RimWorld

RimWorld

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More Faction Interaction (Continued)
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Mod, 1.0, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.924 MB
Jan 30, 2021 @ 12:09pm
May 12, 2024 @ 10:14am
21 Change Notes ( view )

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More Faction Interaction (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
911 items
Description

Update of Mehnis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362

- Updated by Taranchuk
- Commissioned by Spark7979
- Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.
- Added german translation, thanks Erdnussbrot!
- Added Czech translation, thanks FubarXS!
- Increased the time modifier for faction interaction max-value to 10
- Added option to disable Annual Expo since it seems to cause issues for some users
- Added option to exclude trade caravans from the faction interaction changes

- Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.
- Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat)
” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”

- Another solution for the trader-spam is to use my mod Ask before enter



[dsc.gg]
[github.com]


Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations
- Build up trust and factions will reward you
- Cement relations by inter-faction marriages
- Help factions recover from various setbacks
- Factions may call upon you for labour
- Favours for favours
- Increased rate of world events

Trade improvements
- Specialised traders desperate for certain goods
- More frequent traders, if you treat them right
- Traders get richer as you build up trust
- Traders bring higher quality as relations increase

A living world
- Pirates spread out and grow outposts
- Pirates can demand tribute if they're close by - destroy their outposts!
- Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
- Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
- Squatters! Someone found a use for an old deserted settlement.

Warring factions
- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events
- Diplomatic marriages
- Reverse trade requests
- Bumper crops
- Hunter's Lodge
- Pirate extortion
- Mystical Shaman
- Annual Expo
- Squatters
- Roadworks
- Faction WAR

Credits
- SerpyDerpy, preview image and art.
- Brrainz, Harmony.
- XeoNovaDan, rubberducking and testing.
- erdelf, erdelf.
- ShotgunFrenzy, art.
- Halno, art.
- Ian, text revisions.
- My testers. You know who you are. Thanks to Eviltrick[twitch.tv] in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

Languages
- Japanese, courtesy of Proxyer
- Russian, courtesy of Djeban74/Reasonable Max
- Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser
- Polish, courtesy of pawelik001
- Spanish, courtesy of CANALETA
- Spanish (Latin), courtesy of CANALETA
- French, courtesy of jerlotrie
- Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

Links
- Ludeon: https://ludeon.com/forums/index.php?topic=35832

Compatibility
- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save.
- Yes it's compatible with Hospitality.
- Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved.
- For compatibility with Zetrith's multiplayer mod, you need https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (13)
1
Jun 7 @ 6:02pm
why am I getting so many traders with this mod?
allknowsall
24
Sep 21, 2024 @ 2:09am
Anyone else having an issue where you can't click "Let's get started!" on the annual meeting locations?
vizthex
27
Mar 6 @ 6:46pm
Incompatible Mods
ASMR gaming
843 Comments
seraphina-vz Jun 7 @ 7:10am 
Can we have a version of Mystic Shaman that does not rely on comms console and trader beacon? Maybe a pawn comes the same way the beggars do, and if you give them money, they give the shaman location. Asking because I have a medieval playthrough and that healing could be very useful, but they're not going to get comms ever.
Mlie  [author] May 30 @ 3:48pm 
@Hattsworth Sounds like an easy quest
Hattsworth May 30 @ 3:44pm 
Here's one that I can't think of any reason it wouldn't be this mod alone.
I got the diplomatic marriage event from a tribal faction. For a member of that same faction that was visiting for a quest.
Mlie  [author] May 28 @ 7:51am 
@Appleson1 Please see the Reporting Issues section described above
Appleson1 May 28 @ 7:34am 
I'm having some issues with another mod called Orbital Book Merchants

apparently there is some weirdness conflicting with this mod, here is the log.

https://gist.github.com/HugsLibRecordKeeper/0cabbcff97fe59349a08262be3c3abe2
Mlie  [author] May 24 @ 3:08am 
@Sym No, that is vanilla
Sym May 24 @ 1:16am 
Does this mod make the winning faction steal from your base?
Head May 21 @ 12:45pm 
Thanks for the update
LeanWolf May 12 @ 7:38pm 
Tried it and everything stopped altogether, no raids, no caravans, no events nothing for 3 quadrums, activated caravans again at min time and nothing still for a quadrum and a half; against my best jugment, uninstalled, tried again and everything came back to normal gameplay rhytm, feels like a undiagnosed sinergy (Not incompatibility, since nothing breaks) with another mod (Probably "Trading options", but no way to tell since no log appeared ever, just a silent colony with no events whatsoever). Still, great mod, great events, just unnusable with my modlist
Mlie  [author] May 12 @ 1:32pm 
@LeanWolf Uncheck the option for traders