Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For instance, can I have a mix of hp and shields with those mods or would the hp be converted to ablative and their shield config add even more? Or do those hp configs get ignored from the conversion full stop and I can only get shield/ablative from their mod configs specifically?
I hope my question makes sense. :)
so if you have 2 armour, the first two points of damage are removed before ablative damage occurs? like a 4 damage blast (no pierce, no shred) hits a soldier with (2 armour and 4 ablative), = the resulting damage would be 2 to ablative?
leaving the soldier with 2 armour and 2 ablatives remaining?
It "works", but doesn't make any changes.
Okay, so you seemingly have a mod conflict and you know that it's a mod conflict? Not sure what you expect me to do about it.
Prototype Armory requires config or bridge mods that add said config to convert squad upgrades into individual schematics, but this mod isn't really set up for a possibility like that.