Arma 3
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[SOG/UNSUNG] CTI Vietnam
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Cam Lao Nam
Meta: Dependency
File Size
Posted
Updated
4.851 MB
Jun 10, 2021 @ 6:44pm
Nov 4, 2021 @ 12:24pm
18 Change Notes ( view )
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[SOG/UNSUNG] CTI Vietnam

Description
This mission is a 1-32 player cooperative, capture the island, sandbox mission. Made to be played long term with multiple saves. Full Dedicated Server Functionality.

This mission seamlessly blends assets from UNSUNG and SOG Prairie Fire. Both are required for gameplay.

This mission is fully translated into 9 languages: čeština, български, English, français, Deutsche, Italiano, Polskie, português and Española!

UPDATE 7/15/21 - ADDED:
Scroll-wheel actions to dismantle all player created sandbag fortifications.

UPDATE 6/29/21 - ADDED:
-Sniper squad reinforcements support call.
-Build fortifications with groups of engineers.
-Remote control AT-Plane support call.
-Parameter options to set the max number of soldiers that can be recruited.
-Recruit units from the ammo box at the vehicle service FOB.

UPDATE 6-26-21:
- New Rearm+Repair+Refuel builder base. Can be built by any player driving any M113 Engineering APC.
- Added SOG CDLC support call system. Available to all players during the mission.
- Added parameter options to turn off EO's color correction script and to tun off the assassin squads.
UPDATE 6-21-21: New KillDozer Engineering Vehicle! Converts into an artillery base.
UPDATE 6/17/21: New C-130 SPY PLANE SUPPORT CALL!
Player 1 now has a scroll wheel support call for a recon fly over from a C-130. The spy plane will mark the positions of all soldiers and vehicle on the map for 30 seconds. This support call has a 10 minute refresh rate. BOLLOCKS to playing hide-and-go-seek with charlie. Spot him from the air and burn his @$$ out with NAPALM!
UPDATE 6/12/21: Added: Time manipulation! No matter what time acceleration multiplier you choose in the parameters, nighttime will only last 3.5 minutes. If time has not been paused or skipped, at 1900 time acceleration is set to x120 and reverts back to the selected parameter value at 0500.
This and the automatic flare barrages makes the day/night cycle playable at all hours. At night the flare barrages launch every 45 seconds, bathing the area in low intensity red flickering light in a 750m radius around player 1. Leaving only 3 periods of 10-15 second darkness (and terror!).
The variation in lighting/weather/view distance makes the most out of EO's color correction script and his Sullen Skies Nam mod. Try it out. Set the time acceleration multiplier to x36. Feel the Fear!

Fatigue, damage, Weather and time parameter options.
Full Information/Instruction pages on all Difficulty settings, Tasks, Key mission items and Special functions can be read in the briefing section of the map menu!

TOOLKITS ARE KEY MISSION ITEMS. When a player is carrying a toolkit they can build sandbag walls (5 section types). Never be without cover again!

RADIO BACKPACKS ARE KEY MISSION ITEMS. When a player is wearing a radio backpack they can:
-Use the support call system to air-drop 14 different special function vehicles onto the battle field.
-Control air-dropped vehicles via radio backpack link.
-Use passive radar scans that detect enemy radio signals. Briefly Marking enemy positions on the map.
-Call in Air Cavalry reinforcements. Helicopters will deliver 4 squads to the battlefield. The squads can be commanded by player 1 via the high command system.
-Call in Helicopter transports. Provider pool will be generated from all BLUFOR transport helis from all loaded mods.
-Call in Helicopter and Jet CAS. Along with artillery strikes.

10 Special function Vehicles that any player wearing a radio backpack can remote control.

2 Special function radar aircraft that mark enemy positions on the map.

Autonomous Robotic Construction Systems (ARCS):
ARCS will disassemble the vehicle that carries it, and build a structure around itself using the disassembled vehicle parts.
ARCS M109 Command Truck - can rebuild itself into 3 different structures, depending on how many other M109s are within a 25 meter radius. 1 M109 = small sandbag bunker. 2 M109s = large sandbag bunker. 3 M109s = large sandbad bunker with tower. Each structure comes with a custom ammo crate, building materials and a respawn point.

