Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.378 MB
Sep 8, 2019 @ 1:48pm
Oct 14, 2024 @ 10:48am
29 Change Notes ( view )

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LAMBS_Danger.fsm

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Popular Discussions View All (37)
7
Mar 5 @ 11:05am
Lambs Server mismatch
dragonlips3000
15
Aug 13, 2023 @ 10:31am
AI crew dismount perfectly good vehicles for no reason
Blue
4
Jun 22, 2022 @ 3:30pm
Server or Clientside
LightningRoc77
1,569 Comments
diwako  [author] Jun 20 @ 8:56am 
This mod has no ai healing. We do support ACEs medical AI tho. Lambs does not run on player units. Must be another mod.
Sgt. Dikas Jun 20 @ 6:44am 
Just me? i feel like my character starts using a medkit with no input from me, i think it might be from this mod since this is the only mod with AI healing.
diwako  [author] Jun 20 @ 2:22am 
It should, even should have gotten a boost in performance now.
Zabolotniy Jun 20 @ 1:20am 
Does it work normally after update 2.20?
Tree Jun 18 @ 9:58pm 
thanl god to the person who made it, it made my life so much easier with the lobotomized ai
_mickey_ Jun 18 @ 9:45am 
@diwako

I found out something about the problem shown in my video to you before https://youtu.be/fcn3EDDspvA

After many tests I have determined that the AI ​​group will have a chance to not switch to the next waypoint in the waypoint chain (for example MOVE, MOVE, SEEK AND DESTROY, MOVE), if the waypoint settings "Completion Radius" is left at the default (not changed)

But if player set it to something like 20 meters, then the AI ​​will switch to the next waypoint, without problems.

So, from here we have a conclusion that for some reason the AI ​​group in some parts of the map can not complete the current waypoint. So I have a request to you, I do not know what the default value of "Completion Radius" is. You don't know this?

It should definitely be > 0.

But could you increase this value, for all LAMBS units? This way the player could get more obedient (relative to waypoints) AI groups
CartoonHead24 Jun 9 @ 6:52am 
That's a fair enough answer lol, I will.
diwako  [author] Jun 9 @ 5:51am 
Dunno, try it out.
CartoonHead24 Jun 9 @ 5:09am 
Does this play nicely with DCO at all or does it just mess with everything?
_mickey_ Jun 7 @ 1:21pm 
@Willy Stroker you need:

1. cut the lambs mod from the Steam workshop: - \name of your disk\SteamLibrary\steamapps\common\Arma 3\!Workshop
2. unsubscribe from the Lambs mod in Steam Launcher or switch off it(otherwise the lambs_range.pbo file will be automatically added)
3. Place the cut from the Steam Workshop folder with the Lambs mod in - \name of your disk\SteamLibrary\steamapps\common\Arma 3
4. In the cut folder with the Lambs mod, find the "addons" folder and the lambs_range.pbo file in it.
5. move (do not delete) this file to any place to roll back if necessary.
6. In the Arma3 launch line, add the mod name, like --mod=@Lambs, I hope you know how to do this