RimWorld

RimWorld

KanbanStockpile
203 Comments
ScoSteSal Mar 12 @ 3:18pm 
I'm seeing the same behavior as @tenthousandcranes in the case of base-game Hopper's (for a nutrient paste dispenser). I wanted pawns to stop refilling the hopper from 69 to 75 every time the NPD generated a meal, but instead (if I set refill threshold to 50%) pawns will only refill to 30-40 and then ignore it. That completely ruins the refill threshold behavior (or at least its value for stopping wasteful/trivial hauling jobs).
tenthousandcranes Jan 13 @ 12:50am 
Refill threshold doesn't seem to work for me, pawns load just enough items to cover the threshold and then completely ignore the zone. Tried on latest 1.5 with all DLCs and no mods beside KanbanStorage and Harmony. Create a new colony, put a single-cell storage zone for wood, set stack size to 100 and refill threshold to 30%, expected behavior - storage is filled to 100ish wood, actual behavior - storage is filled to around 50 wood and then ignored completely.
llunak Dec 20, 2024 @ 9:37pm 
@ubergarm: Where is the latest source for this? I got annoyed enough by the 1.5-related bugs that I decided to fix them myself, but the linked github repo has not been updated for 2 years, and so it does not work with 1.5 at all.
Halfelfaedyn Dec 14, 2024 @ 12:49am 
I didn't know I needed this in my life so bad. I was just saying I wish I could 'X' and here it is!
\n Dec 2, 2024 @ 11:29am 
is it possible to link a stockpile to a workbench (or even multiple) so that it can be auto filled with the recipe inputs
Hellsvien Nov 23, 2024 @ 5:11am 
Can someone explain how this is meant to work?

I'm telling them 10% restock, similar stacks OFF or 8 does nothing, and quantity is 10.

"No available piles to haul to" even though it has 3.

While the other one has 3000 meat.

I would like some help on this, please. :lunar2019piginablanket:
R4nD0mI3z Oct 30, 2024 @ 11:04pm 
Turned out mod works ok, just modded fridges I use are treated as single space so 2 tile fridge stores 20 instead of 60. Still get the feeling any storage needs to be filled before threshold is set for it to act as expected but maybe this is just some weird incompatibility with how not full stacks are hauled (hauling >2 food to empty spot with 20% threshold seem to stop hauling the rest to fill it up completely to stack of 10)
R4nD0mI3z Oct 30, 2024 @ 12:44pm 
Hi,
I get a feeling something is not working correctly in my setup. I have set up refill treshold to 30% in fridge (2 tile fridge which has 3x10 per tile) but it looks like pawns haul up to 3 to each stack and call it a day. Right clicking on food storage in fridge shows that it cannot be hauled because there is no spot.
Do I need to first fully stock the fridge before threshold is set? I had something similar with wood storage but eventually it started to work (more or less, never counted to be 100% sure) once it was fully stocked and then threshold was changed.
If this matters in any way - this is a new save and I used stack gap on older saves - it is now disabled (because it sadly stopped working probably after 1.5).
Yoann Oct 9, 2024 @ 5:25am 
You can add another issue:
Similar stacks limit is not respected for the job 'take to stockpile' (the hauling after craft items) if a partial stack of the item exists in the stockpile.

By example, I have one shelf with the similar stacks limit set to 1.
A pawn crafts kibbles, takes to the shelf the 50 kibbles;
He crafts kibbles again, takes to the shelf the 50 kibbles, complete 1 stack of 75, and leave the 25 remaining in the shelf;
When he crafts kibbles again, he still takes to the shelf the kibbles to finish another stack of 75.
When he crafts again, he doesn't bring the kibble to this shelf (2 full stack of 75 inside).
But if at first there was already some kibble inside the shelf (not a multiple of 25), he will fullfills the shelf because he will never complete every stacks.
ubergarm  [author] Sep 21, 2024 @ 11:07am 
Just updated the description to list the two known bugs due to 1.5 update:
1. Does not support a "linked" storage
2. Settings will not be preserved if you rename the stroage.

Sorry for inconvenience, I updated the github issues and am open to PRs but not actively working on it now. It still works well for unlinked storage and you can rename your storage before updating settings pretty sure.

