Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.145 MB
Sep 8, 2019 @ 1:48pm
Nov 13, 2021 @ 9:35am
27 Change Notes ( view )

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LAMBS_Danger.fsm

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Popular Discussions View All (29)
7
Jun 20 @ 3:48am
AI crew dismount perfectly good vehicles for no reason
Yozu
2
Mar 9 @ 5:55am
Task Force Arrowhead Radio Compability
Delt
4
Jun 22 @ 3:30pm
Server or Clientside
LightningRoc77
< >
1,069 Comments
Willy Stroker Jun 24 @ 2:16pm 
is there a way to lower the engagement range for infantry? my rifleman are firing at dots
Aplion Jun 7 @ 4:13am 
@diwako ... thanks mate, my bad.
BigGamer Jun 7 @ 12:08am 
this disables my ai dont always go prone mod
Niko226 Jun 6 @ 6:55pm 
feels like ai has gotten dumber
diwako  [author] Jun 6 @ 1:49pm 
@Aplion disable the debug draw in addon options.
Aplion Jun 6 @ 1:38pm 
This part of LAMBS is breaking the Arsenal ... load Arsenal and hit "try" button ... you will see that ... https://prnt.sc/_EbIaaHsircq
墨魂 Jun 6 @ 9:03am 
Great, no drop in FPS at all,
这个功能完全不降低fps 推荐使用
ColinM Jun 4 @ 9:53am 
A bit more information perhaps. Is this client, or server side? Will it work out of the box without required changes?
diwako  [author] May 21 @ 2:13pm 
IIRC agents should not run the danger fsm anyways, so it should be fine.
Valmont May 21 @ 12:27pm 
Does this mod modifies the behavior of Agent Units in any way?