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+RESKIN=(EnemyName=ViperM3_LW, SkinName="ArmorViper.Archetype.ARC_ArmorViper", OverwriteSkins=True)
This isnt working
This mod functions by expecting/changing a units 'full body mesh'.
So for LWotC this mod will be changing the units ""torso"" part. You will need to adjust the LWotC configs to '-' the config entries that add the units head/arms/legs/shins/thighs etc.
+RESKIN=(EnemyName=Viper, SkinName="GameUnit_ViperNeonate.ARC_GameUnit_ViperNeonate", c=True)
This should have changed all vipers to the neonate skin, but I got a mix. Changing 'c=True' to 'OverwriteSkins=True' fixed it.
The line below (with c=false) worked, giving a mix of both vipers (deleting 'c=false' also worked). But the comment mentions Mutons?
; For example, this command will add the Muton Centurion skin, giving you a mix of both Vipers.
Lines to change the general didn't work.
+RESKIN=(EnemyName=AdventGeneralM1, SkinName="SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_M", OverwriteSkins=True)
+RESKIN=(EnemyName=AdventGeneralM1, SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_F", OverwriteSkins=False)
Deleting the extra 'SkinName="' didn't fix it. The generals still looked like generals.
as example possible to change muton to muton centurion?
and if yes - where should i seek model names? thanks
It would be cool if you could detail your configs and the required steps/mods in a discussion for others to see/use :)