RimWorld

RimWorld

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Vanilla Apparel Expanded — Accessories
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.793 MB
Jun 19, 2021 @ 8:41am
Apr 2 @ 10:59am
17 Change Notes ( view )

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Vanilla Apparel Expanded — Accessories

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







This mod is CE compatible.



1.0.0 (19/06/2021): Initial release



Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment items for all technological eras of Rimworld - but as you all know, simply ‘adding X to Y skill’ isn’t the usual way we pick - therefor we tried to keep the bonuses and utility applications as varied as possible.

Your tribal archers will now be twice as efficient with quivers, while your construction crews will carry belts with tools to speed up work. Your military commandos might find themselves a new shoulder mounted friend, and if you’re lucky and ballsy enough to do quests, a resurrector belt will literally stop your pawn from dying.

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]

















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these belts spawn on enemies?
A: Not yet, but if it’s a popular request, we might make it so.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those belts?
A: They are spread all over the benches depending on what they are. Quivers, for example, can be made on crafting spots, whilst Ranged Shield belts on Fabrication bench.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by xrushha.

Code by Smash Phil and Legodude17!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Popular Discussions View All (12)
23
Mar 29, 2023 @ 10:31am
Soo... I found a bug
Rhunin
9
May 19 @ 6:32pm
Missing head after equipping a quiver
Jafex
0
May 30 @ 8:56pm
I found a fix for the backpack until the DEV fix it
goddling
751 Comments
violue Jun 4 @ 5:52pm 
Anyone ever had the mini turret pack randomly kill another colonist while the wearer wasn't fighting or in danger???
icamefromyourvag May 22 @ 1:36pm 
Does the Quiver work with Nerve Spikers from Anomaly?
BauerHaus May 22 @ 8:00am 
Hey there, tried putting this in through the bug report but I don't have a log to provide because its just a typo, no big deal.

The resurrector belt is spelled with two 's' in the stockpile menu, it should be one, I believe its one 's' in its description and everywhere else its mentioned, just not there.
Ranensol May 18 @ 1:14pm 
I've sent in a Bug Report via the Google form, but for those who won't see that, it might be the mod "Carry Capacity Fix (Continued)".

I've stripped my mod list back to the absolute bare minimum to run "Vanilla Apparel Expanded — Accessories" and pawns have a carry capacity of 35kg and the backpacks correctly increase the carry capacity based on their quality.

The moment you put "Carry Capacity Fix (Continued)" anywhere in your mod list pawns start with a carry capacity of 75kg but backpacks don't have any effect.
Mat Apr 24 @ 1:11am 
I was thinking. Now that we have unnatural darkness in Anomaly maybe a light pack would be helpful. For an example have it occupie accessory slot and provides light around the pawn. Not strong enough to grow plants but enough for the darkness debuff not to appear. But thats just my thought you guys know whats best for this mod
Oskar Potocki  [author] Apr 18 @ 5:33am 
Report it using the google form please. It should work for world travel.
InfinityzeN Apr 17 @ 4:00pm 
@Jet The text for it says convoys. Though actual in play I have noticed a few minutes ago that it does not increase convoys ether. So it seems to be completely broken.

@blue Yep, no effect for me ether.

So something seems to be wrong with the application of modifiers from this mod.
blue Apr 17 @ 3:41pm 
is quiver broken for anyone else?
Vaarelsauce Apr 16 @ 4:31pm 
Unfortunately how the Mini-turret pack is either a "Love it!" or "it broke the game (literally, bugged)", especially with Cherry Picker not updated rn so we can't disable it :(
Jet Apr 16 @ 3:37pm 
@infinityzeN so they no longer increase personal inventory?