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Some grids I see that they are created on purpose so that if they do not fall perfectly on the voxel, then the design allows you to hide the features of the relief in several blocks. Something like elongated stairs and the entrance is higher.
Vanilla pirates that I've met appear relatively normally. But I don't see them often. Usually 3rd party MES mods have a higher spawn rate.
The Antenna prefab will probably always be problematic. It's a very high station. For me, she spawned exactly in the middle in the voxel.
I also noticed that in mods where a group of objects spawns, the grid spawn height is slightly different. Some are higher, some are lower. Perhaps there is an error in the calculations as Viper wrote.
All mods have different calculation errors. There are ideal mods with an error of +5/-5 meters, there are mods with an error of +20/-20 meters. In this mod, I saw grids +50/-50 meters.
Some authors ask us to specify grids, which are often located in the air or under the voxel, and they correct them.
Minecraft has a similar problem with things like entities and dropped items. It's a common gameworld design limitation.
It has nothing to do with any specific mod. Place a planet 10,000km from center, and compare with Earthlike at 0, 0, 0. You'll find everything is spawning correctly on Earthlike and completely wack on the far away planet.
2. A similar problem exists with some mods. These mods have also been removed. Abandoned Settlements [v2] and there are some issues with some installations in other mods.
There are no issues with ACS Assertive Bunkers, Vanilla Planet Crashed Ground Encounters, Imber Corporation (Formerly Air Traffic), Independent Contractors (Formerly Reddit Custom Encounters), Parallax Concepts (Formerly Surface Occupation) mods.
1. Does this issue happens on any vanilla planet with normal size?
2. Does this issue not happen on your planet with some other MES mod, that spawns planetary installations?