Arma 3
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COOP-04: Paramilitarized Island
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
10.692 MB
Dec 30, 2021 @ 5:30pm
Dec 30, 2021 @ 6:23pm
3 Change Notes ( view )

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COOP-04: Paramilitarized Island

Description
A special commando squad consisting 4 elite soldiers is sent to liberate a small island from paramilitary occupation.

v1.0
  
Mission 
Players have 4 main tasks to complete. Destruction, intel gathering, bunker cleaning and HVT rescue - with a chance of additional tasks being received as you progress through the mission.

Access to full arsenal, several helicopters, boats and APC - use anything to complete the mission.
       
Gameplay
The mission was built for coop gameplay of 4 players. However, the mission is still playable and complete-able in singleplayer! (Although it's seriously hard).

As I do not like strictly linear scenarios, and I try to make my live events (zeus sessions) more dynamic, this mission is also made to be approachable from multiple angles. Players are free to choose whichever playstyle they want to utilize and everyone has access to full arsenal. Players are also given access to various helicopters and APC - free to use whenever they please. It's up to you to decide how you want to play your mission.
For the more advanced stuff, logged in admins have access to curator interface (Zeus Gamemaster), so they can tailor the scenario more towards different gameplays - raising or lowering difficulty of the mission in progress.

Optional intro can be launched via a hold action assigned onto the sergeant next to the briefing screens - virtual drone preview of the AO.

Requirements
All addons listed in dependencies are required (apart from LAMBS_Danger, which is strongly recommended though - mission is vague, slow and AI is dumb or aimbotting if addon not active)

Mission has custom parameters for ACE set up - tailored for the best immersive experience during this mission (based on tested config from multiple clan and joint op servers) - if you plan to play this mission on your clan's dedicated server, make sure that your CBA settings config file is not forcing attributes through mission set attributes (double force keywords) or you may experience harder/easier difficulty, AI problems or problems with ACE medical.

I strongly recommend using TFAR/ACRE, DUI and Enhanced Movement.
  
Known Issues
• Some quality-of-life bits and pieces are needed
• Lobby disappears when clicking on the UI parts - can be reopen by opening and closing pause menu
• Roles picked by now disconnected players will stay hidden on the lobby screen - can be still selected normally
   
Future updates
• Handling disconnected players for the lobby
• More additional tasks
• Paramilitary QRF
• Civillians
• Multiplayer parameters (day/night etc.)