Company of Heroes 2

Company of Heroes 2

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POA Operation Leviathan v3
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
6.244 MB
Jun 12, 2014 @ 1:04pm
Jun 27, 2014 @ 12:28pm
3 Change Notes ( view )

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POA Operation Leviathan v3

Description
POA Operation Leviathan Version 3.0 || Harbor Battle || Refitted for WFA || Pathfinding fixed || 300 pop

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7 Comments
British Man Aug 25, 2015 @ 6:02am 
This was a disaster. How STUPID do you have to be to triple the popcap but keep the SAME STANDARD manpower rate?! Also, EVERYWHERE is more congested than a pornstar's vagina. We get it, you like chokepoints. But have chokepoints DOES NOT MEAN being so bloody narrow even a single tank has problems going through!

This is a textbook example of how horrible community maps can get.
MALLOUZ Sep 19, 2014 @ 7:51am 
Sweet map
Louis II de Bourbon Sep 17, 2014 @ 3:20am 
Add civilians neutral in the city*
Louis II de Bourbon Sep 17, 2014 @ 3:20am 
BuzzMeeks add civilians !!
GTvert Jun 14, 2014 @ 2:57am 
Mmh, maybe, but I'd personally prefer the idea of reinforcement points. But whatever, do as you wish; it's your map after all. :-)
[PoA] BuzzMeeks  [author] Jun 14, 2014 @ 2:21am 
If it wasn't so bitchy to update already posted maps, i'd really think about it.
But anyway, it also works the other way around. The player that dominates the map has it easier to reinforce his positions if the units do not have to come from his base. And since he dominates the map, it is more likely, that he holds positions required to use the forward map entry points. SO you see, it works both ways.
GTvert Jun 14, 2014 @ 1:01am 
Hi,
I enjoyed the map, but I think it could be even better if you put some reinforcement points at different locations (for example, capturing one of the northern positions provides you a quick path for your new troops to join the battle, instead of walking all the way from your base to the battlefield, reaching it 5 minutes later, much like in Supreme Commander).
That would make the game far more intense and hard, because now, when a player dominates the map, it's quite a pain in the neck for his opponent to clear the positions held by the winning guy. If the opponent's attack is successful, it's okay, but if his assault fails, he will have to wait a lot of time before being able to come back.
Nice map anyway, I pretty like its design. Keep up the good work.