Arma 3
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Unsung
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File Size
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18.996 GB
Jun 9, 2017 @ 5:27am
May 10 @ 4:05am
56 Change Notes ( view )

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Unsung

In 4 collections by Eggbeast
Vietcong Missions by Abraxes
8 items
The Official Unsung Vietnam Community-made Mission Collection
82 items
Unsung Exile (Spearhead)
7 items
S.O.G. Prairie Fire community mod collection
50 items
Description
The Unsung Vietnam War Mod

Join our Discord here[discord.gg]

Please show your support for the Unsung mod
If you love Unsung, please support us on http://www.patreon.com/unsung
Donating $2 a month could really help us to grow the mod, through acquisition of new models.

Introduction
Now hosted here on Steam Workshop, this 14-year old mod is celebrating it's 5th update (echo) for Arma 3.
It is a full conversion mod for Arma 3, featuring 12 maps, 12 factions, 130 weapons, 1000 uniforms, 11 tanks, 20 trucks, 16 jets, 15 helicopters, 20 traps, 20 static weapons, Vietnam era music and radio, a fantastic Vietnam War atmosphere and intense jungle combat.

Missions
The community has made more than 50 multiplayer and single-player Vietnam-based missions, which we put in this Missions collection

- Mod size is 16.8 GB
- DLCs are NOT required.
- For maximum enjoyment, we recommend that co-op server hosts run a custom difficulty profile with enemy AI accuracy set below 0.2
- if you experience crashes in the editor, please see the compatibility section below for a proven fix (memory allocator).

Description

Welcome to the Nam! You’ll soon be enjoying the suck as an everyday Marine or Soldier watching for traps and the many ambushes that wait for you in the Jungle, with an M16 or an M14 in your hand you have to be wary of every direction and up or down, looking for snipers in the trees or traps at your feet. Clear spider holes or tunnel systems, securing a victory through Hearts and Minds as Infantry, or enjoy yourself as a pilot in a fleet of old planes and helicopters! Fly a Huey jamming music through the jungle as you transport troops or do CAS missions, or fly a Jet running CAS missions dropping bombs or napalm on the enemy. Or do you fancy yourself fighting for the Vietnamese quest for independence? Play as the tenacious National Liberation Front, who the Americans call the “Viet Cong”, or play as the formidable North Vietnamese Army, you decide in The UNSUNG Vietnam War Mod!

The Unsung mod team, which has been working on this authentic Vietnam-era full game conversion since OFP (in 2003), brings you realistic jungle fighting, hand-to-hand combat and fully 3-dimensional warfare in this immersive standalone mod for Arma 3.

Contents

Menu title track: it's a team-made track inspired by the old Vietcong game soundtrack, but different.

- Fight across 11 large and detailed maps, of which 5 use the beautiful new Arma 3 APEX foliage (no DLC required)
- Join the fight with over 100 authentic period weapons, from AK47 / M16 to the more rare weapons like MAS36 or K50
- Ride into battle on a wide range of Jeeps, M35 truck, M37 truck, 14 types of M113 APC, XM706 APC or M107, M110, M551 Sheridan or M48 Patton tanks
- Vietnamese vehicles include the Zil157 and Ural trucks, Type 55, BTR-152 and Type 63 APC's, and ZSU-23-4, ZSU-57-2, T34, T54 and T55 tanks
- Patrol the rivers in the classic Patrol Boat Riverene (PBR), zodiacs or NVA patrol boats
- Blow away your enemies with over 30 types of static weapon, including artillery, AAA and SAMs - there's a calibre for every occasion!
- Fight as one of 15 factions including US Army, USMC, MFR, LRRP, SF, CIDG, Australia, New Zealand, SAS, ROK, ARVN, VC and NVA
- Test your helicopter piloting skills in the Hueys, Cobra, Chinook, Cayuse, Sioux, Choctaw, Stinger, Sea Stallion and Shawnee
- Engage your foes in the A1, A3b, A4, A6, A7, C1a, E2, F100, F105, F4e, F111, OV-10 and O-2
- For NVA you can fly the Mi8, AN-2 and Mig-21
- Dress up as your favourite soldier type with over 1,000 uniforms and loads of detailed headgear, vests, backpacks and kit.