Cheers and have fun RimWorld'ing it y'all!
Mandrin32 Sep 13, 2024 @ 1:29am 
Same here with settings apply to all storage on map
Send more informations on the link below please
https://github.com/ubergarm/RimWorld-KanbanStockpile/issues/30
Kostriktor Sep 12, 2024 @ 3:01am 
experiencing the same; settings apply to all storage on map. not playable
Bekky Sep 7, 2024 @ 1:16am 
Looks like something weird happens with DWM deep storage, when kanban settings are applied to a storage with linked settings, they'll copy to every storage on the map it seems
llunak Aug 25, 2024 @ 10:20pm 
Renaming a shelf breaks the functionality of this mod.

@ubergarm: I've posted a github issue with the exact steps to reproduce.
KampfTomate007 Aug 24, 2024 @ 10:16am 
@Windows XP:
I haven't messed with the max stack size feature yet, but as far as my mod list goes i found that the similar stack limiter feature does work, so if you set it to 1 on your herb shelves then instead of hauling 3x 25 herbs per shelf they would "only" haul 1x 25 herbs per shelf, 50 total for 2 shelves.
Sure it still isn't optimal, but considering how many herbal medicine gets used after an attack you might aswell haul 25 herbs once rather than 10 2.5 times.

Maybe that works out good enough for you, or atleast lessens the issue.
Windows XP Aug 17, 2024 @ 2:28pm 
This was the only working stockpile stack limiter mod. Now it doesn't work as well in 1.5. My pawns keep overshooting the stockpile limits. Once the number of items in that stack is greater than the stockpile limit they'll stock restocking it but this just isn't acceptable when dealing with scarce high value items.

I'm sure each rimworld version takes a really particular cocktail of harmony patches to get a feature like this to work but not being able to limit stacks just makes managing scarce items way too difficult. It should be a feature of vanilla ffs.

My use case is medicine is hard to come by but I still harvest organs. I prefer to keep a stack of 20 herbal medicine in my hospital and a stack of 10 herbal medicine in the prison so there's medicine everywhere at all times. Getting 150 herbal medicine so both stacks stay full is rarely an achievable goal. Micromanaging something like this all the time is too much.
A.Nimo Aug 8, 2024 @ 6:21am 
I love this mod, but occasionally it's buggy and I dunno why.
It goes well most of the time, but when I try to make a fire trap room, where the stack limit is 1.
So every place of the stockpile has 1 wood.
But occasionally the pawns dump 2 of even a full stack of wood.
Which I can't seem to be able to correct.
BBBBilly Jun 27, 2024 @ 3:50am 
Hello, there is a small issue. "Stack Size" does not have a translation interface set up. I hope it can be resolved to make this great mod go global
BBBBilly Jun 26, 2024 @ 10:12am 
You're so great, that's what I'm looking for. It supports multiplayer.
pureMJ Jun 22, 2024 @ 10:26pm 
Kanban Storage is great if you want to set stack limit for different things.

However, if you are simply looking for a true hauling hysteresis mod, you might want to try this new mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3273463237
ubergarm  [author] Jun 21, 2024 @ 11:33am 
@Fun Police

Aww thaanks! I see your comments around on some other mods, u are making this a fun community! Cheers!
Fun Police Jun 10, 2024 @ 8:45am 
i still give u award
ubergarm  [author] Jun 10, 2024 @ 8:01am 
@Fun Police - Not sure if "Stockpile Ranking" would help you in that situation. You'd think there would be a mod that simply adds more Priorities!? I'm not planning on adding it any time soon though, sorry! Appreciate the enthusiasm though! xD

@Fox - Oh odd, I try to not change the older .dll files when releasing for a new version. The newest update did include a small UI change for 1.5 as the text alignment was off. Impressive you can keep your old 1.3 playthrough alive! The full source is tag'd on github too if anyone needs to compile a previous version etc.

