Stellaris
630 คะแนน
Ultimate Automation 4.1
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6 ต.ค. 2020 @ 11: 49am
5 ต.ค. @ 11: 47am
91 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D
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The automations that are currently available and optional:
  • Auto colony manager: Enabling this automation will make additional colony automation available in the "Planet Automation" menu when in the planet view (such as auto Medical Centers and wilderness Cradles of Rebirth, etc). This also includes auto planetary decisions through a new button on the left when in planet view.

  • Auto fleet/army merger: Enabling this automation will automatically merge fleets or armies that were present (built) at the time of this being enabled.

  • Auto pop migration: Enabling this automation will automatically resettle unemployed pops to planets that have free jobs at the usual cost. There is also an option for it to resettle to the Synaptic Lathe.

  • Auto construct megastructures: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct megastructures as many as it's allowed (capped). This feature currently includes Hyper Relays, Gateways, Orbital Rings, Dyson Swarms, Arc Furnace and Central, Major, and Minor Habitats. It also includes all 3 Frameworld megastructures from Gigastructures.

  • Auto recruit armies: Enabling this automation will automatically recruit the chosen army on every owned planet until disabled.

  • Auto construct outposts: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct outposts.

  • Auto fleet attack: Enabling this automation will make a new button appear on the left side of the screen whenever a fleet is selected. The button will make the selected fleet automatically attack the nearest enemy and/or bombard planets with the bombardment stance selected from the settings.

  • Auto army invade: Enabling this automation will automatically set all armies to Aggressive Stance which will make the army automatically follow friendly military fleets (that 'attach' when both fleets are in the same system) and invade hostile planets, if the odds of success are favourable.

  • Auto recruit leaders: Enabling this automation will automatically recruit and assign the chosen leaders.

  • Auto planet destroyer: Enabling this automation will make all planet destroyers automatically destroy the nearest hostile planet that is within a neighboring system.

  • Auto colonisation: Enabling this automation will automatically build a colony ship and colonise the nearest planet with a chosen habitability or more.

  • Auto upgrade megastructures: Enabling this automation will automatically upgrade megastructures (Gigastructures, ACOT, and NSC included).

  • Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings.

  • Auto outfit starbases: Enabling this automation will make a new button appear on the left side of the screen whenever a starbase is selected. When the button is clicked, a menu will appear with multiple options to automatically outfit the starbase with a predefined template. This takes into account any cost reductions, however, not build time reductions (which will be implemented in the future). This automation is also NSC compatible.

  • Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. The upgrading of outposts will stop once the starbase cap is reached. All starbases can also be downgraded simultaneously from a specified level using the options.
All these options are accessible through a shortcut 'Y' or the dedicated button and can be enabled using the ever so shiny main menu.

Latest updates:
- Updated to 4.1.
- The automation "Auto recruit leaders" now has auto recruiting of sector and science ship leaders!
- The automation "Auto recruit armies" now has options to either recruit above the planet (default) or on the planet as a landed assault army.
- The automation "Auto pop migration" now has an option "Any pops apart from main to Synaptic Lathe".
- General bug fixes.

Currently in progress:
- Loads of things that I choose on a whim haha (from the list).

Future development:
- Auto continuation of excavations
- Auto slave marketing
- Auto agendas
- Expanded automation for planets
- Auto market/resource manager
- Auto reverse engineering of minor artefacts
- Reworking "Auto terraforming" and "Auto construct outposts" to be faster, more efficient in movement and more strategic (i.e., not getting cut off; prioritising)
- Add resource limits to some of the automation e.g., only use this much alloy and once depleted, player can reset it.

Plus extra automation that I cannot think of right now and any suggestions from discussions or comments.
If you have a suggestion or an idea, then please comment or leave a post in the discussions.

Supported Languages:
- English
- Not used (outdated); Chinese - requested and translated by amiba
- Not used (outdated); German - requested and translated by BloodThirst
- Not used (outdated); Russian - requested and translated by Jonathan
- Not used (outdated); French - requested and translated by Ashardalon

Compatibility:
- Fully compatible with other mods* but should be prioritised over other UI mods due to button; so placed last in the load order (at the bottom).
- Save compatible but should disable and enable automation features after an update.

*Apart from Compact UI Top-bar.

Known issues:
- The automation "Auto fleet merger" being a bit weird/flaky.
- The automation "Auto fleet attack" getting stuck sometimes (just move it one or two systems to unstuck it).
However, apart from that, none... Probably ;P

Special thanks:
Koikkis65 - Thank you for helping out in some of these!

Other mods:
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth
The Imagination Mod

Communication and support:
A discord sever to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7

Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).

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กระดานสนทนายอดนิยม ดูทั้งหมด (3)
235
25 ส.ค. @ 5: 35am
Bug Reports
RegiZero
149
29 ก.ย. @ 1: 59am
Adjustments and ideas that should be considered
RegiZero
1,380 ความเห็น
RegiZero  [ผู้สร้าง] 36 นาทีที่ผ่านมา 
@✯ Erny ✯ Sure, I'll try to add that in the next update :)
✯ Erny ✯ 6 ชั่วโมงที่ผ่านมา 
question, for automation for decisions for planet, is it posible so i can automate the sea expansion and master of nature in each planet? cause it becomes a bit trouble some doing each constantly
giimer 13 ชั่วโมงที่ผ่านมา 
\0/
RegiZero  [ผู้สร้าง] 15 ชั่วโมงที่ผ่านมา 
@everyone The mod has just been updated to 4.1 with some additions:
- The automation "Auto recruit leaders" now has auto recruiting of sector and science ship leaders!
- The automation "Auto recruit armies" now has options to either recruit above the planet (default) or on the planet as a landed assault army.
- The automation "Auto pop migration" now has an option "Any pops apart from main to Synaptic Lathe".
- General bug fixes.

If you find any bugs or something is not right, let me know!
zoqxlsals 3 ต.ค. @ 8: 36am 
Oh, I see. Thank you!!
RegiZero  [ผู้สร้าง] 3 ต.ค. @ 7: 40am 
@zoqxlsals Yes, if the red lock mark appears, that means it is building. Just be aware that it might fail in the end if you don't have enough resources.
zoqxlsals 3 ต.ค. @ 6: 17am 
It's a situation where the event is marked as stopped. The red lock mark appears, is it normal?
RegiZero  [ผู้สร้าง] 3 ต.ค. @ 4: 19am 
@zoqxlsals Yeah, so it's working haha. You have to wait for it to build (180 days I think) and then it will pop up as long as you have resources.
zoqxlsals 3 ต.ค. @ 3: 56am 
Outpost automatic construction function is not working
No action is taken after the construction vessel is moved to the position where it will be built
I turned on this mode and tried it, but it didn't work
RegiZero  [ผู้สร้าง] 1 ต.ค. @ 5: 32am 
Thank you for the donation Tor, much appreciated!