DayZ
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CodeLock to ExpansionCodeLock Bridge
   
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Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
20.638 KB
Feb 7, 2022 @ 12:35pm
Mar 15 @ 6:02am
17 Change Notes ( view )

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CodeLock to ExpansionCodeLock Bridge

Description
Makes other mods compatible with the DayZ Expansion codelock (this mod was previously named MSP_ExpansionCodeLockCompat).

This has to be loaded INSTEAD of the Code Lock mod by RoomService. It is recommended that you either wipe or use EntityReplacer to replace all instances of CodeLock with ExpansionCodeLock PRIOR to installing this mod.

Currently directly supported:

Mods that also work with Bridge:

Mods that have native support for Expansion Codelock (Bridge not needed)
Popular Discussions View All (2)
1
Mar 17, 2023 @ 3:48pm
Servers using this mod
FoX
0
Apr 27, 2022 @ 10:34am
[In-compatability Bug] - BaseBuildingPlus v2 - Compile Error
Azure Tai
53 Comments
Miny Jun 15 @ 6:42am 
hey sorry to ask this, but would you mind me repacking this mod to solve a problem with a muchframework update earlier this afternoon?

Basically what's happened is that mod update introduced compatibility for RA base building codelocks, and for the setup I am using on our server (we use RA for upkeep, BBP for building, expansion for it's codelock, and bridge for those to work on BBP), that causes a multiple declaration of function error due to the defines.c in your mod including #define codelock. I don't know how to override that other than by repacking with #define codelock removed. Given that I doubt you would want to update your mod for niche setup like ours, I was wondering if you would permit a repack in these circumstances?
XpsychedX Jun 13 @ 8:06pm 
i downloaded this and it wont let me set a code. just says basebuilding settings.
wxndr Jun 8 @ 2:05pm 
LB_Elevator_Game* sorry
wxndr Jun 8 @ 2:05pm 
I get this error when I installed LBMaster's Virtual Garage with your system.

"Can't compile "Game" script module!"

CL2ECL_Bridge/SScrripts/3_Game/const.c(1): Unknown type 'LB_Master_Game'
Herosper Jan 12 @ 4:59pm 
To remove the expansion code lock you need to set the password "0000"
Gothic Dec 28, 2023 @ 6:14am 
repack ? i think it s ok if you don t put nothing ?
Shady Dec 17, 2023 @ 5:35pm 
Cannot remove this lock from an empty car tent, anybody know how?
Arc Wagner Nov 22, 2023 @ 12:15pm 
@◣ ▲▼▲ Repack?
Fastracer Nov 14, 2023 @ 10:00am 
Would it be possible to adapt this mod for RaG_Cabin? It goes so far, only the door is not locked, even if it says locked, other players can still get in.
evilgav Nov 13, 2023 @ 6:32pm 
Having problems subscribing to this mod.

Steam downloads it and the content folder populates with 2789443787, but the mod isn't listed in DayZ or DZSA Launcher and no folder (junction point) is created in the DayZ client !Workshop folder...

Any ideas?