Classnames list[svn.armanam.eu] - needs an update, but it may help

Credits

We couldn't bring you such a vast amount of content without our horde of talented artists, donors and other helpers and contributors, and most especially, Bohemia Interactive Studios, who shared their sample models with the community over the past few years.
For a full list of authors please read our Credits[svn.armanam.eu]

License

You can find the full license in the mod folder, or linked on our website here[armanam.eu]
Please note that the included license prohibits
- redistribution of the copyrighted content via Steam workshop
- monetization
- reverse engineering, re-hosting and ripping

Feedback

We value constructive feedback. if you have a question or comment about the Unsung Mod, please post it in the Unsung Steam Group
or at the BI forum here[forums.bistudio.com]
or visit us on Discord here[discord.gg]
You can catch up on Work in Progress here[forums.bistudio.com]

Dependency and compatibility

The Unsung mod is designed as a standalone full-conversion mod for Arma 3. This release supercedes Delta release and is a complete replacement for it. It should be backwards compatible with missions made for Bravo, Charlie and Delta editions.

It is not tested with other mods, and we cannot answer questions about compatibility.
However we have tried to make it work with TFAR, and it probably works alongside ACE, but what works and what does not work with ACE is unknown.

If you have memory crashes using Unsung, especially on the APEX-related maps (Doung, Da Krong etc), please turn down your view distance, and play in 64 bit and test the 3 available memory allocators in the A3 Launcher. Most of us find JEMalloc to be the most stable.
Plei Trap Valley crashes - we are aware of this.

Useful Shortcuts
GetOver ---------- pop smoke in vehicle
opticsMode ------ pop flare in vehicle (during dark hours after 1800 and before 0700)
LandGear --------- pop grenade in helicopter (above 15m height) / boat horn
vehicleTurbo ----- afterburner or WEP in plane
Crouch ------------- cancel afterburner / wheelbrake in plane
reloadMagazine - master arm function in planes
Popular Discussions View All (139)
1
Sep 29 @ 8:15am
F1 grenade causes crashing
Sokol
8
Sep 3, 2023 @ 2:52am
Where To Download
ᙃutch-ᙖuddha ☠
2
May 10 @ 4:08am
Getting an error loading game since May 8th update
christopher.thomas1162
2,926 Comments
PapaEnclave Oct 24 @ 1:06pm 
is there a path for the groups to have proper ammo loadouts some guys have 1 or 2 mags
Gopan Oct 15 @ 11:37am 
Plz fix Mosin scope range change doesn`t work. Any distance, but bullet fly to 100 meters.
TeTeTe3  [author] Oct 15 @ 6:53am 
It's Pseudohendrix, according to our credits:
● Malarkeyzz for his cover of Pseudohendrix (UNSUNG Intro Music)
Darth Yoda Oct 15 @ 1:23am 
What’s the music being played I. The title screen?
TeTeTe3  [author] Sep 23 @ 6:14pm 
@Sandman, thanks for the detailed info! However, we have basically nex to noone working on weapon updates any longer. Have you checked out the SOG PF M60 Shorty, maybe this offers the fidelity you're looking for.

@LoungeLizard, sorry, we won't split the mod. However, you can check who created the original model in unsung_3_credits.pdf and see if you can establish contact with the original authors and get permissions to release your own mod version of it. For the F-111:
F111 Aardvark
- Model by Scaircro, ADF mod and Southy
- Imported and Developed by NZDF Crash, Eggbeast and TeTeT
LoungeLizard Sep 23 @ 1:10pm 
Is there any chance of releasing the vehicles separately? Really keen to be able to use the F-111 outside of total conversion.
Sandman Sep 21 @ 11:17pm 
I was a machinegunner back before the US switched over from the M60 to the M240.
I like the model that you used for the M60 Shorty. We still had some of these in the arms room that had been brought back and kept for historical reference. The size of the model is just about right for a "cut-back" that has had the front sight and flash suppressor re-installed after the barrel was cut back (they weren't always).
Just a few things 1) there doesn't appear to be an ejection port for the brass. It would be right under the link port, so 2) the brass is ejecting for the spent link port, 3) there's no spent links being ejected, 4) the cocking handle on the M60 is not attached to either the bolt or the operating rod, and therefore, does not reciprocate.
https://www.youtube.com/watch?v=tVASbWHbg70
https://www.youtube.com/watch?v=T4D3Qmn0nuY
https://www.bits.de/NRANEU/others/amd-us-archive/FM23-67%2884%29.pdf
https://www.usord.com/content/docs/manuals/M60English_Manual.pdf
TeTeTe3  [author] Sep 21 @ 9:56pm 
The mod still works.
It has different assets than SOG Prairie Fire, albeit at a different, much lower, quality level.
We recommend using Unsung Redux Stable with SOG Prairie Fire: https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758
GwarDaddy88 Sep 21 @ 5:26pm 
can some one tell me if it still work or how it diffrent then praire fire and do i need to add this if i have PF?
TeTeTe3  [author] Sep 15 @ 2:56am 
Getting the AI to land a helo can indeed be frustrating. I recall writing some air assault mission 10 years ago where I scripted the complete landing sequence as the AI would just do stupid stuff.