Arma 3
466 ratings
Blastcore Edited (standalone version)
Data Type: Mod
File Size
88.974 MB
Sep 21, 2016 @ 2:02am
Dec 20, 2017 @ 1:26am
31 Change Notes ( view )

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Blastcore Edited (standalone version)

*The original author of the Blastcore mod is Opticalsnare. He didn't update Blastcore more than a year. I could not find information about Blastcore license, I tried and could not contact Opticalsnare via Bohemia Interactive forum to ask for permission to modify it. Opticalsnare, if you read this and you don't like what I have done, please contact me via Steam and mod will be removed from Steam Workshop.

**Please, don't upload this mod on any other sites or hostings without permission (read above).

Blastcore is one of the best mods ever made for Arma series and it is a big loss for a lot of Arma players. Hope Opticalsnare return to continue his work on Blastcore mod series.


This version is standalone. You should not run Blastcore Edited (standalone) together with Blastcore Edited (a fix version). You don't need any other mods to run.

Set particles quality on High.

Dependencies: none

This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. This version fixes a lot of errors caused by Arma 3 updates and changes some of the effects. I have put a lot of work in it (more than a year), but not as much as Opticalsnare, of course.

You download this mod AS IS. Some effects may be broken or don't work at all. Test it on vanilla only. Effects may be broken with RHS mods or any other mods that uses custom or edited effects. Feel free to contact me if you find errors.

Original author of Blastcore: Phoenix and Blastcore: Phoenix 2 is Opticalsnare.
Modified to Blastcore Edited by ruPal.

Additional downloads (read descriptions of each mod):

Server side smoke:
Vanilla smoke:
Extended vehicles fire time:
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Paladin  [author] Sep 8 @ 12:50am 
@livedeath, the original author of the Blastcore mod is Opticalsnare. That is why I cannot upload it on GitHub. Sorry. But If you want you, you may take it and fix or change smth, since I no more active Arma 3 player and don't have motivation and time to work on this mod.
livedeath Sep 7 @ 12:58pm 
Hey Paladin.
have you considered to publish the fruit of your work to GitHub so we can continue your work and love in the mod? I'm happy to help.
Vs_s Aug 28 @ 3:20pm 
my explosions look like vanilla ;c
mickeyworld Aug 25 @ 2:16pm 
Oh f*ck... the author of this mod left the Arma3 and now no one knows how to fix bugs in this mod(
Commander FPS Aug 14 @ 6:29pm 
@Axebeard, yes, as well as various lighting changes with flares, chemlights, and tracers, plus more detailed smoked. Though mostly larger explosions and vehicle detonations.
Axebeard Aug 5 @ 3:05pm 
I'm assuming this mod just affects the visuals on explosions? A description would be nice.
KhanOnYoutube Aug 1 @ 3:08am 
@Paladin rip, guess no one will ever see this horror in game
Paladin  [author] Aug 1 @ 1:08am 
@KhanOnYoutube, since I don't play Arma anymore, the answer is - no. But technically it is possible.
KhanOnYoutube Jul 29 @ 12:57am 
@paladin would it be possible to add this effect to it?
sean.conover Jul 21 @ 3:53am 
@Fluffy. Yeah, thanks, I had to unsubscribe from the other Blastcore. Even though it wasnt active, the ACE tracers .pbo was still being loaded. Doing that helped. Thanks again