Arma 3
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IFA3 Colleville - Zeus mode (Allies) - v0.5 (ZEN compatible)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
209.108 KB
Jun 5, 2021 @ 3:16pm
1 Change Note ( view )
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IFA3 Colleville - Zeus mode (Allies) - v0.5 (ZEN compatible)

In 1 collection by Redmiles
IFA3 Zeus scenarios - By Walther Wenck a.k.a. Redmiles The Shark
2 items
Description
This is, as close as possible, a Master Altis/Tanao/Stratis/etc... Zeus clone set into the Colleville map for IFA3.
This scenario will be part of a series of multiple scenarios for multiple factions and also maps for IFA3!

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Players
16 regular players on the BLUFOR side, playing as the 'US Army'.
1 virtual player, Zeus.

Usable addons:
WW2_Objects
German units for BLUFOR
UK, US and French resistance for Independent

ZEN (Zeus Enhanced) compatible, a few fixes to force spawning of Zeus.

Players can use the island at the North-East.
Pre added sandbags and trenches along the coast line for the defending German AI.

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If you want to report an issue, please make a new thread in the discussions. This way I can pin them and also reply to them. :)

Join the Discord to contribute but also play these scenarios on my server: https://discord.gg/9aMCgCn8Rx

Server runs scenarios of this series, so feel free to try it out first!: game.redmiles.nl:2402
8 Comments
Gunter Severloh Jun 13, 2021 @ 7:58am 
Welcome glad i could help, cheers!
Redmiles  [author] Jun 13, 2021 @ 6:25am 
Yes, it works great. Changed it, thanks. :)
Redmiles  [author] Jun 13, 2021 @ 6:16am 
Right. I got to look into my scenario's though. See what breaks and what doesn't.
Most likely nothing.
Gunter Severloh Jun 13, 2021 @ 4:30am 
Yes, it came from the AIO.
If you want to use WW2_Objects, and set it as the requirement, same with IFA3_Terrains, then you dont need to list AIO as one of the requirements as both are already in AIO.
Redmiles  [author] Jun 13, 2021 @ 4:28am 
So. If I understand it correctly. WW2_Objects is directly in the IFA3_AIO_Lite package.
Gunter Severloh Jun 13, 2021 @ 3:28am 
No as those other mods are all in IFA3_AIO_Lite, their not seperate.
The other mods are for individual use only, you can still use those, but if your using IFA3_AIO_Lite, and also have that as a requirement then your requiring subscribers to use have 2 copies of the same mod for something that only requires one.

The AIO version contains all those Lite versions, terrains etc, the objects, and terrain mods were seperated from AIO lite to make AIO lite more specific and modular for certain types of creators. So if you wanted to use only the objects, and the terrains thats fine, just dont also require AIO because the objects and terrains were originally part of AIO.

If you use Terrains only then yes it needs the WW2_objects, if you use the objects it needs cup core, however if you use only the AIO it needs only CUP_core_terrains as the other two mods are already in AIO, understand?
Redmiles  [author] Jun 13, 2021 @ 2:58am 
I have put it in there since the original mods have them as dependencies. But you tell me those are not even needed on the client side to play?
Gunter Severloh Jun 13, 2021 @ 12:07am 
A tip for you, you dont need to list IFA3_Terrains_Lite, or WW2_objects if your using IFA3_AIO_LIte.
IFA3_AIO_Lite contains both those mods hence AIO means ALL in one.