Arma 3
466 ratings
Goko Ballistic Impact
Data Type: Mod
Mod Type: Mechanics
File Size
3.703 MB
Jan 18, 2018 @ 2:36pm
Oct 13, 2018 @ 12:54pm
13 Change Notes ( view )

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Goko Ballistic Impact

A.K.A head traumas.

Damage mechanics implementation for arma 3: designed to simulate hmd & headgear destruction with headshots.

Bohemia Interactive forums thread []

Requirements: None
Version: v1.15
Signed: Yes
Has to be loaded both on server and on client in order to work on MP

  • Visual effects for bullet hit on metal surfaces: 3 different profiles (low, normal, high) for "particles" under Video Settings.
  • Brand new mechanic for A3: headshots destroy head gear according to bullet caliber.
  • Brand new visual and audio effects.
  • Doesn't kill performance - almost zero impact
  • Randomized particle effects for authentic simulation
  • HMDs can be broken with a non fatal shot. This depends on used weapon type and damage value.
  • Helmets can be removed & destroyed with caliber equal to and/or higher than 7.62
  • Other factors such as helmet's armor level taken into account with weapon caliber for a better simulation
  • 5 different sound effect for HMD destruction played random each time
  • 12 different sound effect for headshots
  • Performance: demand of this add-on is minimal as It uses no loops and nothing is added to Arma scheduler

  • CBA is not mandatory but you can have addon options menu if you have CBA loaded
  • Variables and their defaults for editing without cba:
    profileNamespace getVariable "gokobi_var_AllowedCaliber";
    profileNamespace getVariable "gokobi_var_onoffswitch";

Headshots on unit cause removal of protective glass, head mounted display and/or helmet of unit depending on damage and armor level, spawns particle effects accordingly.
Factors such as Item present or not, helmet's armor level, weapon caliber and 'chance' taken into account in order to simulate custom particle FX.

Included Files:

Thanks: Hamza 'ElKappucino' for helping with artwork and testing
I RexCityRx I for testing and ideas
654wak654 for support.
Bohemia Interactive for creating Arma.

License: Covered under APL-SA[]
Feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and acknowledge the original author in any derivative works.
Reuploading this is not allowed

Popular Discussions View All (1)
Apr 8 @ 8:13am
Bug report
< >
Meatmode Jun 29 @ 2:36pm 
@Other last commenting person
Thanks, man!
Göko  [author] Jun 29 @ 2:25pm 
@last commenting person
It works as is with anything in armaverse.
Meatmode Jun 25 @ 11:15am 
Does this play along nicely with ACE and with custom helmets?
chazbotic May 19 @ 8:35pm 
Linux DS requires some special setup. the -mod parameter, if it has spaces, must be enclosed in "", but also it must be a relative path at or below the DS installation dir.
Göko  [author] May 6 @ 12:53am 
Idk much about arma linux DS configuration but copying mod folder to under A3 main directory and editing mod path accordingly should be an easy fix.
Luchooahr May 5 @ 8:33am 
hi, i have ploblem in my linux dedicated server: ErrorMessage: Cannot open file '/home/container/@Goko Ballistic Impact\addons\goko_bi'
how i can solutionate this?
Klemicha May 3 @ 3:15pm 
ok thx
Göko  [author] May 3 @ 11:31am 
It looks exactly what client sees for everyone else. It uses remote execution meaning all clients are synchronized at single source (server).
Klemicha May 3 @ 8:28am 
So this mod is not just a visual one, which means if I use it Client Sided, my Helmet could actually break and I would have any Head Protection anymore, right?

Also what does it look like to the people who dont have this Mod loaded?
Göko  [author] Apr 30 @ 12:28am 
It is compatible with any mod & add-on out there.