Arma 3
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ALiVE
 
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Data Type: Mod
File Size
Posted
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201.967 MB
Feb 9, 2016 @ 11:29am
Apr 6 @ 1:16am
35 Change Notes ( view )

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Description
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information: http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at http://alivemod.com/forum

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at http://alivemod.com/war-room
Popular Discussions View All (43)
2
Mar 26 @ 10:08am
A mistake in the difficulty presets?
[25th] Blu Moonlight
3
Mar 22 @ 1:06pm
Combat support not working on USS Nimitz says Unit is combat innefective
lcorbeil
8
Oct 30, 2018 @ 12:15pm
AI not spawning
[Butt Pirates] lilfitti
< >
640 Comments
Sergeant Roland ® Apr 5 @ 5:06pm 
Thank you for the info bro!
friznit  [author] Apr 5 @ 3:00pm 
Yes, the Orbatron needs ALiVE to work, though you can subsequently export the custom factions and use them without ALiVE if you wish
Sergeant Roland ® Apr 5 @ 2:30pm 
Orbat is included in this mod?
I-Q Apr 2 @ 8:49pm 
Copy that boss, thnx for the reply, and the epic mod!
betito123 Mar 28 @ 5:34pm 
Hello author, the air support as well as the air transport is working perfectly but about 6 minutes after starting the mission an error pops in my screen saying something like this: "Error Generic error in expression File/x//alive/addons/sys_profile/fnc_profileSimulator.sqf line 2194." Any ideas? Thanks! Im loving the mod btw.
76561198192726397 Mar 28 @ 7:12am 
its true a lot of maps need to be reindexed
friznit  [author] Mar 27 @ 10:52am 
@I-Q you could try placing two civ placement modules (but keep only one Civ Pop module)

@Iconic - yes. The only difference is the github download (linked from the website) also includes @aliveserver, which is needed for dedicated servers.

@betito - working fine in ops every week with my group. I've been shelling the **** out of stuff with great success. Note that some modded artillery isn't configured as artillery properly, so may not work. Always check with vanilla units first.

@anon - What is single mode support? If you mean single player, that's been a thing since forever.
Anonymous Mar 27 @ 3:11am 
Requesting immediately single mode support,how copy?over.:steammocking:
betito123 Mar 26 @ 6:04pm 
Hello! Is the artillery combat support bugged? thanks!
RETRO1X Mar 26 @ 4:41pm 
is this the same as the one im currently downloading from the ALiVE website?