Virtual Vehicle Spawner has been modified for the option to spawn ANY vehicle with a full crew. These crewed vehicles can be given orders by player 1 via the high command system.

AND the full array of logistical supports: Virtual arsenal. Custom ammo crate. Recruit units. Equipment transfer. Spawn vehicles. HALO drop alone, with AI group or in a vehicle. Multiple repsawn point support. Zeus Enabled. CBA target debugging and Debug console enabled + more!

Semper Prorsum! Always Forward: This mission is in a state of perpetual evolution! I will update this frequently, fixing all issues raised by players in the comments.

Scripts incorporated into the mission that I heavy modified but did not author:

Bons Recruit units by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312

Big Wilks loadout calculator by Big Wilk
http://www.armaholic.com/page.php?id=26288

Custom Ammo Crate System by Dedman
https://forums.bohemia.net/forums/topic/229365-solved-with-example-addcargoglobal-to-a-spawned-ammo-box-from-a-predefined-array/?tab=comments#comment-3408573

CH Bright Nights by KBAC
https://steamcommunity.com/sharedfiles/filedetails/?id=853333870&searchtext=CH+bright+nights

Color Correction Script by EO
https://forums.bohemia.net/forums/topic/218801-sullen-skies-ambient-animals-animals-module-extended/?page=7&tab=comments#comment-3437791

Dynamic Player Markers by Aeroson
https://forums.bohemia.net/forums/topic/147033-dynamic-player-markers/

Enemy Occupation Script by Bangabob
http://www.armaholic.com/page.php?id=20262

Flare fix by ALIAScartoon
https://steamcommunity.com/sharedfiles/filedetails/?id=778433432

Loadout Transfer System by Stcrowe
http://www.armaholic.com/page.php?id=29497

MGI HALO Jump by PierreMGI
https://forums.bohemia.net/for

MGI Vehicle Drop by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373

NRE Earplugs by NemesisRE
http://www.armaholic.com/page.php?id=28896

QS Mag-Repack by Quicksilver
http://www.armaholic.com/page.php?id=20262

R3F Logistics by http://www.team-r3f.org/
http://www.armaholic.com/page.php?id=26159

Reveal Targets Script by BeerKan
https://forums.bohemia.net/forums/topic/211297-command-to-show-all-ai-on-map/

Service Ground Vehicles by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

TAW View Distance by Tonic
http://www.armaholic.com/page.php?id=19751

VCOM AI by Genisis92x
https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020
48 Comments
カーマ Mar 1 @ 5:35am 
I hope this mission will continue to be updated in the future. I think this mission is crazy.:SpookyInbound::steamthumbsup:
(AkA Hippopotamus) Feb 2, 2024 @ 4:34pm 
The task section function is not working.
Gnocchi Apr 2, 2023 @ 12:21pm 
Been having a blast with this mission, how do I save the mission on a dedicated server tho?
Twiznak  [author] Jun 2, 2022 @ 1:44pm 
@Martii, Hi. You can find the mission in multiplayer map & mission selection menu, when you have the map Cam Lao Nam selected.
Pep Jun 2, 2022 @ 12:05pm 
hello, how can i play this mod?
MFd00m1775 May 17, 2022 @ 9:29pm 
Did you take this down? I cant find it anymore when I look for the mission :KScared:
Twiznak  [author] May 12, 2022 @ 6:01am 
@ThePostMan, Hi! Sorry for the late reply. I have updated this mission to use the latest version of the OG Unsung mod. I did not use the Redux version.
ThePostMan Apr 5, 2022 @ 6:40am 
Do i need to use the original unsung or unsung redux if i have s.o.g
Twiznak  [author] Nov 14, 2021 @ 11:39am 
@DogeCoinWarrior TTV, Hi! Thank you very much. CTI Khe Sanh Comming soon!

@Pappy, Hi, how ya been? The enemy is All Over the main land. Combat areas are marked in red circles. You start on an island, giving you ample time and room to stage your assault. However, at higher difficulty levels, assassin squads will infiltrate the island in an attempt to end you. In no place and at no time are you ever safe in Vietnam.
baby oil Nov 14, 2021 @ 11:26am 
Impressive.just got this mission and tryin to figure things out....where's the enemy?