RimWorld

RimWorld

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Meal Printer
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Mod, 1.2, 1.3
File Size
Posted
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5.816 MB
Jul 19, 2021 @ 6:32pm
Oct 5, 2021 @ 1:34pm
10 Change Notes ( view )

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Meal Printer

Description
Meal Printer - simple, balanced automated meal production for Rimworld's mid-to-late game!



Meal Printer adds the titular meal printers. These are the spacer-tech evolution of nutrient paste dispensers, using protein resequencing and primitive molecular printing to convert raw foodstuffs into filling, wholesome meals.

Features:
  • The meal printer building. Acting as an advanced drop-in upgrade to the nutrient paste dispenser, printers default to converting hoppered foodstuffs into simple meals - say goodbye to the paste mood debuff without having to chain one of your colonists to a stove! Researchable upgrades can also unlock fine meals and high-efficiency nutrient paste for printing.
  • NutriBars. A spacer-tech compromise between neolithic pemmican and industrial packaged survival meals, designed specifically to be mass-produced by meal printers. Lightweight, energy dense and inoffensively flavored, one NutriBar is just as filling as a traditional meal and lasts several seasons without refrigeration. Once unlocked via research project, your printers can produce these in bulk - great for emergency supplies or provisioning caravans.

Details:
  • Meal printers are unlocked through the Meal Printing research project, which requires Nutrient Paste and Fabrication research.
  • A meal printer costs 75 plasteel, 25 steel and 3 advanced components. Once built, it requires 1000W of power, and functions as a drop-in paste dispenser upgrade.
  • A printer's desired output meal can be set on its toolbar. To start only simple meals are available; more options can be unlocked through research.
    • Simple meals have no exceptional benefits or downsides. They print with identical nutrient efficiency to cooking them manually.
    • Fine meals will give a mood buff, but have a disgustingly poor print efficiency - equivalent to lavish meals.
    • High-efficiency nutrient paste will consume even less raw food per meal than a paste dispenser, but you'll have to deal with the paste meal mood debuff.
  • Colonists will not use a printer if its set meal type is forbidden by their food policy.
  • Once researched, NutriBars can be printed in bulk from a printer's toolbar. You can print up to 30 in one go, and each bar costs the same amount of nutrition as a simple meal - 0.5, or 10 units of most foodstuffs like rice. Bars last 75 days without refrigeration and are just as filling as a normal meal.

FAQ:
  • "Isn't this a lot like Replimat?" Yes! I even used some code from Replimat to ease the process of patching the printer into the game's existing nutrient paste workflow. However, Replimat is a great mod, but it's balanced heavily towards the very "I don't wanna leave the planet" end game of Rimworld. Meal Printer is a cheaper and simpler alternative for Rimworld's mid-to-late game.
  • "Why add NutriBars instead of just using packaged survival meals?" Primarily because PSMs have a market value of $24, meaning it'd be very easy to churn them out as silver fodder if you could just print them. I could have gone with pemmican, but I wanted something that was "one unit = one meal," so I met in the middle and made NutriBars. (They have a market value of $5, if you were wondering.)

Known issues:
  • CURRENTLY NOT COMPATIBLE WITH Animal Controls. Nothing I can do about this AFAIK, only the author can fix his patch.
  • When looking for a meal, colonists may rarely pick raw food over using the printer. This appears to either be a vanilla bug with food dispensers or a third-party mod conflict, since the same problem happens with regular paste dispensers w/o this mod installed. Forbidding raw food in your colonist's food policies will prevent it, but there's nothing I can do to fix it.

Other stuff:
  • Github link for non-Steam players is here.[github.com]
  • Meal Printer should be safe to add to an existing save. You can also remove it mid-save, but deconstruct any printers and get rid of any NutriBars first.
  • Don't hesitate to leave a comment if you run into a bug, but PLEASE include any relevant information from the debug log if you do so.
  • Other supported languages:
    • Korean translation done by the wonderful isty2e on Github!
    • Simplified Chinese translation done by the wonderful IssacZhan on Github!
  • If you enjoy Meal Printer, be sure to give it a favorite and a thumbs-up so the Workshop algorithm gives it some time in the limelight!
  • Oh, and - if you enjoy my mods, consider buying me a coffee on Kofi :) I'll use the money to help me make better mods!
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [ko-fi.com]

Attributions:
As required per license[github.com] (CC BY-SA 4.0), Meal Printer uses Harmony and UI code from Replimat by Robin "sumghai" Chang and Dubwise. Your code made my life so much easier - thank you!
78 Comments
The White Beast Jul 23 @ 2:13pm 
Mermo, I know i'm late, but it isn't really cheating if you have to do alot of researching for it, AND finding a good spot to put it since it's bigger than the dang odyssey grav engine
MermoTEC1133 Aug 18, 2023 @ 9:36am 
isnt that cheats?
i mean it looks cool but it feels like im cheating
Mlie Dec 1, 2022 @ 1:14pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2896093930
Hope it helps anyone!
Gubekochi Goury Nov 15, 2022 @ 4:46pm 
I'm with Kanid99, even after making the research, I only have the option to print simple meals, the efficient paste and fine meals are not available anymore.
kanid99 Nov 10, 2022 @ 9:25am 
Found it in your Github under RImworld Mod Archive. Just a note, I can ONLY select simple meals. I know you said this was deprecated butttt any way you can fix this ?
kanid99 Nov 10, 2022 @ 8:04am 
NOT updated I meant.
kanid99 Nov 10, 2022 @ 8:03am 
Yeah still ot updated ! Booh! :)
kanid99 Nov 8, 2022 @ 6:51am 
@somewhereoutinspace coffee sent lol understandable you don't want to continue this, if someone picked it up would you mind?
Fralee Nov 7, 2022 @ 10:56pm 
did something mess up with the updated verson? its still only showing 1.2 and 1.3 in the mods list
:cubesad:
Colonial  [author] Nov 5, 2022 @ 7:17pm 
Updated to 1.4 (although I'm only just seeing kanid's comment now - lol).

However, I won't be maintaining the mod past this point. Consider it deprecated.