RimWorld

RimWorld

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CaveBiome
 
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0.537 MB
Jan 7 @ 4:08pm
Aug 2 @ 1:32pm
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CaveBiome

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Description
This mod adds a new biome: cave. This will allow you to explore and settle into the deep tunnels of this Rimworld.
WARNING! Caveworld Flora must be enabled BEFORE this mod!
See the forum thread for content/changelog and related mods. https://ludeon.com/forums/index.php?topic=13172.msg133449#msg133449
Popular Discussions View All (2)
16
Jul 2 @ 6:23pm
CaveBiome bug reports
Flesh Forge
8
May 12 @ 10:57am
BUG: Performance issue during "turning off" of "Glowing stone grass" during changing of state
Sinogard
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150 Comments
Neri/Kevak Nov 6 @ 1:53am 
I’d assume ye did caveroof as a building and not a roof to prevent caveins. In that scenario, wouldn’t an intangible ‘support’ spawning sporadically make more sense?
5katz Nov 5 @ 12:16pm 
i had it mess with general room stats, and it also breaks the "vampires" mod since its not considered "roofed", i could bet it had weird weather effects and also not being able to build normal roof there, but that was still back in a16 so it might not be there anymore

Rikiki  [author] Nov 5 @ 11:27am 
@5katz and @Neri/Kevak: what bugs with other mods please?
I may remove it entirely for A18. It is mostly to show that you are in a cave and not just a canyon.

In addition, the roof collapsing is not easily modifiable as it is a vanilla function.
Neri/Kevak Nov 5 @ 6:26am 
Honestly yah, Why the hell is the cave 'roof' not a roof? It would be easier to just give it a check to not collapse than it is to make a whole snowflake code structure. Would cause fewer bugs in other mods as well. Been staring at the code.
5katz Nov 5 @ 6:14am 
why is the "cave **roof**" not considered a ROOF, but a building?
Rikiki  [author] Oct 17 @ 11:22am 
@ttamttam: please send it to me so I can correct the shadows. I will try to put the rest in a patch for Realistic darkness.
Thank you! :-)
ttamttam Oct 16 @ 8:20pm 
Hey I just made a quick edit to the weathers def to make this work with the realistic darkness mod (I also removed shadows because... shadows?). Would you rather I send you the weathers def or upload it as a patch on the workshop?
Jack Reaver Oct 16 @ 11:53am 
Well the problem I have with it is that there is no animation, I didn't realize there was rain until a battery exploded.
Rikiki  [author] Oct 16 @ 11:48am 
@ttamttam and @Jack Reaver: you should imagine that cave's ceiling is very high (up to several hundred meters) so surface weather can have impact underneath. There are also big cave wells which allow snow to get in with powerful winds (wind turbines are more productive in this biome).
"Overhead mountain" means you are in a tunnel inside a mountain. In the caves, the ceiling can be very far from your head. You must thus cover your building with a roof as usual.

That's how I designed this biome. I think that covering the whole map with overhead mountain would also create lot of "roof collapsing" bugs. ;-)

@Squidward Tortellini: it would be of course interresting but I did not take time for this. Too much things to work on! :-D
Jack Reaver Oct 15 @ 6:58pm 
There's still "rain".