Arma 3
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USS Bon Homme Richard (CVA31) - Carrier's Strike Group
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Data Type: Mod
Mod Type: Boat, Mechanics, Structure
File Size
Posted
Updated
307.094 MB
Jul 3, 2021 @ 11:46am
Oct 27, 2021 @ 5:20am
9 Change Notes ( view )

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USS Bon Homme Richard (CVA31) - Carrier's Strike Group

Description
"USS Bon Homme Richard (CVA31) - Carrier's Strike Group"
The addon for ARMA 3 by NightIntruder ("Author") ver. 20211027.087 alpha

The main purpose of making this mod was to provide ARMA3 players with access to an aircraft carrier and its supporting ships from the mid-Cold War (and the Vietnam War) era. There are many limitations of the source material that rendered some features hard/impossible to achieve in RV engine. Currently, this addon is merely landable/walkable static CVA's deck with working capults and arresting gear, and that's it. Also, the supporting ships are basically floatable props. Please, do not expect anything beyond that, at this moment. We were working on this for some time. What you are asked to do in return is to read the whole Readme, EULA and comply with these. It will take a few minutes only.

ADDON'S FEATURES:
- full description in Readme, which is available in "docs" folder in the package as well as here: https://drive.google.com/file/d/1sYg7qGhK5wcQ0VS2V0hRpsi2bWV3Pe_P/view?usp=sharing

NOTES ON USE OF THE ADDON:
- the CVA31 can be found under Empty -> Structures -> Aircraft carrier (static) -> USS Bon Homme Richard (CVA-31)
- the supportimg ships can be found under BLUFOR -> Boats, they may need reversing their direction they spawn with to be alligned with the carrier heading
- server key is available in "key" folder in the downloaded package
- it is recommended to look at and adjust (if needed) the addon configuration you can find at Options -> Controls -> Configure Addons -> CVA31 (there are a few keypresses set up by defualt). The default keypresses are:
........tailhook lower/rise:______Ctrl H
........request for approach:____Shift Ctrl F
........landings statistics:______Ctrl T
........attach a plane to CAT:___Shift \
........salute action:__________Ctrl \
........abort take-off:_________Ctrl A
Note, to have that customization option available you need to create mission with single player and BHR put on map and preview/play the mission.
- use of Mako boat: get to driver seat and then all actions are available from mouse scroll wheel menu. The proper sequence is: Launch rescueboat -> Release rescueboat -> Recover rescueboat -> Secure rescueboat [WIP]

CREDITS & THANKS:
- Karla: source model and textures of the USS "Bon Homme Richard" CVA31
- obviously TeTeT as without him this addon wouldn't be possible
- full list of contributors is available in Readme


END USER LICENSE AGREEMENT:
The addon is covered by ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND). You can read the whole APL-ND license here: https://www.bohemia.net/community/licenses/arma-public-license-nd
There are more conditions and caveats of the EULA - full text available in Readme.

KNOWN BUGS / POSSIBLE ISSUES / IMPERFECTIONS:
- only flight deck of the CVA is walkable/drivable, watch your steps
- using CVA in a MP scenario on dedicated server wasn't fully tested
- the supporting ships are merely floatable props, walkable deck and physx interactions may not work properly
- double davit representation during Mako boat launch/recovery, other problems might show up as well

PLEASE NOTE:
The planes and carrier equipment shown on the movie and images ARE NOT part of the release. The release package consists of ships only.
Popular Discussions View All (3)
8
2
Apr 21, 2024 @ 3:00pm
Looks familiar.
TWB*Clell_Miller
4
May 14, 2022 @ 4:10pm
BUG REPORTS
NightIntruder
0
Jan 25, 2022 @ 6:08pm
Mission Editor
James.Leahy15
219 Comments
TeTeTe3  [author] Apr 7 @ 4:05pm 
CallsignNeitor, primarily Unsung F-8 and A-4 and A-1 and KA-3, back when I still toyed around with Arma 3. There's also an A-1 by NightIntruder. For transport and recon I used the C-1 Trader and E-2 Hawkeye, also found in Unsung. I believe the SOG PF F-4 works as well, although the Phantom never operated from Essex carriers regularly.
For Korean War action I used some of SABs planes. Note that the Bon Homme Richard still had a straight deck during Korea, this is not reflected in the mod. Good luck.
CallsignNeitor Apr 7 @ 3:21pm 
hey TeTeTe! which mod u use for the planes?
GrinningYeti141 Feb 4 @ 3:30pm 
late seeing this, thanks!! ill mess around with it
TeTeTe3  [author] Jan 19 @ 5:16pm 
I think I coded this for the experimental build: [_plane] spawn int73_cva31_fnc_startLaunch;
If you want to use it for this release, you need to somehow port it.
GrinningYeti141 Jan 18 @ 3:06pm 
TeTeTe3, any other info about SQF would be greatly appreciated
Mr3ENTLEY Dec 24, 2024 @ 3:17pm 
This mod is pretty cool and I recommend giving it a try!
TeTeTe3  [author] Dec 8, 2024 @ 2:10am 
Yes, but details escape me right now. You need to use SQF in the plane's init box for take-off and landing.
76561198192726397 Dec 6, 2024 @ 8:26am 
is there a way to get ai to take off/land from it?
NightIntruder  [author] Jul 1, 2024 @ 1:26pm 
If you ask me whether you're allowed to - yes, you don't need to seek my permission for that, lol. The aircraft carrier is static entity so without some scripting kung-fu, surely it's indestructible. Technically, the escorting ships should be sinkable, as they are floatable but can't say for sure.
Caps Jul 1, 2024 @ 10:51am 
Can i set charge on ship to blow them up while am the water?