RimWorld

RimWorld

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More Faction Interaction (Continued)
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Mod, 1.0, 1.2, 1.3, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
1.924 MB
30.1.2021 klo 12.09
12.5.2024 klo 10.14
21 muutosilmoitusta ( näytä )

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More Faction Interaction (Continued)

1 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
917 luomusta
Kuvaus

Update of Mehnis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362

- Updated by Taranchuk
- Commissioned by Spark7979
- Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.
- Added german translation, thanks Erdnussbrot!
- Added Czech translation, thanks FubarXS!
- Increased the time modifier for faction interaction max-value to 10
- Added option to disable Annual Expo since it seems to cause issues for some users
- Added option to exclude trade caravans from the faction interaction changes

- Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.
- Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat)
” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”

- Another solution for the trader-spam is to use my mod Ask before enter



[dsc.gg]
[github.com]


Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations
- Build up trust and factions will reward you
- Cement relations by inter-faction marriages
- Help factions recover from various setbacks
- Factions may call upon you for labour
- Favours for favours
- Increased rate of world events

Trade improvements
- Specialised traders desperate for certain goods
- More frequent traders, if you treat them right
- Traders get richer as you build up trust
- Traders bring higher quality as relations increase

A living world
- Pirates spread out and grow outposts
- Pirates can demand tribute if they're close by - destroy their outposts!
- Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
- Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
- Squatters! Someone found a use for an old deserted settlement.

Warring factions
- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events
- Diplomatic marriages
- Reverse trade requests
- Bumper crops
- Hunter's Lodge
- Pirate extortion
- Mystical Shaman
- Annual Expo
- Squatters
- Roadworks
- Faction WAR

Credits
- SerpyDerpy, preview image and art.
- Brrainz, Harmony.
- XeoNovaDan, rubberducking and testing.
- erdelf, erdelf.
- ShotgunFrenzy, art.
- Halno, art.
- Ian, text revisions.
- My testers. You know who you are. Thanks to Eviltrick[twitch.tv] in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

Languages
- Japanese, courtesy of Proxyer
- Russian, courtesy of Djeban74/Reasonable Max
- Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser
- Polish, courtesy of pawelik001
- Spanish, courtesy of CANALETA
- Spanish (Latin), courtesy of CANALETA
- French, courtesy of jerlotrie
- Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

Links
- Ludeon: https://ludeon.com/forums/index.php?topic=35832

Compatibility
- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save.
- Yes it's compatible with Hospitality.
- Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved.
- For compatibility with Zetrith's multiplayer mod, you need https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Suositut keskustelut Näytä kaikki (13)
1
7.6. klo 18.02
why am I getting so many traders with this mod?
allknowsall
24
21.9.2024 klo 2.09
Anyone else having an issue where you can't click "Let's get started!" on the annual meeting locations?
vizthex
27
6.3. klo 18.46
Incompatible Mods
ASMR gaming
843 kommenttia
seraphina-vz 7.6. klo 7.10 
Can we have a version of Mystic Shaman that does not rely on comms console and trader beacon? Maybe a pawn comes the same way the beggars do, and if you give them money, they give the shaman location. Asking because I have a medieval playthrough and that healing could be very useful, but they're not going to get comms ever.
Mlie  [tekijä] 30.5. klo 15.48 
@Hattsworth Sounds like an easy quest
Hattsworth 30.5. klo 15.44 
Here's one that I can't think of any reason it wouldn't be this mod alone.
I got the diplomatic marriage event from a tribal faction. For a member of that same faction that was visiting for a quest.
Mlie  [tekijä] 28.5. klo 7.51 
@Appleson1 Please see the Reporting Issues section described above
Appleson1 28.5. klo 7.34 
I'm having some issues with another mod called Orbital Book Merchants

apparently there is some weirdness conflicting with this mod, here is the log.

https://gist.github.com/HugsLibRecordKeeper/0cabbcff97fe59349a08262be3c3abe2
Mlie  [tekijä] 24.5. klo 3.08 
@Sym No, that is vanilla
Sym 24.5. klo 1.16 
Does this mod make the winning faction steal from your base?
Head 21.5. klo 12.45 
Thanks for the update
LeanWolf 12.5. klo 19.38 
Tried it and everything stopped altogether, no raids, no caravans, no events nothing for 3 quadrums, activated caravans again at min time and nothing still for a quadrum and a half; against my best jugment, uninstalled, tried again and everything came back to normal gameplay rhytm, feels like a undiagnosed sinergy (Not incompatibility, since nothing breaks) with another mod (Probably "Trading options", but no way to tell since no log appeared ever, just a silent colony with no events whatsoever). Still, great mod, great events, just unnusable with my modlist
Mlie  [tekijä] 12.5. klo 13.32 
@LeanWolf Uncheck the option for traders