RimWorld

RimWorld

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[KV] RimFridge - 1.0
 
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Mod, 1.0
File Size
Posted
Updated
0.494 MB
Oct 25, 2017 @ 1:36pm
Dec 17, 2018 @ 7:10pm
24 Change Notes ( view )

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[KV] RimFridge - 1.0

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Description
Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

Comes in a 1x1, 2x1 and 2x2 versions as well

New for B19: Wall refridgerators in 1x1 and 2x1 sizes
-Prisoners are too stupid to use the wall refrigerators

Research Required: Air conditioning
Build Menu: Temperature

Thing Categories that can be stored in the fridge:
-AnimalProductRaw
-Corpses
-Drugs
-EggsFertilized
-EggsUnfertilized
-Foods
-Medicine
-PlantMatter
-PlantFoodRaw
Or if the item includes CompProperties_Rottable

Direct Download: https://github.com/KiameV/rimworld-rimfridge/releases/download/1.0/RimFridge.zip

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip

GitHub: https://github.com/KiameV/rimworld-rimfridge

Ludeon Thread: https://ludeon.com/forums/index.php?topic=32980.0


Kown Mod Conflicts
- Realistic Power will cause fridges to read -3000 C. To fix this use "Turn It On and Off" https://steamcommunity.com/sharedfiles/filedetails/?id=1530276152 instead of Realistic Power


Thanks to everyone who's helped translate this mod!
Dragomano - Russian
53N4 - Spanish
duduluu & Schr0d - Chinese
phmalu - Portuguese
Breakyt - French
Ɲơɴɑɱɛ - German
KondenEinenShizainoLaw - Japanese
WebsterBolek - Polish
Firty - Portuguese

Original Author: Vendan
Other Contributes: Xen, historic


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470 Comments
BTAxis Feb 15 @ 7:26am 
I'm having an issue with recreational food items provided by RimCuisine, which when stored in a RimFridge fridge will not be automatically be used by pawns for their recreation need. If I store those same items in a regular stockpile, pawns do use them for recreation.
Luetin Feb 10 @ 12:11pm 
thank you for the update - any thoughts to expand this mod Kiame? its been essential forever. Would be great to get an option for larger freezers or such?
Natalo77 Feb 8 @ 1:31pm 
Any hard incompatabilites?
Sleepy Bella Feb 8 @ 1:03pm 
Finally. An easy way to feed my guard animals without having several bears, wovles, and dogs all walking through my freezer making a mess and letting the cold air out.
Bob Loblaws Lawblog Feb 7 @ 9:12pm 
@ edibletrex got the same problem

edibletrex Feb 7 @ 6:48am 
I seem to be having an issue where my colonists are preferring to eat from my walk in freezer instead of my fridges (i'm using an in-wall fridge). I bet this question has been asked a couple times before - is there something that can be done?
Regularity Feb 3 @ 5:14pm 
I hope this isn't a dumb or obvious question that's already been answered, but why is there no refrigerated hopper? Surely I can't have been the first one to use nutrient paste dispensers to feed prisoners, but not want to build an entire walk-in freezer for the hopper.
Brigand231 Jan 30 @ 8:32pm 
Stacks are whatever current stack limits are for the item being stored. For meals it's 10 per slot. If, for example, you have one fridge on each side of your cooking station and send veggies to one and meat to the other, stacks will be 75 by vanilla default. I think it's more than 10 for herbal medicine too, as I have a fridge in my barn for use in healing critters too.
Kiame Vivacity  [author] Jan 30 @ 7:33pm 
Base stack is 10 per slot. Mods that change that number will change stack limits for this as well.
The Diddler Jan 30 @ 5:40pm 
Is there a stack limit for the fridge? I would look back but there is 400+ comments.