XCOM 2
653 ratings
ABA: Better DLC
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
44.974 MB
Aug 16, 2018 @ 12:15pm
Aug 24, 2018 @ 8:40am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
ABA: Better DLC

In 2 collections by DerBK
A Better Everything
13 items
Remember the Ayylmao
81 items
Description
-- ABA: Better DLC --
-- Mod by DerBK --

Requires XCOM2 version: War of the Chosen
Requires DLC: Alien Hunters, Shens Last Gift
Requires other mods: A Better ADVENT: WotC
____________________

FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ
____________________

This mod contains new enemies that you can add to the A Better ADVENT roster.
The enemies in this mod are based on mechanics from the Alien Hunters and Shens Last Gift DLCs, so they went into this seperate download. The ABA main mod is always going to require nothing else but WotC.

Currently ABA: Better DLC (or ABD for short) contains three new enemies:

ADVENT Titan
The Titan is a heavy melee unit that is armed with the Hunter's Axe. Titans have lots of armor, health and even shields, making them extraordinarily tanky for a single ADVENT unit. They are however also melee only and while they do carry a shotgun, they only use it very rarely (like a vanilla Stunlancer). Despite their sluggishness, they will try to flank one of the XCOM soldiers. Should they achieve this, they will throw their axe into that poor saps' face, then go into melee mode.
Make sure to outmaneuver these guys, otherwise you'll see a sudden burst of damage coming your way.
Titans come in three tiers like most ADVENT units. They are followers only and can be part of any ADVENT group, no matter if it's lead by an alien or an ADVENT leader.
Titans use the exact same Hunter's Axes that players use, with tier 2 and tier 3 having the appropriate upgrades as well. This means that they can also cause the secondary effects that XCOMs axes can cause (Burn, Stun).

ADVENT Spark
The Spark is a prototype version of the technology that led to XCOMs own SPARKs.
They appear in three tiers, with the first working different from the other two.
Tier 1: This is basically the same thing as the Feral MECs encountered in the DLC mission, meaning they will try to kamikaze into your soldiers. Like the Feral MECs, they need a turn to prime and another turn to blow up.
Tier 2 and 3: The Advanced and Elite Sparks do not start out with a deathwish right away. Instead they will try to shoot at XCOM with their large autocannons. Note that these Sparks all have the Shredder perk and can easily strip your soldiers' armor off in one or two shots. Whenever hit, if that hit puts them below 4 health, that will prime them for destruction right there and then, enabling them to blow up with no further preperations if they get a turn.
A primed Spark that is killed will explode as well.
Sparks are followers only and will only appear in pods lead by an ADVENT leader.

ADVENT Cryo Priest
The Cryo Priest mirrors the Purifier in many ways. Instead of an incendiary grenade they carry a Frostbomb. Instead of a flamethrower, they carry the Cryolator, which is basically an Icethrower. Their job is disabling your soldiers to level the playing field for ADVENT once your guys become clearly superior. For that reason, there is no tier 1 Cryo Priest, they will only start spawning in the midgame.
In addition to the Frostbomb and the Cryolator, Cryo Priests also carry a pistol sidearm that they can use to deal at least some damage, although that is far from their main objective in battle.
Cryo Priests do no wear the same sealed armor that Purifiers have, so they do not share their immunities. They are also not rigged to blow up in any kind.
Cryo Priests are followers only and can appear in any pod that has ADVENT in it, no matter if it's lead by an alien or an ADVENT leader.


FAQ:

Q: Does this require both DLC or is there a way to use it with only one of them.
A: Both DLC are required.

Q: Does it really require ABA? Can i in theory use it without that?
A: You can't, i re-use assets from ABA like the Gunslinger pistol and parts of the AI.

Q: Can i use this in my ongoing campaign?
A: Sure, this can be activated at any point. Note that this is not true the other way around. Like any enemy mod, you will not be able to unsub mid campaign without risking to introduce crashes into your campaign.

Q: Will we be able to get the Cryolator weapon for our own guys?
A: I currently have no plans to offer the Cryogun as a player weapon; it would be horribly overpowered.


KNOWN ISSUES

There are currently two issues that i am aware of. They are purely visual and i didn't want to delay the release of the mod for them:

1: The ADVENT Titan's throwing axe is not visually present. This looks a bit weird when they throw and the axe suddenly appears once it becomes a projectile...

2: The Cryolator's freeze beam still leaves some fire particles on the ground, a leftover from the Purifier weapon's animations. I am working on getting those out of there.

DISCLAIMER

While i was able to make sure that everything works as far as i am able to tell from the Dev environment, i didn't have an opportunity or time to test these new enemies in an actual campaign setting. So it might be that some spawnweight numbers are too high or too low or whatever. If anything seems fishy, just tell me and i will take a look.


PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABDs assets, scripts, doodads and thingamajigs in any way or form that he wants to. I don't care.
Popular Discussions View All (3)
2
Mar 28 @ 11:15pm
Russian Translation
U-Zver
1
Jun 10, 2020 @ 11:22pm
korean tranlsation
............
0
Sep 21, 2022 @ 2:47am
Spanish Translation
Kanario97
132 Comments
☥¤§ÑîGHTMÃRɧ¤☥ May 22 @ 5:46am 
HOW IS IT BETTER TO GIVE ADVENT A SPARK?
DerBK  [author] Apr 27 @ 4:20am 
wat
☥¤§ÑîGHTMÃRɧ¤☥ Apr 26 @ 1:35pm 
captain officer same difference.
☥¤§ÑîGHTMÃRɧ¤☥ Apr 26 @ 1:35pm 
if you don't get the advent drone and that captain mindjacked quest done the chosen will over run the hell out of you early.
☥¤§ÑîGHTMÃRɧ¤☥ Apr 26 @ 1:33pm 
this game is already hard as ballz why make it harder? i'm a bit confused?
Epigamesh Jun 23, 2024 @ 1:31pm 
@DerBK Thanks !
DerBK  [author] Jun 23, 2024 @ 7:38am 
Yes, of course. You can use them as dependency or if you want to, you can pull the parts you need into your own mod. However you like.
Epigamesh Jun 22, 2024 @ 3:14pm 
Seeing the description permissions, I suppose it would be OK if I used this mod as a dependency for a robotic raider faction I'm currently working on ? (I prefer at least to inform it, just in case. Also, I can take the opportunity, while I'm here, to say how awesome your mods are : ABA and this one have been in my modpack since the beginning, and I've had a lot of fun using them)
Enzo Matrix Sep 17, 2022 @ 1:11pm 
Ah okay that explains why Titan axe did so much damage lol
DerBK  [author] Sep 17, 2022 @ 12:31pm 
The weapons used by the enemies in this mod are all derived from existing weaponry in the base game and share their damage values:

The Cryolator uses the Purifier Flamethrower damage values.
The Spark Rifle is the same the Sparks from Shen's DLC use.
The Titan Axe is the same the players use.
The Mag Pistol of the Cryo Priest is the same as the player pistols.

So that's where you'd have to change the values. Obviously that means that you can't nerf/buff the Titan Axe without also affecting the Hunter's Axe, for example.