XCOM 2
[WOTC] Playable Titan Armor
189 Comments
Lux Manifestus Sep 20, 2024 @ 1:06pm 
The armor should have some weaknesses, balance-wise. Perhaps some mitigation of mobility or dodge?
4rrakis Mar 28, 2024 @ 2:31am 
Mod Jam disables the Grand version completely to leave room for the Metion battle armor from the Custodian mod.
Soulfire72 Mar 28, 2024 @ 12:52am 
Is there any information on what specific "supplies" are needed for the Grand version? Playing on Mod Jam and researched all the armour projects/research, but I can only build the normal Titan version (already got 1 from the initial research)
Crimson Nova Sep 19, 2023 @ 5:03am 
amazing mod! is there a way to add stats to the armor? like, for example, mobility?
Kinsect Dec 30, 2022 @ 3:08pm 
Say does this work with the Strategy Overhaul mods?
Mr Dust Nov 18, 2022 @ 1:01am 
I note that there is an "Energy Core" item that can be built in Engineering that says it is needed to power the ability of the Titan Armour, but s'far as I can tell I'm able to use the Grand Slam without it. That and I assumed that the Energy Core was utilised via the "Upgrade Equipment" tab and added to the armour that way but t'was 'no bueno'.

Sooo... is the Energy Core used for another ability that is only visible once it is properly added or...? Am confused. :(

GREAT visuals btw! :D
TT-84 [FIN] Oct 31, 2022 @ 6:47am 
In addition to Assault Powered Armor Tech and Andromedon Autopsy, I also had to research Powered Armor to build Titan Armors. Is it supposed to be like this?
Dęąth Viper Oct 19, 2022 @ 4:58pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
RustyDios May 15, 2022 @ 8:31am 
There are two main ways;
1) use a mod to allow any cosmetic on any armour like Unrestricted Customisation Redux
or
2) ALOT of config editing adding other cosmetic options to the XComContent.ini for this armour type
.l3lackstar. May 14, 2022 @ 7:32pm 
When I wear this, the only thing I can change cosmetically is the head. When I go to change anything else, the only options that show up is the titan/grand titan armors. Any way to remove that limitation?
SuperDigga Dec 6, 2021 @ 10:50am 
4rrakis thanks for the quick reply, guess ill stick to regular Titan then :steamhappy:
4rrakis Dec 6, 2021 @ 10:10am 
@SuperDigga: Mod Jam disabled the Grand Titan Armor. If you want something heavier in the LWotC/ Mod Jam setting you need the Metion Battlesuit from the Custodian mod.
SuperDigga Dec 6, 2021 @ 9:57am 
In LWotC here, after researching Assault Powered Armors I made Titan armor but I dont see anywhere the Grand Titan, in engineering or proving ground.

any ideas?
Aks Nov 21, 2021 @ 10:18pm 
I have for some reason all recruits start out with a helmet from that titanium armor. How can this be fixed?
Nero Sep 23, 2021 @ 9:58pm 
is this incompatible with more base utility slots? seems to limit characters to only have 1 utility slots with this mod installed
765 Mar 20, 2021 @ 3:25pm 
Oooohhhh main tank love!
lolcatjunior Feb 2, 2021 @ 2:46pm 
Is there anyway to do a hover SHIV mod for XCOM? Someone managed to build a SHIV mod on nexus and Steam(there are three separate mod if you google search.
RustyDios Jan 25, 2021 @ 9:30am 
Pretty sure (default.FreeActionCost) is a pre-set free cost that checks for at least 1Action Point
Similar to how you also have (default.Deadeye) and (default.SelfTarget) for targeting :)
Kiruka Jan 25, 2021 @ 3:01am 
Question about the Titan Strike and Grand Titan Strike abilities. In the Localizations, it says that both of them use 1 action and don't end the turn. However, in X2Ability_TitanStrike.uc, neither of the abilities have action point costs defined, and instead both use Template.AbilityCosts.AddItem(default.FreeActionCost).