Cheers all and enjoy warehouse keeping on the rim! xD
Fun Police Jun 9, 2024 @ 1:05pm 
@ubergarm the only reason I brought that up is because I have so many different stockpiles for various reasons. ideally I'd put workshop raw resources to Important, have primary storage to Preferred, secondary storage to Normal, and stockpile zone to Low, but I've accumulated a couple other storage spots.

could i bribe you with more steam awards if you do a mod lol
Fox Jun 8, 2024 @ 11:41pm 
I was able to use it in ver.1.3 environment until recently,
but the menu is no longer displayed after a recent update.
If I overwrite it with an older version of this MOD, the menu is displayed,
so I think this is due to a recent update.
ubergarm  [author] Jun 7, 2024 @ 9:57am 
@Fun Police

Thanks! Hrmm, I would use a mod that does that too hah.. No I don't know of one off the top of my head. Generally we never use critical except temporarily to force something into a new storage. Otherwise we use important for hospital fridge and such. We set shelves in the freezer and storage rooms to preferred. Then set the floor of the fridge to normal. Then set floor of the warehouse to low.

Not perfect but more or less does the job.
Fun Police Jun 6, 2024 @ 11:42pm 
you're awesome. do you think it'd be possible to add more priorities for storage? I haven't found any mods that do that and the vanilla 5 (low - critical) isn't cutting it
ubergarm  [author] Jun 2, 2024 @ 3:12pm 
@Fun Police

I just confirmed KanbanStockpile in Rimworld 1.5 is working with 1.5; 1.4 RimFridge: Now with Shelves! is working in MultiPlayer. Currently using my multiplayer modpack: MultiNomaly

Test:
1. build a double fridge
2. set Similar Stacks=1 and Refill Threshold=60%
3. set priority to 'Critical'
4. disable hauling for all pawns
5. confirmed mech lifters hauled various meals
6. repeat and confirm pawns were hauling

Make sure to *not* use "links" as those are not supported yet in this mod. Also make sure no other stockpile critical stockpile has all the items u are trying to haul.

Hope that helps! Cheers!
ubergarm  [author] May 27, 2024 @ 3:46pm 
@Fun Police - I'll look out for that as I'm also using the new Rim Fridge "Now with Shelves!" (in my MultiNomaly modpack). I did notice that different types of meals (e.g. vegetarian, with meat, etc) exist now so even with limit similar stack=1 you will get different types of "fine meals" for example...

I have seen an issue with mech lifters after installing FSF Complex Jobs. Existing mech lifters hauling stopped working until we "reset" it or created a new one to replace it.

Thanks for the report!
Fun Police May 23, 2024 @ 1:16pm 
I'm pretty sure this mod doesn't work with rimfridge unless my lifter mechs hate me for some reason. I'm using the "now with shelves" version because of 1.5
ubergarm  [author] May 5, 2024 @ 7:54am 
@Coldino

Right, currently there is a bug setting KanbanStockpile options for linked storage sets *all* linked storages. Just avoid using for linked storage. Maybe I'll figure out what needs patching to fix it.

Good news is it seems to still work with PickUpAndHaul from my testing. I have all DLCs *except Anomaly* in my new Multiplayer Modpack MultiNomaly .

I've seen some reports on PickUpAndHaul comments that mod isn't working quite right with Anomaly. For single player you're probably okay. I have noticed a desync trace in multiplayer suggesting PickupAndHaul + KanbanStockpile + LWM Deep Storage; unfortunately my favorite triad is probably too rusty for 1.5 multiplayer, but maybe fine for single player. Zetrith's multiplayer mod itself isn't fully 1.5 nor Anomaly compatible yet haha...

Cheers, and enjoy this wild west rimworld modding landscape!

@PKPenguin-
Appreciate you!
Coldino Apr 30, 2024 @ 5:34am 
Thanks for the 1.5 update - sounds like if it avoid using on linked storage there should be no issue. I prefer this over StackGap as it's just a different idea.

How well is it working with PickUpAndHaul now?
PKPenguin Apr 23, 2024 @ 6:51pm 
Thanks!
ubergarm  [author] Apr 22, 2024 @ 2:25pm 
Just did a quick update for RimWorld v1.5 update. Mostly still works the same except now you have to manually update the Kanban Stockpile settings if you ever rename the storage zone.

@Sir Humphrey Appleby -

Thanks for letting me know, and indeed so glad to save those pawns some needless hauling!

StackGap looks interesting, but there are still a few differences. So I've breathed a little more life into this one for now - especially for multiplayer focused players.

