Arma 3
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ALiVE
 
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Data Type: Mod
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194.840 MB
Feb 9, 2016 @ 11:29am
Sep 19 @ 11:51am
25 Change Notes ( view )

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Description
This is the official ALiVEmod team release of ALiVE on Steam

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here for more information: http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at http://alivemod.com/forum

If you intend to run a dedicated persistent ALiVE server via our War Room service, you will need to run @aliveServer on your Server as well as @ALiVE. ALiVEServer is not needed by clients. There are also some optional pbo files to auto enable War Room data. Full details can be found in the server setup pages at http://alivemod.com/war-room
Popular Discussions View All (15)
4
Nov 9 @ 5:43am
Singleplayer
Frau Ensslin
2
Oct 9 @ 2:30am
Can't open ALIVE menu in game to use the tablet?
BadSass
6
Jun 22 @ 6:15pm
Can't run Arma with ALiVE Mod
Bova-Fett
< >
389 Comments
Kaalund Nov 12 @ 11:38pm 
Sabre .. the fog coudt be low object distance :) or maeby its a fog can be i remember the map wrong
Sabre One Nov 12 @ 9:43pm 
Just some suggestions regarding your Air Superiority showcase.

The first thing, I recommend disabling the advance flight model on helicopters. Why I can use it and others can as well, it shouldn't be a forced thing. Particuarlly when you are using this mission as a showcase.

The second thing is I would either A, scale back the air defense so it's not so bottlenecked. Or B, remove the dense fog so you can properly make high altitude bombings.

Also, not sure if you can do anything about it. AS you have to deal with Arma AI. But the SEAD missions seem to be very ineffective. Maybe could use some tweaking.
JAGC.Capt. Red Beard Nov 12 @ 6:32am 
Just to note, this issues happens only on our dedicated server. When i edit and test the mission via editor everything works fine.
JAGC.Capt. Red Beard Nov 12 @ 6:30am 
@Friznit, Thanks for your response. I toned down the mods to only Alive, RHS, ARES and TFAR. Sadly, the issue still exists. When i have more time ill try it only with Alive and CBA.
friznit  [author] Nov 11 @ 3:13am 
Can you recreate the issue with only ALiVE and CBA running? If not then it's likely caused by another mod. Wild guess, it could be a script on a mod running which is conflicting with the Combat Support init.
JAGC.Capt. Red Beard Nov 11 @ 2:38am 
Do you know why sometimes the transport helicopters are not being synchronized correctly? I have 3 transport helicopters and only 2 show up in the tablet, even though al 3 have spawned. When i restart the mission i suddenly have 3 visible in the tablet. This is the mod list that we use: http://steamcommunity.com/sharedfiles/filedetails/?id=1169830562
friznit  [author] Nov 5 @ 2:52pm 
They've been fixed in dev. We'll be releasing an update Soon™ with some new showcase and demo missions.
Strongground Nov 5 @ 2:05pm 
The "ALiVE Tour" Showcase Mission has infinite loading screen. Pls fix as I am quite overwhelmed by the mod and its modules and settings
Kumatetsu Nov 2 @ 7:06am 
1st presentation mission has an infinite loading screen for me ...even with all mods disabled
Ignition Nov 1 @ 2:49pm 
Thanks. Makes sense. I need to test it.