Space Engineers

Space Engineers

324 ratings
MES Lost Colony Encounters + Frostbite
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
46.987 MB
Oct 2, 2021 @ 7:20am
Nov 5, 2022 @ 3:09pm
4 Change Notes ( view )

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MES Lost Colony Encounters + Frostbite

In 2 collections by Bačiulis
Eat. Drink. Sleep. Repeat! - Immersive survival
25 items
Ancient Astronauts recommended mods
17 items
Description
Buildings and bunkers from Lost Colony scenario will spawn on grass type terrain in planets that has grass.
Rusted buildings from Lost Colony scenario will spawn on sand.
Buildings from Frostbite scenario will spawn in Snow terrain (but not on Ice).

Mod requires Modular Encounter Systems to work.
55 Comments
Dragon Fire 813 May 25 @ 9:40pm 
Been having some save issues today do to me apparently unchecking autosave at some point when messing with settings. Lost 3 sessions where I drove to and completely salvaged a location then lost all the salvaged parts cause my trailer clipped a tree and self-destructed.
Dragon Fire 813 May 25 @ 9:34pm 
Can you post the MES spawn command for these structures (if it's just a single command that is)?
HolySaxon Mar 1, 2023 @ 4:59am 
All the quests that say you can find the gps coordinates here, on notes found in lockers are blank
Dalten Jan 26, 2023 @ 6:17am 
Good morning, thanks for keeping this mod updated. Does each spawngroup come equipped with at least some form of defense (interior turrets, etc.)? if not, would you please list the undefended spawngroups so we can adjust our configs accordingly? Thanks so much.
Ugga Jan 14, 2023 @ 7:05am 
How to adjust the spawn height, I unfortunately do not know.
Some grids I see that they are created on purpose so that if they do not fall perfectly on the voxel, then the design allows you to hide the features of the relief in several blocks. Something like elongated stairs and the entrance is higher.

Vanilla pirates that I've met appear relatively normally. But I don't see them often. Usually 3rd party MES mods have a higher spawn rate.
The Antenna prefab will probably always be problematic. It's a very high station. For me, she spawned exactly in the middle in the voxel.

I also noticed that in mods where a group of objects spawns, the grid spawn height is slightly different. Some are higher, some are lower. Perhaps there is an error in the calculations as Viper wrote.
Bačiulis  [author] Jan 14, 2023 @ 3:16am 
Ugga, do you happen to know how they are fixing it? I have already made all grids RivalAI spawns with remote control blocks, which fixed all the spawning issues I seen before (except Antenna is sometimes spawns weird, I guess its due to its height). These fixes are already in mod as of 6 Nov, 2022 or even earlier.
Ugga Jan 13, 2023 @ 3:34pm 
@Viper Our EarthLike distance is 240,273,466.0 meters. This is much more than 10,000 km.
All mods have different calculation errors. There are ideal mods with an error of +5/-5 meters, there are mods with an error of +20/-20 meters. In this mod, I saw grids +50/-50 meters.
Some authors ask us to specify grids, which are often located in the air or under the voxel, and they correct them.
Viper Dec 29, 2022 @ 2:19am 
Buildings spawning with incorrect heights relative to the planet surface is entirely a Keen/engine issue. It has to do with how far from system center (0, 0, 0) the planet is. The further away, the worse the placement accuracy.

Minecraft has a similar problem with things like entities and dropped items. It's a common gameworld design limitation.

It has nothing to do with any specific mod. Place a planet 10,000km from center, and compare with Earthlike at 0, 0, 0. You'll find everything is spawning correctly on Earthlike and completely wack on the far away planet.
Ugga Dec 8, 2022 @ 4:01pm 
1. On the planet 120 km, your mod was not tested.
2. A similar problem exists with some mods. These mods have also been removed. Abandoned Settlements [v2] and there are some issues with some installations in other mods.
There are no issues with ACS Assertive Bunkers, Vanilla Planet Crashed Ground Encounters, Imber Corporation (Formerly Air Traffic), Independent Contractors (Formerly Reddit Custom Encounters), Parallax Concepts (Formerly Surface Occupation) mods.
Bačiulis  [author] Dec 8, 2022 @ 3:02pm 
OK, so two things:
1. Does this issue happens on any vanilla planet with normal size?
2. Does this issue not happen on your planet with some other MES mod, that spawns planetary installations?