Arma 3
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Blastcore Murr Edition
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
129.298 MB
Oct 14, 2020 @ 11:11am
Jun 23, 2022 @ 2:52pm
102 Change Notes ( view )

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Blastcore Murr Edition

Description
Blastcore Murr Edition:
A resource intensive but modern, polished and immersive Blastcore build with lots of error fixes and regular updates.
Features tweaked additional effects from various mods as well as many original ones.
No other mods are required and it should work well with CUP, RHS, ACE, PiR etc. (I use them)

Inspired by Squad's vfx style. All the effects you wished you had from real combat videos can now be yours!
Videos are horrible quality-wise and way outdated. Just see them in game.


Features:
  • CBA settings support for some effects! (Credit: ThomasAngel)
  • Weather dependent effects (Credit: ThomasAngel)
  • Enhanced bullet impact effects for various materials
  • Modern metal spark effects (Goko Ballistic Impact)
  • Fast blast refraction (Refraction Blast Wave Effect)
  • Shockwave dust effects
  • Lingering dust effects for explosions
  • Stone debris from ground explosions (HopeCore)
  • Fires and sparks
  • Heat haze effects for weapons fire and missile flames
  • Large caliber weapon and rpg fire dust kick-ups
  • Visual fragmentation effects
  • Additional vehicle destruction effects. (Arma FXP)
  • Extended vehicle destruction smokes
  • Custom made and functional smoke grenades
  • Consistent effects for all ammunition both vanilla and mods
  • Many more small and big improvements to existing effects and new ones
  • Feature complete and almost all effects have been edited or recreated from scratch at this point
  • No errors popping up in-game or at start
  • No missing or glitching effects (at least not with your help)
Basically I've thrown in a bunch of awesome mods or their features together and tweaked them to play nice with each other.
I have also written and added many effects from scratch as well. At this point, 70% of the mod is my original work.


Credits:
Arma FXP: https://steamcommunity.com/sharedfiles/filedetails/?id=1105511475
Blastcore Edited (Standalone): https://steamcommunity.com/sharedfiles/filedetails/?id=767380317
Blastcore Visuals r.1.2: https://steamcommunity.com/sharedfiles/filedetails/?id=2187170862
HopeCore: https://steamcommunity.com/sharedfiles/filedetails/?id=286050506
Goko Ballistic Impact: https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677
Refraction Blast Wave Effect: https://www.armaholic.com/page.php?id=34795

ThomasAngel: CBA settings implementation, all scripting work, many bug fixes and guiding me through some modding features. He's awesome!

If any of the mod authors wishes to contact me regarding distributing my edits and build, you are more than welcome. I do not take credit for your work. This mod is mostly an extensive edit. (Maybe not so much at this point though, ahahah)


Compatibility:
  • You should disable all other Blastcore or ArmaFXP related mods in order to avoid conflicts.
  • If you are using Real Engine by amartyn, you need to delete real_sfx_blast_refract.pbo in order to use my version of blast refraction.
  • Using the Goko Ballistic Impact would partially conflict but no big issues will arise. At worst my edits to the spark effect would get overwritten.
  • ACE cook-off module can rarely cause effects spam for autocannon ammo on air vehicles. I've tried to minimize the performance impact and visual disparity however if that happens, it can still look a bit weird and performance will suffer.

Issues:
  • Should be bug-free now! (Thanks to all who gave feedback!)
  • Performance may degrade in explosion-heavy environments for a few seconds. I've tried to keep it on a reasonable level but increasing the particle count was a must to achieve fidelity in some cases. It is recommended to use "Ultra +3" in objects (video settings) to avoid particles disappearing when max count is reached. You may try "standard" or "low" in particles if you are struggling. However, it should not be really bad in most cases since I do not use any permanent particles.
  • If you are running small scale operations feel free to use "high" in particles. However if you are running large scale operations with artillery support you will be better-off with "standard"!
  • If there are any broken/buggy effects or errors please provide the effect type and related information and I'll look into it. (Weapon/ammo type or vehicle. Screenshots are also nice along with information)

To Do:
  • I'm mostly done with the mod at the moment. I am looking to buy "SOG Prairie Fire" at one point and ensure that is compatible as well.
  • Maybe optimize some effects through CBA and give some performance options.

