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Zgłoś problem z tłumaczeniem
-The HQ radio is in this version now, so you can use it to spawn DMP missions,
-The spawn radius for hostile AI while players ride in a helicopter is increased.
For SOG AI it conflicts with the SOG advanced revive module from the DLC, the module that allows you to withstand / crawl around. For SOG AI to work that module has to be removed.
I have an unlisted version that has that module removed, people were requesting a version that was regular ACE. With this version you can select the regular ACE or the no medical ACE, either is fine, SOG AI works with this version.
https://steamcommunity.com/sharedfiles/filedetails/?id=2894432491
The amount of different versions is getting out of hand so its unlisted and in the description.
As i don't know what their purpose is i don't know if their use of vehicles should be increased, but i did not find any bases or intel or anything else that was in the area where they were patrolling. So as for vehicles maybe they should have a bicycle mule or two or a supply truck if they're meant to be moving supplies through the jungle.
Regardless of the difficulty of playing this single player, i'll keep trying and let you know if i find any other oddities, thanks again for taking the time and making this.
With how this mission works its best to tell the task generator to search for a task from map marker and not distance from player. It will still work either way, I just prefer the map marker option.
What the AI use depends on the AI commander, they pick what units to deploy. I will go in and set them to favor more vehicles.
For the intel, it will only drop from Alive units and not trackers. So only the AI deployed from a hostile base will have intel, they usually garrison the base / patrol around the area / go out and look for you when you make noise.
This version is older than the Unsung version I made, so the HQ radio is not in this version of the map, but you can still use the Alive mod to spawn in tasks for yourself. The Alive tasks are available in all versions of the scenarios.
http://alivemod.com/wiki/index.php/Command_%26_Control#Tasks
Also despite gunning down a good chunk of VC i have been unable to find any intel of any kind, it doesn't spawn next to them, so i am unsure how to proceed.
The Unsung variant you have released had a radio bunker where i could request missions, but for some reason it's not included in this mod, at least not at the default spawn of FOB 1 Phu Bai Other than that the helicopters and support are really well implemented.