Arma 3
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ALiVE
 
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Data Type: Mod
File Size
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197.590 MB
Feb 9, 2016 @ 11:29am
Jul 17 @ 10:57am
31 Change Notes ( view )

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Description
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information: http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at http://alivemod.com/forum

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at http://alivemod.com/war-room
Popular Discussions View All (26)
7
Jul 15 @ 10:26pm
AI not spawning
lilfitti
1
Jul 16 @ 10:08am
Can't get Alive mod to work...keep getting an error...
cgibson2
7
Apr 14 @ 7:44am
Singleplayer
Andy Pipkin
< >
480 Comments
jtareb1 16 hours ago 
Getting an odd error when calling for a field hq to be established by a MIl placement module. Even with mil bldgs around the module it fails to build one and kicks out the error. Have never seen this one before.
★Tio★ Jul 13 @ 2:49pm 
The AI is not missing ... before the update was generated in a time of 5 seconds approximately (civil population and enemies) ... With this new update now takes between 50 seconds and almost 2 minutes .. but I have already checked that if they are generated, only that I do not understand is why it takes so long. In my case we use Panthera Map and Project Opfor / RHS units equally and they work.
lilfitti Jul 13 @ 12:55pm 
Takistan, units are RSV russians from RHS
friznit  [author] Jul 13 @ 12:49pm 
Which map?
lilfitti Jul 13 @ 11:30am 
The AI are not spawning in. I have copied their faction log name and pasted that into the overide faction box. I also removed the brakets and quotations that the game added. My mission was working fine and spawned as it should prior to the update released today. Is anyone else having this issue or is there a new way to set the faction that I have missed.
★Tio★ Jul 12 @ 5:58pm 
Jmmm ... And the enemy AI? Where did he go? (disappeared)
Tyler Jul 12 @ 12:35pm 
so anything majorly new in the update? as its hard to really understand the changelog features wise
gilligantrevor93 Jun 16 @ 2:45pm 
Has anyone else encountered this error. https://steamcommunity.com/sharedfiles/filedetails/?
Psykikk Jun 12 @ 5:42am 
sweet! thanks!
Tyler Jun 12 @ 1:56am 
yes it's possible Google alive wiki supported factions