Arma 3
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ALiVE
 
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Data Type: Mod
File Size
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192.118 MB
Feb 9, 2016 @ 11:29am
Feb 6 @ 10:17am
28 Change Notes ( view )

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ALiVE

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In 1 collection by friznit
VCB WW2 Stuff
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Description
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information: http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at http://alivemod.com/forum

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at http://alivemod.com/war-room
Popular Discussions View All (19)
2
Feb 8 @ 2:19pm
Occupation Commander?
Woollymammoth
6
Jan 16 @ 2:17pm
Singleplayer
Andy Pipkin
1
Jan 19 @ 9:44am
ORBAT issues
Hjunajsv
< >
413 Comments
JohnnyShootos Feb 17 @ 8:50pm 
I get the same error as @K-Sloth but i found if i dont use the C2ISTAR module then the error doesnt occur
K-Sloth Feb 13 @ 8:31am 
keep getting an error when in game. Saying something about _t = time
friznit  [author] Feb 9 @ 1:00am 
Will take a look at the WW2 stuff. The only 'compatibility' that ALiVE adds is identifying which of the available faction groups count as support units. If vanilla stuff is spawning it's likely a fall back because there's an error in one of the group configs but I'm sure one of the gang will look into it.
TheDotsGuy です Feb 8 @ 12:52pm 
@friznit Apparently the LIB factions have stopped working (Russian and American ones) , since they now spawn CSAT in addition to the ones they are supposed due to the latest IFA_A3 update. Any ETA on when you guys readd compatibility for em?

@Prata Garner Look at the list here for all currently indexed Maps http://alivemod.com/wiki/index.php/Supported_Maps
Placement modules will not work on non indexed maps.

@antacid421 Which module to you refer to? Are you using the CQB module? Have you set the faction placements correctly? And yes, normally, you would need a marker if you want a specific faction to spawn in a specific zone.

@Dark Seraph
http://alivemod.com/wiki/index.php/Supported_Factions#RHS_Escalation
Put your desired faction in the Faction override on the commander, and put the faction in the placement modules.

Do note I am NOT a dev or or otherwise affliated with this mod, just a random passerby.


Prata Gamer Feb 6 @ 3:14pm 
work with all terrains?
antacid421 Feb 3 @ 9:16am 
i want to make some random camps u need to look for but when i make the camp i cant get them to spawn in the zone is there a marker or something i need to link to it so they will populate it?
Dark Seraph Jan 29 @ 2:55pm 
How do you utilize the ALiVE mod with RHS factions?
LMBRedneck Jan 17 @ 8:45pm 
How would one change the vehicle type for the insertion respawn?
friznit  [author] Jan 17 @ 10:51am 
Hi simon, can you ask on our forum please? There's a thread all about the Orbattererer on there that might already have an asnwer. It's not my area of expertise.
simonbirchtree98 Jan 16 @ 3:58pm 
Truely game changing mod. Been useing it for a while and i dont think i could ever go without it at this point. However I am having trouble with the orbat creator. I've successfully created 2 faction mods, however I can only get one to work at a time. I've seen people with the same issue in a variety of other places but never found a fix. Exported both files correctly, the issue seems to be one faction overwriting the other. Any Help?