RimWorld

RimWorld

763 ratings
Medieval Overhaul: Royalty
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
40.878 MB
Nov 5, 2021 @ 3:36am
Feb 23 @ 1:45am
55 Change Notes ( view )
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Medieval Overhaul: Royalty

Description

  • This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC. Furthermore, some of the permits granted by the Empire have been reworked to fit a medieval environment.

  • In addition, the Empire settlement is being reworked at the moment. At the end of July/beginning of August, the Empire settlement will appear as a fortress that can be besieged by brave landlords.

  • If you want a medieval looking empire shuttle, i recommend using AOBA's Nothing but just a Royalty Aeroship mod.


  • Revised units
    Janissaries
    Bestower
    Merchants

  • New units
    Mercenaries
    Light infantry
    Heavy Infantry
    Crusaders

  • Removed Permits
    call glitter medicine
    call aerodrone strike
    call aerodrone salvo

  • New Permits
    Request herbal medicine
    Request Paresian Medicine (If Medieval Medicines is installed)


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    Are you using the World Map Beautification Project? Then this might be the mod you are looking for: WMBP: Medieval Overhaul


Popular Discussions View All (5)
5
Apr 20 @ 4:10pm
Mod Load Order Issue
NolteTheMonster
24
2
Feb 15 @ 7:00am
PINNED: 👑 VFEE compatibilty patch 👑
(◣_◢)
2
Nov 4, 2024 @ 10:43pm
Combat Extended Compability
๖๖ۜÌçe ßear♪
254 Comments
(◣_◢)  [author] Apr 18 @ 11:49am 
Nemyrol. Are you using the latest version of the mod?
I have already reduced the number drastically.
Cleave Apr 15 @ 12:00pm 
Config error in VFEI_HEShellsDrop: thingDef not defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Cleave Apr 15 @ 11:59am 
Could not resolve cross-reference: No Verse.ThingDef named DankPyon_BallistaBolt found to give to Verse.ThingDefCountClass (20x null)
N7Huntsman Apr 15 @ 1:18am 
The 'Noble Food Drop' permit appears to have the wrong label applied to it.
nemyrol Apr 13 @ 1:00pm 
having the same problem as DonDon; if there's too much grand columns and stuff, the room stops being a room.
can you make it so, that those art buildings no longer invalidate the room being a room? just lowering the requirements for the noble ranks would be kinda sad, since these are pretty things and i would love to have no limit for those ..
Masqueray Apr 5 @ 5:05pm 
I believe you have the dependency set to the old version of Medieval Overhaul
GVLT Mar 21 @ 6:27pm 
Oh well, it's just I'm in the middle of regular sci-fi run, I'm afraid that MO would change too much for me.
(◣_◢)  [author] Mar 21 @ 4:22pm 
Columns are part of MO and can be found in ruins. So if you are lucky you can find some :-)
GVLT Mar 21 @ 12:27pm 
Amazing mod. Can we have columns as a separate download?
Flamangos Mar 15 @ 7:32am 
is this compatible with Vanilla Expanded: Empire?