RimWorld
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Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.3, 1.4, 1.5
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1.821 MB
2021年4月12日 4時24分
2024年11月28日 2時41分
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Vanilla Weapons Expanded - Non-Lethal

Oskar Potocki 作成の 1 件のコレクション
Vanilla Expanded
108 アイテム
解説


[www.patreon.com]








This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



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人気スレッド 全て表示 (4)
2
2021年5月11日 5時15分
Technical Questions
JohnMcHobo
1
2022年4月2日 10時05分
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
2022年11月27日 15時50分
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
366 件のコメント
knots6 5月14日 12時52分 
I have a suggestion could the VE team add a bionic implant that has non lethal applications something like a venom talon that causes paralyses or an something like an elbow blade shocks like a tazor or stuns like stun baton
Draciel 5月3日 18時49分 
so i just had a prisoner get beheaded using the stun baton there seem to be some bugs with this mod
Emperor Nick 4月26日 10時46分 
Can these weapons be used by non-violent pawns?
Jerm Day 4月22日 0時46分 
@Alastors_Game im also getting the same thing
Alastors_Game 4月14日 15時58分 
Stun baton somehow deals gunshot damage and consistently causes enemies to bleed, I'm using the entire expanded family, including the one that adds the special talent skills.
jose.faunon 4月11日 14時46分 
I would like to use this mod, but I can't find a way to implement the need for dart cartidges without using Combat Extended. I like Combat Extended very much, but it's incompatible with a bunch of mods that I love, so I decided to exclude it. On the other hand, playing non-lethal gun with endless ammunition ruins immersion. So please, does anybody know a way to require ammo for this mod without using Combat Extended?
Sarg Bjornson 4月1日 3時51分 
That doesn't sound like a "me" problem ;))
Herbert 4月1日 3時29分 
* No longer compatibile with CE.
Sarg Bjornson 3月31日 23時19分 
And does that happen with only this mod?
Herbert 3月31日 14時51分 
Gas grenades immediately kill (friendlies) if they are within the blast radius.