Which of the two is correct?
SuperDigga Jan 6, 2021 @ 11:18am 
If i want to add a little mobility penalty, like -1 to titan -2 to grand titan what do i have to type?
RustyDios Dec 25, 2020 @ 4:34pm 
By default these armors do not give you an extra Utility slot OR a Heavy Weapon Slot
BlueFénix Dec 25, 2020 @ 3:57pm 
Can these armors use powered weapons like shredstorm cannon?
4rrakis Aug 25, 2020 @ 1:56am 
They are individually built.
Nyx Aug 24, 2020 @ 5:52pm 
Are these individually built or is it a barrack-wide upgrade? I would like to know, because I am running a Covert Infiltration playthrough and need to know if I need to make a bridge mod for this one.
SupremeMorpheus May 12, 2020 @ 2:15am 
@GunsAndGlory you might need to use a console command or reward deck refresher to get the project to show up if you've already completed the requirements, but yeah, it works fine in an existing save
GunsAndGlory May 11, 2020 @ 7:19pm 
Will I have to start a new game to use this mod, or can I implement into my existing save?
SupremeMorpheus Mar 15, 2020 @ 5:34pm 
@HotelCharliHill technically it adds 2, but the second is just a straight upgrade to the first
HotelCharliHill Mar 15, 2020 @ 6:18am 
So this adds another, working set of tier 4 armor?
Sokol Mar 11, 2020 @ 12:54pm 
"MrShadowCX [author] 6 Jan @ 3:17pm
Yeah I can change that and add INI for the charges."

Any progress on making the skill have less charges/not a free action/have cooldown instead?
Adam Jensen 007 Jan 25, 2020 @ 7:55pm 
Thank you so much I appreciate everything you guys do
MrShadow  [author] Jan 25, 2020 @ 6:05pm 
future updates should not harm your game.
Adam Jensen 007 Jan 25, 2020 @ 5:07pm 
Great mod i would like to know. Will future updates break my save if I do a playthrough and the mod gets updated?
MrShadow  [author] Jan 23, 2020 @ 3:59pm 
should work yes
DeBlue Jan 23, 2020 @ 2:49pm 
Hello, I'd like to thank you for this mod, I never would have used this breakthrough otherwise in my games. I have a question wherher this works with armor added from mods such as the Playable Titan Armor? Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1138806343
MrShadow  [author] Jan 6, 2020 @ 6:17am 
Yeah I can change that and add INI for the charges.
Sokol Jan 6, 2020 @ 12:59am 
"Is there a way to change the number of charges for Titan Strike/Grand Titan Strike, as well as make it an ability that isn't a free action? Like just a normal melee attack with a longer cooldown"

Anyone knows if this is possible to do and how?
MrShadow  [author] Jan 5, 2020 @ 10:36am 
any time
RakkoHug~<3 Jan 4, 2020 @ 8:32pm 
Thank you very much for the Rocket launcher compatibility patch Shadow :)
yaminogaijin Nov 28, 2019 @ 1:22pm 
Well it worked dunno what happened there.....But i got it and have it on my "assault" characters.
SupremeMorpheus Nov 22, 2019 @ 12:48pm 
Is there a way to change the number of charges for Titan Strike/Grand Titan Strike, as well as make it an ability that isn't a free action? Like just a normal melee attack with a longer cooldown
MrShadow  [author] Nov 22, 2019 @ 7:50am 
keep me updated please
yaminogaijin Nov 22, 2019 @ 7:07am 
I started anew game so we'll see if it works when i work my way up to getting that research.
MrShadow  [author] Nov 21, 2019 @ 5:22pm 
you need to do the Andromedon autopsy, unlock Assault Powered Armor, research that and then can build them in Shen's Lab
yaminogaijin Nov 21, 2019 @ 8:36am 
Is there a console command for the titan armours i can't find it in the workshop or proving grounds
SupremeMorpheus Nov 10, 2019 @ 9:00am 
@r3v4n Are you checking the proving grounds or the workshop? Unlike the other suits, titan armor is built in the workshop
r3v4n Nov 10, 2019 @ 7:59am 
Hmm, I've unlocked the Assault Powered Armor Tech but I can't build the armors. What am I doing wrong? :(
Adam Jensen 007 Nov 4, 2019 @ 6:35pm 
Thank you guys amazing work
Dr.NDL Oct 8, 2019 @ 5:38pm 
oh ok thank you.
MrShadow  [author] Oct 8, 2019 @ 4:03pm 
no sorry
Dr.NDL Oct 8, 2019 @ 8:32am 
is there a version of this armor that is not WOTC?