Cities: Skylines

Cities: Skylines

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Plattenbau WBS81-6 No.1
   
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57.612 MB
24 set. 2021 às 2:58
25 set. 2021 às 4:53
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Plattenbau WBS81-6 No.1

Numa coleção por MeisterMonis
MeisterMonis' Plattenbau
63 itens
Descrição
This asset is RICO only!


Hello Folks,

today marks another milestone in my asset creation history. From time to time I get really invested in the things I create, and find ways to even more improve them.
This pack of "Plattenbau" is no different, as it's filled with new details and quirks.
Part of this pack is this dependency, which I'm probably gonna use for all my upcoming assets.

This milestone was also created in close collaboration with ♥♥♥♥♥♥♥♥♥♥♥♥♥(TM)who, despite his name, is actually a really kind guy to talk to.
He was able to provide me with tons of photos and infos around the buildings and their surroundings, which helped a lot when creating these assets.
Here's my favorite picture by him:

(Here is his instagram[www.instagram.com])
and here's my best shot at recreating it:






Background info:

These blocks were originally planned and constructed in Leipzig. Like all WBS70, these blocks have entrances on both sides of the building.
The beige design with white tiles was especially used in Altenburg, a small town south of Leipzig. Some of the larger blocks have 18 apartments per entrance, some only the normal 12.
One interesting part of these blocks are the smaller windows, which is owed to changed heat insulation regulations at the time. The bigger windows would emit too much heat to the outside, so they had to be narrowed down.
Another fact I learned while creating these, is that all the mailboxes are inside the entrance halls. The mail man has to manually open each entrance door with its right key, to reach the mail boxes.



Naming scheme:

The 10 included buildings have been named by a system I hope is atleast somewhat understandable.
"ABG" is just the abbreviation for Altenburg, the town in which most of these buildings were found.
"WBS81" stands for "Wohnungsbauserie" or "apartment building series", "81" indicating the year the blocks have been planned. I originally wanted to name them "WBS70-1981" but I had to shorten it.
Similar blocks were also created in 1976, so I wanted to differentiate between them.
"12m"/"14.4m"/"18m" specifies the normal length of one entrance part of the building. The 12m wide ones are usually fitted to the in-game grid, so these are especially easy to work with.
"-6" just stands for the number of floors the building has. This pack solely consists of 6-floor blocks.
"3E"/"4E"/"6E" indicates the number of entrances per block, to further distinguish between them.
"-GLL"/"-GLR" and "-VBR" specify that the block has balconies (GL) on the left gable/right gable or a connector (VB) on the right gable.
The "No.1" stands for the beige color variant with white tiles, the additional numbers for another design within the same block and color variant.


In-game:

The segments can be found under their names, starting with "ABG WBS81" or alternatively by searching for "Plattenbau".
The tiled part of the balconies is color-mapped, close to original colors included.
Here's all the HEX colors used:
  • red balcony tiles: 80414C
  • yellow balcony tiles: AD8245
  • green balcony tiles: 2D4C3D
  • white balcony tiles: FEFEFE

The 12m and 18m blocks are flush with atleast one side of the plot grid, so placing them next to each other is rather simple.
All 14.4m blocks aren't flush with the plot, when placing them next to each other, Move It is required.
All segments share the same main texture file. Using the Loading Screen Mod to tremendously cut down on file size is advised.


Model stats 12m segments

WBS81-12m-6 4E No.1
WBS81-12m-6 4E-VBR No.1
WBS81-12m-6 6E No.1
residents
48
48
72
model-tris
6422
6670
9498
LOD-tris
50
58
72
model-texture
1024x2048
1024x2048
1024x2048
LOD-texture
128x128
128x128
128x128

Model stats 14.4m segments

WBS81-14.4m-6 4E No.1
WBS81-14.4m-6 4E No.1_1
WBS81-14.4m-6 4E No.1_2
WBS81-14.4m-6 4E No.1_3
residents
54
54
54
54
model-tris
6344
6344
6344
6344
LOD-tris
42
42
42
42
model-texture
1024x2048
1024x2048
1024x2048
1024x2048
LOD-texture
128x128
128x128
128x128
128x128

Model stats 18m segments

WBS81-18m-6 3E-GLL No.1
WBS81-18m-6 3E-GLL No.1_1
WBS81-18m-6 3E-GLR No.1
residents
54
54
54
model-tris
5377
5377
5383
LOD-tris
40
40
40
model-texture
1024x2048
1024x2048
1024x2048
LOD-texture
128x128
128x128
128x128


[paypal.me]


Tags: Altenburg, Thüringen, thuringia, Nord, Leipzig, Sachsen, Saxony, Plattenbau, prefab, panel, DDR, GDR, eastgerman, east-germany, europe, european, residential, deutschland, germany, ostdeutschland, UDSSR, USSR, soviet, RICO, WBS70, P2, highres, highrise, commie, communist, socialist, socialism, brutalist, brutalism, 70s, 80s, 1970, 1980, block, concrete, beige, white
7 comentários
InCascadia 1 out. 2021 às 16:56 
Super, großes Dankeschön von uns allen im Staat Washington
Yosh 25 set. 2021 às 12:00 
Ich finde auch immer toll, dass Du dir nicht nur beim Assetbau sondern auch hinsichtlich Kontext, technische Details etc viel Mühe gibst!
MeisterMonis  [autor] 25 set. 2021 às 4:17 
@George Floyd
I won't do that, I instead suggest using the Repaint 1.3 mod, which has a functionality to turn on color-mapping for the whole building.

@AmiPolizeiFunk @JanJan
Thank you guys!

@ASSHOLEFSITER(TM)
Die Freude war ganz meinerseits :D
George Floyd 25 set. 2021 às 0:06 
can you make the whole building colour-mapped? i want to paint it instead of just the balconies.
JanJan 24 set. 2021 às 9:42 
damn really interesting information and a really good asset pack
ASSSHOLEFISTER™ 24 set. 2021 às 5:10 
Es war mir eine Ehre. Und großes Dankeschön für alles.... du weisst bescheid :)
AmiPolizeiFunk 24 set. 2021 às 3:07 
grand :highlvl: