XCOM 2
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[WOTC] Iridar's Armor Overhaul 2.0
   
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Oct 26, 2020 @ 12:21pm
Mar 31, 2023 @ 9:59am
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[WOTC] Iridar's Armor Overhaul 2.0

Description
This mod makes armor grant Ablative HP instead of normal HP.
  • Ablative HP is displayed as an orange bar above soldier's health bar.
  • Taking damage to Ablative HP does not wound the soldier, but Ablative HP normally cannot be restored during a mission.
  • Poison and Fall damage bypass Ablative HP and damage soldiers' health directly.
  • Armor can be shredded even if the attack dealt only Ablative HP damage.
  • When playing with Beta Strike second wave option, Ablative HP bonus is increased as if it was health.

Additionally, this mod smooths the armor upgrade progression by making armor upgrades weaker and cheaper, but also adding six additional Ablative Plating upgrades. Each upgrade provides a cumulative bonus of +1 Ablative HP to all armors.



The number of purchased upgrades is displayed on the armor icons by overlaying a shield icon with one or several chevrons. The total amount of Ablative HP granted by all your upgrades is displayed in the Armory on the right. See screenshots for more context.

The first couple of Ablative Plating upgrades can be purchased before researching Plated Armor, providing a much needed survivability boost during the early game, and also making techs other than Magnetic Weapons worth pursuing.

DESIGN GOALS

The overall goal of this mod is to make the increases in survivability of your soldiers more granular. Purchasing Predator Armor upgrade in vanilla nearly doubles your soldiers' health, making Tactical layer less challenging and less interesting.

With this mod, the total amount of bonus survivability you get from armor is larger compared to vanilla, but you also have to invest more resources if you want additional bonuses.

REQUIREMENTS

X2 WOTC Community Highlander v1.21 or higher is required.

Does not require a new campaign.

COMPATIBILITY

Out of the box, the mod is compatible with all Vanilla and DLC Armors, including SPARK Armor, as well as mod-added Armors that use the vanilla passive abilities for their stat bonuses.

In adition to that, the mod includes explicit support for these mod-added armors:
All other Armors will not be affected by this mod, meaning they will still provide their full HP bonus and will not grant Ablative HP.

[WOTC] Iridar's Vest and Plating Overhaul (previously known as Defensive Items Overhaul) - compatible, but using both of them together will make your soldiers rather tanky.

CONFIGURATION

The mod is entirely configurable through various configuration files in:
..\steamapps\workshop\content\268500\2268770257\Config\

You can add more upgrade tiers, I have left some instructions for that in ReadMe.txt.
The only limitation is that if the total bonus is larger than 20 points, it will still be displayed in the armory on the right as only 20 points. I can potentially increase this limit if it becomes an actual issue for someone.
You can also replace the Ablative HP bonus with regular HP, if you wish.

CREDITS

Overlay armor icons by NeIVIeSiS.
Some of the descriptions by lago508.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Popular Discussions View All (4)
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175 Comments
Lebowskichild Feb 4 @ 6:28am 
Hi @Iridar, in the Compatibility section of this description you have [WOTC] ADVENT Armor: Reverse-Engineering included. Could you tell me, if I wish to edit the stats of the armours for those mods, do I only use the hp config? I ask because they have their own shield configs but I'm not sure how this mod interacts with it when you say it includes explicit support.

For instance, can I have a mix of hp and shields with those mods or would the hp be converted to ablative and their shield config add even more? Or do those hp configs get ignored from the conversion full stop and I can only get shield/ablative from their mod configs specifically?

I hope my question makes sense. :)
Austere Hare Sep 30, 2023 @ 12:27am 
ah! i see, thanks for response, does this mod also put armour calcs before ablatives?

so if you have 2 armour, the first two points of damage are removed before ablative damage occurs? like a 4 damage blast (no pierce, no shred) hits a soldier with (2 armour and 4 ablative), = the resulting damage would be 2 to ablative?

leaving the soldier with 2 armour and 2 ablatives remaining? :lunar2020halodragon: :steamthumbsup:
Iridar  [author] Sep 29, 2023 @ 9:05pm 
@Austere Hare
It "works", but doesn't make any changes.
Austere Hare Sep 29, 2023 @ 5:16pm 
does this work on gatecrasher? :lunar2020halodragon:
Rtma Eros Paragon Jul 29, 2023 @ 5:58am 
Not sure what else would be conflicting with it, I thought it might have been a bug.
Iridar  [author] Jul 29, 2023 @ 4:36am 
@Rtma Eros Paragon
Okay, so you seemingly have a mod conflict and you know that it's a mod conflict? Not sure what you expect me to do about it.
Rtma Eros Paragon Jul 29, 2023 @ 4:11am 
I also tried changing the value in the gamecore file how much "HP" predator armour gave, so I tried 1 to 5 and nothing changed in game.
Rtma Eros Paragon Jul 29, 2023 @ 3:44am 
Hey Iridar, I cannot seem to use both Health increased from amour and your overhaul plating upgrades like I used to months ago, I tried commenting out from this mod first, nothing then better arsenal, nothing changed until I disabled this and got my +5 HP for predator armour upgrade, what can I do to get the ability to do both again? combine the plating upgrades with HP.
john.n.brown.iii Jul 4, 2023 @ 10:11am 
No worries. As long as that is the expected behavior/interaction and I'm not missing something its all good. Thanks for the response Iridar and I appreciate your work.
Iridar  [author] Jul 4, 2023 @ 5:19am 
@john.n.brown.iii
Prototype Armory requires config or bridge mods that add said config to convert squad upgrades into individual schematics, but this mod isn't really set up for a possibility like that.