Alternatives:
Version with amplified blast wave effects:
Adjust through CBA Settings

Version with blast wave effects removed:
Adjust through CBA Settings

Version with small caliber gun heat haze removed:
Toggle through CBA Settings

Version without load order lines:
https://steamcommunity.com/sharedfiles/filedetails/?id=2457125160

Version with vanilla smoke grenade effects:
https://steamcommunity.com/sharedfiles/filedetails/?id=2478519591

Please note that these versions may not be always up-to-date as the main version.

Permissions:
Since many aspects of this mod are not mine, you may need additional permissions. However, as far as my permission is concerned, you may edit, distribute and publish the contents of this mod as you desire as long as you give proper credit to original creators, myself included.

Here's the public github if you want to fork or contribute:
https://github.com/RufusVulpecula/Blastcore-Murr-Edition

Here are the non-binarized files of the mod as of 20/01/22, including a small guide for tinkerers:
https://drive.google.com/file/d/18Qxvub2M_hkfDW0XIsEKUt6r1Z151lNW/view?usp=drivesdk
Popular Discussions View All (8)
50
Mar 3, 2023 @ 5:20am
Development
Vulpecula
4
Nov 29, 2021 @ 7:13pm
thermobaric ammunition
chis2009diman
2
Nov 29, 2021 @ 12:11am
2000 pound bombs have no effects
Raimo
1,051 Comments
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Mar 3, 2021 @ 12:50pm 
Thanks for the updates! :aquaman:
Vulpecula  [author] Mar 3, 2021 @ 12:49pm 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈: How did that happen? Fix is up now, sorry!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Mar 3, 2021 @ 12:39pm 
Uh... got error on start-up suddenly. Unable to launch arma 3 because of this: https://imgur.com/a/7GPPWxh

Vulpecula  [author] Mar 3, 2021 @ 12:05pm 
@neretropazanchic: https://steamcommunity.com/sharedfiles/filedetails/?id=2413824938 Here you go. The new build with old refract effects!
neretropazanchic Mar 3, 2021 @ 6:55am 
Vulpecula is it possible to make dust from the shot of a bullet when it is standing on bipods on the ground?
Nadal Mar 2, 2021 @ 9:21am 
@Vulpecula thx man:)
neretropazanchic Mar 2, 2021 @ 7:31am 
thank you for the old version of the mod !!!)))) you are the best developer of effects mods!!)))) are you going to redo the new mod?
Vulpecula  [author] Mar 2, 2021 @ 7:16am 
@neretropazanchic: I'll soon release a separate old version for that but it will not be regularly updated.

@Nadal: That should not be the case. Actually it should be the exact opposite, ahahah. No worries though, the new version will fix it also. Balanced is actually the same as low but with better shading effect. This will change in the future though.
Nadal Mar 2, 2021 @ 6:29am 
Vulpecula i have found a bug...
whenever i put particles on ultra and when i explode something lets say a tank the blastcore edited explosion effect does not appear
but when i put the particles on balanced its suddenly appears ...
is it a bug or was meant to be that way?
and also what is the difference between ultra and balanced?
neretropazanchic Mar 2, 2021 @ 6:18am 
My friend specially recorded a video version on February 15 and 24 (new version) .. on the old version, the explosions are juicy and true (the smoke does not dissipate quickly and there is a lot of it) . return at least a separate mod to the old version please or redo it back. https://www.youtube.com/watch?v=4hQvL9hDkEY&list=PLmdaDZs3141vwh_mVzaMXHtWAV1AWUkNe&index=1