 Update Release!

https://youtu.be/bm_JBGmL-Rg



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (206)
1,855
2
May 22 @ 10:59pm
PINNED: BUG Thread
Venris
684
6
9 hours ago
PINNED: SUGGESTIONS Thread
Venris
528
May 19 @ 8:04am
PINNED: BALANCE Thread
Venris
14,477 Comments
g_9 27 minutes ago 
Can I ask what the current stable version is? In multiplayer we get desync right after the first round, for any nation. Does anyone have a similar problem?

My buddy and I are having the same problem. As of 5/25 we have have deleted/reinstalled all mods, verified files, tried with all other mods off.
Desync also happens right away when Throgg starts his first fight. If playing other races it happens when 1st turn ends.
Venris  [author] 9 hours ago 
@BoragHovado: Verify game files and redownload ,oad the mod, all works fine.

@Donzerly: Mod does not edit autoresolve.

@pepemattos17: Both vanilla bugs.

@Averath: Never had such unit, we have similar lord.
BoragHovado 10 hours ago 
Can I ask what the current stable version is? In multiplayer we get desync right after the first round, for any nation. Does anyone have a similar problem?
Donzerly 12 hours ago 
This mod keeps giving me bizarre autoresolves against the Skaven as the dwarves. It keeps saying "decisive defeat" in battles which in vanilla would be decisive victories. It's tedious to manual all of these one-sided fights, and it makes the skaven strategically easy to beat because the AI thinks it's going to win all of these battles and so the skaven armies always give battle.
pepemattos17 15 hours ago 
I think I remember the Plaguebearer of death magic also had a similar bug I just dont remeber the exact skill in that case
pepemattos17 15 hours ago 
It seems like the Jade Wizard skill tree is a bit bugged, instead of "Jade scholar" it has "Light Scholar" and it is also outside of the square where it should be, meaning it can be selected from the start
RyzenBlack 19 hours ago 
@Venris Sorry, I just saw that the units come from the legendary characters mod.
Averath 19 hours ago 
Ah well, thanks for clarifying! I can always just not use that setting.

Also, were the Dwarf Crank Gunners removed? I don't see them listed, but they're still included in the "Integrated Mods" list.
Venris  [author] 20 hours ago 
@RyzenBlack: SFO does nothave such units. Ogre Hungerers are only ones, its exclusive to Skrag.
RyzenBlack 21 hours ago 
Ogre Kingdoms:
How to build these units:
- Enslaved Spirits
- Auroral Eidolons
- Enraged Corpses
- Ogre Hungerers
- Unruly Spirit

I've looked through all the characters and haven't found these units?