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i realy love it but 2 GB is a lot
Thanks again for the mod (and the many others I'm still enjoying).
Consider the Advent Plasma Rifle from this mod outdated as opposed to the newer one, for now just use one of the alternative weapons from the original mod since I'm not currently planning on returning to Xcom modding unfortunately.
The good new is after testing it (directly in my heavily modded environnement), the elite trooper attacks seem now normal.
Now I just have to see how it goes in the long run.
After having hit the end game, I'm encountering graphical bugs concerning advent elite weapons upon firing. For example, the elite trooper fires black polygons, which I'm interpreting as missing fx texture. At first, I was expecting some mod in my list to have broken something, but even when keeping only this mod and its dependencies (and testing it in tactical debug), the behaviour stays the same.
Is this a known bug ? (Or is there some required configuration I wasn't aware of ?)
I've red the log file and found some warning/error messages which could (maybe) related :
[0062.24] Warning: Redscreen: Compiling M_Plasma_BlurBlend_Sprite at run-time, please ensure this is part of the cooking process
[0062.72] Log: Missing cached shader map for material M_PlasmaSplash, compiling.
Always happy to hear people enjoy what I've made, it's appreciated!