RimWorld

RimWorld

Medieval Overhaul: Royalty
294 Comments
вот бы руссификатор на этот мод найти
Witski Aug 13 @ 1:42pm 
I want a 100% medieval run, i leave the neanderthals but i do not remember if they use guns and the insects.
(◣_◢)  [author] Aug 13 @ 1:41pm 
That depends entirely on how difficult you want it to be. The Mech Hive is certainly a challenge if you're only playing medieval.
Witski Aug 13 @ 1:38pm 
Should i disable every single faction except the medieval ones? What about the mech hive?
Ill just try that way for now.
(◣_◢)  [author] Aug 4 @ 11:31pm 
The idea was that you need as many MO objects as possible for the titles. I've also seen screenshots where people have tables in a "separate' room that isn't actually separated from the main room by a door.

But I'll think of something. When updating to 1.6, I also thought that the patches were a bit destructive and that everything vanilla was being patched away.

Maybe I'll make a "light" option where only the MO items are patched to the existing requirements.
Citrea Aug 3 @ 1:52pm 
It would be very nice to have a config option to revert the title requirement changes - as is, the rework of the empire faction is pretty nice, but if you have *anything* which interfaces with the normal bedroom requirements... it's just not taken into account at all.

Plus, including tables in the throne room requirements is a little... out of place `:D
Dining halls and throne rooms were traditionally very much separate, *especially* as royalty went up in rank. Having the opposite be the case here should definitely be optional.
Nar Jul 31 @ 3:28am 
@Mongshal
veryvery thank you bro. be blessed
Nar Jul 31 @ 3:28am 
@(◣_◢)
Thanks for the reply. Thankfully, someone else got the 1.5 version file and it worked, but I'll upload the error log file.
https://gist.github.com/HugsLibRecordKeeper/add0d13bd02fe20d97fbd24fdffc9797 :steamthumbsup:
Mongshal Jul 31 @ 12:07am 
@Nar
Because of the Medieval Overhaul conflict with this mode at 1.5
If you're in a hurry, you can find the mod file before the mod update here
If you replace all modes related to Medieval Overhaul with files before the update, you can play without conflict
https://drive.google.com/drive/folders/1BIfb2UJbK5Zu4D1Pfq0hAR38PHNlQeqz
(◣_◢)  [author] Jul 30 @ 2:02pm 
Do you have a log for me? Otherwise, it is impossible.
Nar Jul 30 @ 8:15am 
hi. I'm playing on version 1.5 and when I put this mod in, I get an error. Do you know why?
(◣_◢)  [author] Jul 29 @ 4:03am 
Hello, yes. It does.
But be aware that the title requirements for the newly added vfee titles have been changed to fit into the medieval setting.
I have created a thread in the discussion page where I listed those changes.
BenFD Jul 29 @ 2:43am 
Hello,

Do you know how the mod order works with your mode and VFEE?
(◣_◢)  [author] Jul 28 @ 9:09am 
@Igor Diiaz : Should be fixed. If you resubscribe to the mod, you can force an update.
(◣_◢)  [author] Jul 27 @ 2:31pm 
I am glad you enjoy the mod.
Thanks for letting me know, I will have a look at it.
Igor Diiaz Jul 27 @ 1:12pm 
Hello there. Thanks for bring some of the awesome mods to the community. My playthroughs wouldnt be that fun without your mods. <3

Recently, i'm having some errors when i pair this with VFE - Empire. Tried this with only this mod, MO, VFE Empire and its dependencies. Here the log:

https://pastebin.com/A8iYc5mf
JoeOwnage Jul 26 @ 8:05am 
Thanks!
(◣_◢)  [author] Jul 26 @ 2:35am 
Texture paths should be fixed
MotumboBB Jul 24 @ 3:36pm 
Thank you for your time! No worries. Whenever you can:steamthumbsup:
(◣_◢)  [author] Jul 23 @ 10:52pm 
Unfortunately, the folder structure of MO changed with the last update, and some textures are no longer where they used to be... that's why you're seeing those errors.

Technically, you can just ignore them for now if the missing textures don't bother you.

I haven’t had time to update the paths yet, but I’ll get to it soon.
MotumboBB Jul 23 @ 10:34pm 
Hi! I’m having a texture issue in RimWorld during a medieval-themed playthrough. I bought the Royalty DLC and installed mods, but some items show red Xs instead of proper visuals. For example, the "cloth full arming cap" from the Royal Tribute Collector shows a red X.

My mods:
Harmony, Core, Royalty, Adaptive Storage Framework, Vanilla Expanded Framework, [SYR] Processor Framework, Medieval Overhaul, Medieval Overhaul: Royalty, Replace Stuff - Continued, QualityBuilder, Pick Up And Haul, Medieval Overhaul: Adaptive Storage, XML Extensions, Majestic Foliage Framework [HH].

