Arma 3
USS Bon Homme Richard (CVA31) - Carrier's Strike Group
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Update: Oct 27, 2021 @ 5:20am

ver. 20211027.087 alpha - second expansion hotfix ;)
- fixed: missing texture error poping up

Update: Oct 27, 2021 @ 3:44am

ver. 20211027.087 alpha - the second expansion ;)
- fixed: Attributes of CVA's wake that tends to not unhide after previously being hid - thanks to TeTeT
- added: Mako655 Fast Rescue Craft (FRC) - courtesy of Pixel
- added: davit for FRC
- changed: materials of refuel pump station
- fixed (hopefully): troubles in catching wire by SOGPF's F-4 Phantom

Update: Oct 27, 2021 @ 3:40am

ver. 20211027.087 alpha - the second expansion - in fact cancelled upload

Update: Jul 9, 2021 @ 4:01pm

ver. 20210710.083 alpha - first expansion ;)
- change: physx and handling of supporting ships
- change: supporting ships are sinking in ca. 15-25 minutes
- add: Kaiser-class Navy's replenishment vessel

Update: Jul 7, 2021 @ 3:45am

ver. 20210707.082 alpha - second update ;)
- change: launch crew position and color of flashlights
- add: option to hide a ships' wake texture (via Attributes)
- remove: a "minecraft" models of crew from Cimarron ;)
- change: a couple of minor things

Update: Jul 6, 2021 @ 10:27am

ver. 20210706.081 alpha - second hotfix ;)
- fix: spontanous wire releases
- add: texturized ship wakes to imitate ships movement
- change: launch crew got colorfull lightsticks at night

Update: Jul 5, 2021 @ 11:47am

ver. 20210705.080 alpha - first hotfix ;)
- fix: position of PiP camera for FLOLS
- change: the strenght of the arresting gear increased

Update: Jul 5, 2021 @ 4:10am

ver. 20210705.079 alpha - first update

- change: the CVA has been downsized by 20% to have correct historical dimensions
- change: lunch crew animations were adjusted to the new size of the CVA
- fix: several minor fixes connected with the new size of the CVA

Update: Jul 3, 2021 @ 11:46am

ver. 20210703.077 alpha - first public release