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Een vertaalprobleem melden
I'm telling them 10% restock, similar stacks OFF or 8 does nothing, and quantity is 10.
"No available piles to haul to" even though it has 3.
While the other one has 3000 meat.
I would like some help on this, please.
I get a feeling something is not working correctly in my setup. I have set up refill treshold to 30% in fridge (2 tile fridge which has 3x10 per tile) but it looks like pawns haul up to 3 to each stack and call it a day. Right clicking on food storage in fridge shows that it cannot be hauled because there is no spot.
Do I need to first fully stock the fridge before threshold is set? I had something similar with wood storage but eventually it started to work (more or less, never counted to be 100% sure) once it was fully stocked and then threshold was changed.
If this matters in any way - this is a new save and I used stack gap on older saves - it is now disabled (because it sadly stopped working probably after 1.5).
Similar stacks limit is not respected for the job 'take to stockpile' (the hauling after craft items) if a partial stack of the item exists in the stockpile.
By example, I have one shelf with the similar stacks limit set to 1.
A pawn crafts kibbles, takes to the shelf the 50 kibbles;
He crafts kibbles again, takes to the shelf the 50 kibbles, complete 1 stack of 75, and leave the 25 remaining in the shelf;
When he crafts kibbles again, he still takes to the shelf the kibbles to finish another stack of 75.
When he crafts again, he doesn't bring the kibble to this shelf (2 full stack of 75 inside).
But if at first there was already some kibble inside the shelf (not a multiple of 25), he will fullfills the shelf because he will never complete every stacks.
1. Does not support a "linked" storage
2. Settings will not be preserved if you rename the stroage.
Sorry for inconvenience, I updated the github issues and am open to PRs but not actively working on it now. It still works well for unlinked storage and you can rename your storage before updating settings pretty sure.
Cheers and have fun RimWorld'ing it y'all!