XCOM 2
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[WOTC] Playable Titan Armor
   
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86.045 MB
Jan 25, 2018 @ 1:32pm
Jan 4, 2020 @ 11:40am
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[WOTC] Playable Titan Armor

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
-- Mod by Team CreativeXenos --
-- Blender, SDK and Modbuddy : Super awesome totally not fat just big boned : ObelixDk
-- Textures : Mr Kablamm0fish --
-- Coding and conceptual idea : Shadow79 --
-- Coding : Musashi --


The Titan Armor is a tier 4 armor that can be built after you complete the Assault Powered Armor Tech that will unlock after you complete the Andromedon Autopsy.

There are 2 forms of Titan Armor. The Titan and Grand Titan versions. You'll need the Titan and other supplies to upgrade to the Grand Titan.

Both have immunity to all poisons, acid and fire. The Titan Armor has a Titan Strike ability that is a melee based ability and the Grand Titan has a Grand Titan Strike which is a stronger version of the Titan Strike. The Titan Armors are comparable to the Titan Armor from XCom EU in both HP and Armor given to the soldier. These Armors are meant to tank up the soldier a lot!!

Stats for both versions are below.

[PlayableTitanArmor.X2Item_TitanArmor]
;Soldier Equip UI - Labels
TITAN_ARMOR_HEALTH_BONUS = 8
TITAN_ARMOR_MITIGATION_AMOUNT = 3
TITAN_ARMOR_MITIGATION_CHANCE = 100

GRAND_TITAN_ARMOR_HEALTH_BONUS = 10
GRAND_TITAN_ARMOR_MITIGATION_AMOUNT = 4
GRAND_TITAN_ARMOR_MITIGATION_CHANCE = 100

[PlayableTitanArmor.X2Ability_TitanStrike]
TITANSTRIKE_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 1, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
GRAND_TITANSTRIKE_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
TITANSTRIKE_RADIUS = 4
GRAND_TITANSTRIKE_RADIUS = 6


PLEASE DONT FORGET TO RATE THIS MOD!!

Popular Discussions View All (3)
15
Dec 12, 2021 @ 5:19pm
BUG REPORTS HERE PLEASE!!!
MrShadow
0
Sep 24, 2021 @ 4:12am
Russian Transaltion
Aks
0
Jan 5, 2020 @ 7:39am
chinese translation
廣東陳奕迅
189 Comments
Lux Manifestus Sep 20, 2024 @ 1:06pm 
The armor should have some weaknesses, balance-wise. Perhaps some mitigation of mobility or dodge?
4rrakis Mar 28, 2024 @ 2:31am 
Mod Jam disables the Grand version completely to leave room for the Metion battle armor from the Custodian mod.
Soulfire72 Mar 28, 2024 @ 12:52am 
Is there any information on what specific "supplies" are needed for the Grand version? Playing on Mod Jam and researched all the armour projects/research, but I can only build the normal Titan version (already got 1 from the initial research)
Crimson Nova Sep 19, 2023 @ 5:03am 
amazing mod! is there a way to add stats to the armor? like, for example, mobility?
Kinsect Dec 30, 2022 @ 3:08pm 
Say does this work with the Strategy Overhaul mods?
Mr Dust Nov 18, 2022 @ 1:01am 
I note that there is an "Energy Core" item that can be built in Engineering that says it is needed to power the ability of the Titan Armour, but s'far as I can tell I'm able to use the Grand Slam without it. That and I assumed that the Energy Core was utilised via the "Upgrade Equipment" tab and added to the armour that way but t'was 'no bueno'.

Sooo... is the Energy Core used for another ability that is only visible once it is properly added or...? Am confused. :(

GREAT visuals btw! :D
TT-84 [FIN] Oct 31, 2022 @ 6:47am 
In addition to Assault Powered Armor Tech and Andromedon Autopsy, I also had to research Powered Armor to build Titan Armors. Is it supposed to be like this?
Dęąth Viper Oct 19, 2022 @ 4:58pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
RustyDios May 15, 2022 @ 8:31am 
There are two main ways;
1) use a mod to allow any cosmetic on any armour like Unrestricted Customisation Redux
or
2) ALOT of config editing adding other cosmetic options to the XComContent.ini for this armour type
.l3lackstar. May 14, 2022 @ 7:32pm 
When I wear this, the only thing I can change cosmetically is the head. When I go to change anything else, the only options that show up is the titan/grand titan armors. Any way to remove that limitation?