RimWorld

RimWorld

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CaveBiome (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
823.006 KB
Oct 16, 2020 @ 6:11am
Jul 12, 2024 @ 10:58am
18 Change Notes ( view )

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CaveBiome (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Rikikis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=837412700

- Added the map-gens to DeepRim and Z-Levels so some of the features should be visible there.
- French translation added, thanks qux!
- Things should no longer short-circuit in the rain unless built in a cave-well
- Added patch for Vanilla Fishing Expanded



[dsc.gg]
[github.com]



This mod adds a new biome: cave. This will allow you to explore and settle into the deep tunnels of this Rimworld.
WARNING! Caveworld Flora must be enabled BEFORE this mod!
See the forum thread for content/changelog and related mods. https://ludeon.com/forums/index.php?topic=13172.msg133449#msg133449



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (2)
1
Feb 19, 2023 @ 3:32pm
Suggestion: Make the caves "indoor" environments
SomeGayGhost
1
Nov 27, 2022 @ 11:51am
What's a good way to feed your animals when you're settled in a cave biome? (with Seeds Please installed)
J
182 Comments
Mlie  [author] Jan 24 @ 11:39pm 
@Rhodry I have no such plans, but anyone is free to use the code to do a separate version.
Rhodry Jan 24 @ 11:36pm 
is this going to be updated with "caveworld flora unleashed" in mind?
InsideOutFace Dec 24, 2024 @ 10:34am 
Can confirm what Morcrist said. Generated a new map, checked a lot of the cave biome world tiles with the Map Preview mod, every one has a river in it. Rerandomized the world and repeated several times. If the map is the cave biome, it has a river.
Mlie  [author] Sep 22, 2024 @ 7:28am 
@Zayceed Then I suggest you ask them to check if it exists before adding it in their code. They can simply patch it in instead.
Zayceed Sep 22, 2024 @ 7:23am 
The Cold Crystal mod is an autonomous version of the crystal taken from the Cave mod and it adds another type of amber crystals, which are not in the original version of the Cave mod. When connecting the Cave mod and the Cold Crystal mod, the Cold crystal is duplicated and the pawn cannot build them.
Mlie  [author] Sep 22, 2024 @ 3:45am 
@Zayceed Never heard of that mod but they can just add spawning chance in the cave biome
Zayceed Sep 22, 2024 @ 12:54am 
Mlie, please add amber crystal from mod Cold crystal in mod CaveBiome (Continued)
Mlie  [author] Dec 16, 2023 @ 1:26pm 
@Morcrist That is decided by the tile you have your colony as it uses the terrain definition of it. There are no custom code regarding what is generated.
Morcrist Dec 16, 2023 @ 1:21pm 
My caves always generate with a river running through it. ALWAYS. Any setting somewhere to change the frequency?
GwenBlanketSpecter Oct 31, 2023 @ 7:33am 
love the shape of these caverns