Slay the Spire

Slay the Spire

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Watcher Rebalance
   
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Dec 29, 2021 @ 5:22am
Apr 4, 2023 @ 9:08am
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Watcher Rebalance

Description
This mod rebalances the Watcher base game character to have less of a focus on burst damage. I try to achieve this by removing all inherent damage modification from stances and adding power to individual cards instead.

The goal of this mod is not to "balance" the Watcher, but to make overwhelming damage not always the best answer for every situation. As such, some cards get buffed to counteract the rather big power-loss even if those cards were considered good already in some cases.

Changes to base systems:
Wrath: While in this stance, you deal and take 50% increased damage.

Calm: While in clam you gain 2 additional Block from cards and when you exit Calm gain 1 energy.

Divinity: Gain 3 energy when entering this stance. Conserve your energy and keep your hand when ending your turn in this stance. At the start of your next turn, switch back to the previous Stance.

Stances in general: Whenever you switch into #yWrath or #yCalm, gain #b1 #yMantra.

A list of code and card changes can be found here:
https://github.com/erasels/WatcherRebalance
Popular Discussions View All (1)
0
Jan 28, 2022 @ 6:19pm
QoL Complaints!
Jerry
29 Comments
dom.nom Oct 2, 2023 @ 1:10am 
Retaining energy / hand when you enter divinity is cool, you could play into that more by doing something like allowing the player to grab any card(s) or scrying 10 at the end of the turn, or drawing a card whenever one is played.
溪上梦边 Sep 19, 2023 @ 2:34pm 
Thanks for making this mod. yet i find watcher is kinda still overpowered lol
(Gk) Erasels  [author] Jun 19, 2023 @ 5:49am 
Yeah, I'm not happy with Divinity's current payoff either. If I get inspired I might change it around a bit. The issue is that I don't want to encourage burst damage, so giving it double damage seems like the wrong way to go.
If you have any suggestions let me know.
Remedy Jun 18, 2023 @ 11:54pm 
Really neat mod. I like a lot of the changes except for making Divinity have like no payoff.
(Gk) Erasels  [author] Mar 20, 2023 @ 11:57am 
Now has ZHS translation thanks to Lelouch Lan
(Gk) Erasels  [author] Mar 19, 2023 @ 11:52pm 
Sure, just post the file here via pastebin or something, thanks.
Lelouch Lan Mar 19, 2023 @ 7:15pm 
Hello ! I've made a Simplified Chinese translation for this Watcher Rebalance mod. Can you add my translation to your mod? If possible, I can send the translation file to you.
Mirli Apr 9, 2022 @ 11:18pm 
Oh, right, that's why we have things like champ:BerserkerShout, okay, that makes sense
(Gk) Erasels  [author] Apr 9, 2022 @ 10:22pm 
It happens because that character mod created a card with the ID followup before Watcher was created and then Watcher added a card with the same ID. Now, the game gets confused whenever it's told to create a card named followup.

More modern mods add id prefixes to avoid exactly that problem, in the backend a card has an ID like yourMod:Followup instead.