RimWorld

RimWorld

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RimFridge: Now with Shelves!
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.596 MB
Dec 6, 2022 @ 11:48am
Jul 17, 2025 @ 6:35pm
21 Change Notes ( view )

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RimFridge: Now with Shelves!

Description
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5 1.6, with support for three stacks of items per fridge-cell - just like shelves.

Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name of backwards-compatibility with mods that have compatibility-patches for RimFridge, and other such package-ID-dependent craic, so please forgive the inconvenience.



Many thanks go towards the original authors of this mod: Vendan, and then Kiame Vivacity.



Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

RimFridges that are placed next to Nutrient Paste Dispenser will act as hoppers.

Base RimFridge comes in 1x1, 1x2, and 2x2 versions. A "Wall" version of the 1x1 and 1x2 can be used to divide rooms and separate the kitchen from the dining area, or create hard, impassible aisles of freezers. Wall RimFridges are accessible by pawns from both sides.

Each cell of a RimFridge can store three stacks of items, much like shelves in version 1.4 of RimWorld.

Beer and some other alcohols such as RimCusine 2's Stout, Ale, Grog and Cider gain a "Frosty" moodlet if chilled in a RimFridge and drunk by a colonist, because who doesn't like a cold one after a long day's work? Additional items from other mods can be easily added to the XML files in Defs\ThingDefs_Buildings.

A note to modders, this mod no longer destroys Rottables with its own version and all destructive prefixes were removed. All code was moved to a ThingComp which can be attached onto any Building_Storage that has power to give it Refrigeration capabilities.



Thanks to everyone who's helped translate this mod!
- Dragomano & qeqwrqweqweter - Russian
- 53N4 - Spanish
- duduluu & Schr0d & Jiunejai & failucha - Chinese
- phmalu - Portuguese
- Breakyt & Kiliak - French
- Ɲơɴɑɱɛ & twonky4 - German
- KondenEinenShizainoLaw - Japanese
- silverjoy & Orange_Mushroom - Korean
- drerp - Hungarian
- WebsterBolek - Polish
- Firty & MrCaka - Portuguese / Brazilian



Thanks to everyone who's added/edited code!
- Demonseed Elite – Refactored code for better compatibility and additional features
- towhead – Made the fridges hide the ugliness of food
- kbatbouta – Found a more efficient way to keep track of what food is stored and frozen in fridges.
- SokyranTheDragon – Improved a Harmony patch such that it has less performance cost and is less likely to be incompatible with other mods and game updates.
- MrMatsay – Fixed an issue which could cause `InvalidCastException`s to be thrown.
- JiaRG – Greatly enhanced the mod's support for localisation and provided comprehensive translations.



The source code for this mod can be found at: https://github.com/Unjust-Harry/rimworld-rimfridge-now-with-shelves
Popular Discussions View All (15)
13
Sep 3, 2025 @ 12:07pm
Deep Fridge Bug with Workbench Deliveries
user
2
Mar 3 @ 2:29pm
Error from Clean Research Sort Mod
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3
Jul 9, 2025 @ 11:42am
A few potential bugs with wall fridges
VitaKaninen
450 Comments
Jul 19 @ 1:47pm 
@Danyficada, did you click the 1x1 fridge button to bring up the menu for the 1x2 fridge? It works for me. https://imgur.com/a/yA3Acu6
Jul 19 @ 1:24pm 
2x1 Frigde is no longer constructive, on research window it appears normal, but on time window only appears the 1x1 frigde.
Jul 18 @ 12:06pm 
Is the "frosty" effect broken for anyone else? Can't seem to get the fridge to chill my beers, even turning the fridge down to -30 and leaving it overnight doesn't seem to do it. I know it used to work, but now that I'm thinking about it I don't remember the last time I've seen a frosty beer, despite always keeping it in the fridge.

I tested it with just rimfridge and no other mods to be sure, and sure enough, no frosty beer!
Jul 10 @ 12:21pm 
Can the Rimfridge be used as a factory hopper for VFE- factory?
Jul 1 @ 3:55pm 
The big fridge is in my game the little fridge. So i mean i have 2 little fridges. sry for my English.
Jul 1 @ 10:01am 
what happened to support for 1.5? Pls link where I can get the 1.5 version.
Jun 7 @ 3:02am 
I patched this mod to fix the pathing issues. It worked for me! But Let me know if this doesn't resolve them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3740220903
Jun 3 @ 6:00pm 
Putting Psychite Tea in the fridge causes:
Resolved path returned no nodes, request: ((93, 0, 157) -> Thing_PsychiteTea411395 @ (82, 0, 157), OnCell, for Ferrell)

the fridge was able to be accessed, caused all my pawns to stand around while trying to due recreation, moving tea to storage fixed it :)
Jun 3 @ 10:40am 
Thank you! @Ranensol
May 27 @ 1:07pm 
Just a heads up here, I was just chasing my tail trying to figure out why my "Deep Refrigerator" was capped a 3 stacks per cell (so 6 total) and my pawns were getting stuck in a loop trying to put the same item in and out.

Turns out the 3 slot function this RimFridge variant mod introduces conflicts with and partially overrides LWM's Deep Storage which both sets it higher and allows you to set the number per cell you want to.

I set mine to 20 stacks per cell for 40 total for the freezer, because I don't want half my map to be dedicated to storage, so whatever the pawn was checking was telling him it's ok to put it in there and also that he couldn't.

I stuck "RimFridge Updated [1.6]" on instead and the problem disappeared.

If you're not using LWM or similar then I'm sure this mods exactly what you need and there's no issue at all, but it was a **** to figure out with 180+ mods so figured I'd hopefully save even one persons sanity by mentioning it here :)