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Added: Mod options with three toggles to make three groups of things immune to non-lethal weapons: Anomaly entities, Insectoid bosses from VE Factions - Insectoids 2 and specific XML defined animals (ie Gallatross and Archotech centipede). All are affected by default, but the player can toggle them at will.
Tweak: Removed dependence on OPToxic code
Tweak: Removed some leftover code comments
Also idea for new weapons Or utilities :
Man catchers (without the spikes obviously) , Throwing nets , Bolas ,
Goo launcher/thrower, description : emprison people in sticky matter wich can be dissolved easily with water or who dissolved after sometimes.
Traps that emprison / neutralize without harming.
Why not turrets too.
I agree with what others said things should stack up like toxine and things should give pain to then make the entities go down but also go down in a more natural and balanced way.
There's no need to fear it may be OP if it actually worked as expected - due to its long reloading time it's completely useless against crowds and only viable against single targets that should be captured alive.
Also,to the Doctor worm fella, think of it like this. Someone who's incapable of violence irl would be just as unwilling to beat someone with a stick just as they'd be opposed to hitting someone with a zappy stick.