I used "Auto-sort mods" but the issue remains. It seems like textures are missing or being overridden. Not sure if I’m missing a dependency or if there's a known conflict between Medieval Overhaul: Royalty and Royalty DLC.

Any help would be appreciated!
Chewie2k Jul 23 @ 5:23pm 
I'm guessing the answer is no, but just to be sure, this does not work with Vanilla Factions Expanded - Deserters? I do see there is a patch for VFE Empire so I'm hoping :) If not thats cool!
SutiituS Jul 22 @ 7:17pm 
Is it possible to remove mid-save? Would the overhaul be replaced by the old version or would I just be doomed?
JohnnyBonny Jul 21 @ 5:39pm 
You've added the wrong version of Medieval Overhaul the one you have added is outdated from 2022.
(◣_◢)  [author] Jul 19 @ 9:59pm 
I will have a look. Probably because of the restructuring of the folders :-/

Thanks for reporting!
Guagh Jul 19 @ 9:57pm 
Hey not sure if anyone has brought this up but the recent update to medieval overhaul (the unofficial one) has made this spit out a crap ton of errors in the menu regarding textures, not sure if its an issue but just wanted to let you know.
xenonprime Jul 15 @ 4:19am 
Thank you very much for the 1.6 update!
Geneva Jul 14 @ 11:45am 
WOOOOOO
Ceratisa Jul 14 @ 8:45am 
1.6?
King DaMuncha Jul 11 @ 10:19pm 
please update
Kolljak Jul 3 @ 12:15pm 
its a shame this doesnt stop their shuttles from landing to pick up lords.
Antisanta Jul 2 @ 10:23pm 
Out of curiosity, does this lock the Empire to medieval tech, or do they advance as time goes on? How does that work? Thx!!
1050714765 Jun 18 @ 3:44pm 
dont work with noble bed of Medieval Overhaul
Theryguy Jun 12 @ 7:09am 
YES, It does work. I just tried it on a test run and I gave a colonist a high rank, and proceeded to summon every deserter I could, I believe that it should work.
skycrossercat May 27 @ 5:51am 
Hello, I have a question about this mod with VFE:Empire, with tech restriction mod like "world tech level", deserters faction would get removed due to they're defined as high tech faction, will this effect the trigger of deserter events like assasination or terrorist attack?
(◣_◢)  [author] May 16 @ 1:26pm 
Works with both.
If you wanna play 1.4 use the official MO, for 1.5 the unofficial.
Haxer347 May 16 @ 9:03am 
you have the 1.4 version of medieval overhaul as a dependent rather than the 1.5 version
DeadAngels|死亡天使 May 5 @ 7:33am 
Thank you for your quick response. Maybe we should ask the multiplayer compatible creators. I love your mod.
(◣_◢)  [author] May 4 @ 12:20pm 
I have absolutely no idea what needs to be done to make a mod more multiplayer compatible, sorry.
DeadAngels|死亡天使 May 4 @ 11:09am 
Hey is there a possibility that this mod could be more multiplayer combatible? The only thing when it crashes or i have to reconnect is when caravans or people join. I allready installed multiplayer compatible mod. Maybe there is a fix or something.
(◣_◢)  [author] Apr 18 @ 11:49am 
Nemyrol. Are you using the latest version of the mod?
I have already reduced the number drastically.
Cleave Apr 15 @ 12:00pm 
Config error in VFEI_HEShellsDrop: thingDef not defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Cleave Apr 15 @ 11:59am 
Could not resolve cross-reference: No Verse.ThingDef named DankPyon_BallistaBolt found to give to Verse.ThingDefCountClass (20x null)
N7Huntsman Apr 15 @ 1:18am 
The 'Noble Food Drop' permit appears to have the wrong label applied to it.
nemyrol Apr 13 @ 1:00pm 
having the same problem as DonDon; if there's too much grand columns and stuff, the room stops being a room.
can you make it so, that those art buildings no longer invalidate the room being a room? just lowering the requirements for the noble ranks would be kinda sad, since these are pretty things and i would love to have no limit for those ..
Masqueray Apr 5 @ 5:05pm 
I believe you have the dependency set to the old version of Medieval Overhaul
GVLT Mar 21 @ 6:27pm 
Oh well, it's just I'm in the middle of regular sci-fi run, I'm afraid that MO would change too much for me.
(◣_◢)  [author] Mar 21 @ 4:22pm 
Columns are part of MO and can be found in ruins. So if you are lucky you can find some :-)
GVLT Mar 21 @ 12:27pm 
Amazing mod. Can we have columns as a separate download?
Porknelius Mar 15 @ 7:32am 
is this compatible with Vanilla Expanded: Empire?