Looking forward to what the future brings for RimWorld v1.5 storage and hauling mod options! haha...

Cheers all!
Sir Humphrey Appleby Mar 29, 2024 @ 7:15pm 
StackGap has similar functionality. So don't feel pressured to update if you can't find the time. I appreciate all the good times we've had together and all the needless hauling we avoided. Cheers.
ubergarm  [author] Mar 24, 2024 @ 11:31am 
Heya all, I plan to at least recompile this mod for v1.5 as I'm playing multiplayer again recently.

Thanks for the reports and helping each other out! To be clear this mod was written back in 1.2 and a lot has changed or been integrated into vanilla now. Things like "linking" were not even a thing back then, and the deep storage landscape has changed away from older mods that I used to use.

Quick tips:
1. This probably works best with normal unlinked stockpiles/individual shelves
2. Stockpiles on different maps may need unique names
3. Put KanbanStockpile before AllowTool or stack limiter wont' work (thanks @smitty_the_smith)

PR's and issues welcome: https://github.com/ubergarm/RimWorld-KanbanStockpile

If Tynan and crew want to absorb this mod into vanilla, please take it off my hands! Sorry I haven't put much love into this old beast lately, but I appreciate everyone's patience and support and I know we're all doing our best in this wild life!

Cheers,
-ubergarm
DarkShadow44 Mar 19, 2024 @ 2:46pm 
I too have the issue where the stack limit causes PickUpAndHaul to not work. Is there something I can do to help this get fixed?
Albatros Mar 3, 2024 @ 8:10am 
Hello, i have seen a probleme with linked storage. For exemple, if i do two distinct group of storage (6 fridges linked together and 6 shielf linked together) when i change settings for one group, it affects all linked groups... It doesnt happen when i change settings for just one storage. I dont know if you can do something about it but i just wanted to repport this bug.
BertrandCG Sep 25, 2023 @ 6:36pm 
When I set stack limit to 1, pawns usually haul items 1 per 1, like vanilla and I am using Pick Up and Haul.
Onivista Sep 11, 2023 @ 4:17pm 
comp with orge stack or other increasing stack mod?
nikita150u May 20, 2023 @ 11:51pm 
For me mod works fine. Until restrictions used for group storages then mod doesn't care that is other group and assign restrictions for EVERY group existing on map
Numbsküll May 3, 2023 @ 9:37am 
The stack limit doesn't work for me.
The Blind One Apr 27, 2023 @ 10:47pm 
I second what Killer is saying.

Seems to be working the opposite of what you'd expect it to do.
Killer Apr 27, 2023 @ 5:37pm 
Thanks for the great mod, really appreciate your efforts. I'm a bit confused about "Stack Refill Threshold"! As it is now, it seems to only function as a lower limit, which seems pointless and surely cannot be working as intended.

My understanding is it's intended to function as a trigger point where the haulers would start working again to refill (all the way to the limit) the storage. This is not working.

Example: Limit of stockpile 200 in 1 stack. Set the "Stack Refill Threshold" to 25% start consuming from the store. All good, nobody refills until it hits 50 units in the store. However, the haulers don't fill it up to 100%, they only take it back above 25%. Never back to the 200 (100%) full.
smitty_the_smith Apr 24, 2023 @ 10:37pm 
KanbanStockpile needs to be before Allow Tool or the stack limiter doesn't work.
Donazo Apr 7, 2023 @ 7:21pm 
Nothing about this mod seems to work for me, they don't care about stack limits, they don't care about similar stack limits and I'm not sure about refill counts
ignis Mar 16, 2023 @ 9:56pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2933263256

This mod works for me. The only problem is that it only refills when cell is empty.
Yinyang107 Mar 16, 2023 @ 4:09pm 
Stockpile size limit isn't working for me, 42 simple meals are rotting in my prison right now.
qux Mar 5, 2023 @ 7:08am 
Thank you very much for your mod, can you create translation key for ''stack size'' please ? we can't translate this
Merluca Kitsokami Feb 27, 2023 @ 11:05am 
For me, i got the problem they overhaul stacks onto a shelf, even set with similar stacks set to 1. i have like 3-4 stacks of steel on one shelf