Arma 3
737 ratings
Data Type: Mod
File Size
199.048 MB
Feb 9, 2016 @ 11:29am
Aug 31 @ 3:10am
32 Change Notes ( view )

Subscribe to download

In 1 collection by friznit
VCB WW2 Stuff
13 items
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information:

Our support forum is at

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at
Popular Discussions View All (34)
Oct 30 @ 12:15pm
AI not spawning
Sep 11 @ 6:17am
Military Logistics Bug.
Sep 13 @ 7:06am
CSAT spawning
First Sea Lord Kiwi
< >
friznit  [author] Nov 9 @ 11:50am 
MCC has it's own AI Commander so running them together is pretty pointless. Not sure about VTS but I suspect it's similar.
Bruce Nov 9 @ 11:14am 
hi,I want to know that ALIVE is compatible with MCC and VTS.
friznit  [author] Nov 7 @ 10:42am 
Janos - I find the best way to play these sort of campaigns with ALiVE is to divide the map into 4 or more sectors and add placement modules for each, all connected to a single AI Comd. Each op in the campaign aims to clear a map sector before moving on to the next. The minimum editing you need do is remove or tweak a couple of modules each week if necessary, which only takes 5 mins.

Billy - follow the instructions on the wiki carefully. They do work! If you get stuck, post on our forum and one of the guys who do a lot of orbattering can help.
Otomie Warrior Nov 6 @ 3:29pm 

Well le me start by saying thank you for your time and dedication for this greatly made mod.
Straight to the point, Im having trouble with Orbat. I create my faction and paste Full Faction, config and the cgfpatches. but when I load it up nothing appears. What am I doing wrong?
Janos Nov 5 @ 4:21pm 
is there a guide or walkthrough on making single linear PVE missions (asi in, not persistent) we're trying to do weekly missions with our unit but we can't just make a new mission every week, so we were hoping for something dinamically generated or something like that.
Tuiderru Nov 2 @ 1:39am 
copy that, will make it private.
friznit  [author] Oct 31 @ 11:34am 
Wouldn't it be easier to create a collection? It's not really a problem if you want to upload a separate mod pack with ALiVE in it - ideally it should be a private (friends only) pack to avoid confusion but not essential if that messes with your plan. Thanks for asking! :)
Tuiderru Oct 31 @ 10:58am 
I would like to upload a modpack to steam as a single addon for a group. Am i allowed to include ALiVE in it? I will give credit to you ofc.
Div3y3z Oct 30 @ 4:50pm 
I subscribed earlier and it gave me the 7 version. I grabbed the stable 8 directly from github and its flawless.
friznit  [author] Oct 30 @ 2:53pm 
Ummm, no? Where are you seeing this old version number? I uploaded this release to Steam on 31 Aug, after we finished testing Release 1.8.0 The change notes in the changelog.txt have the version number. Try removing and redownloading it.