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player addEventHandler ["HitPart",
{
(_this select 0) params ["_unit", "_shooter", "_bullet", "_pos", "_vel", "_hitLoc"];
if ((vest _unit) != "") then
{
{
if (_x == "pelvis" || _x == "body" || _x == "arms" && 20 > random 100) then
{
removeVest _unit;
};
} forEach _hitLoc;
};
}];
it gives a random chance of vest being removed on hit