Arma 3
650 ratings
Vindicta (Alpha)
Data Type: Mod
File Size
25.727 MB
Aug 2, 2020 @ 4:40pm
Dec 30, 2021 @ 11:55am
18 Change Notes ( view )

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Vindicta (Alpha)

Vindicta is a dynamic cooperative guerrilla warfare scenario where your goal is to free territory from enemy occupation.

Please follow to our Discord server[] if you want to provide feedback.
This comment section is not checked as often!

The following review by HazBo sums up most of the features of Vindicta:

  • Dynamic game world. At game start everything is relatively peaceful and not all outposts are occupied by enemy, players can travel around without opposition.

  • Persistence of all units at all garrisons and locations (outposts, bases, roadblocks, and so on).

  • As player activity rises in specific area, commander AI will react by deploying quick reaction forces (QRF) and patrols, occupying outposts, constructing roadblocks, and more.

  • Players start only with handguns and slowly build up their guerrilla movement by capturing equipment and by recruiting civilians.

  • Intel discovery: actions planned by the enemy commander AI can be discovered by players through intel items or radio interception. Players can use this advance knowledge to intercept supply convoys, patrols, and attacks.

  • Since all enemy logistics are calculated, guerrilla tactics are the most effective way to reduce enemy forces and to deplete enemy supplies. For instance, destroying enemy transports will force enemies to either counter-attack on foot or to send support from elsewhere, until transportation is resupplied from another outpost.

  • At the start of a new campaign no enemy locations are known to players. They can be discovered by talking to civilians or by scouting.

  • A multi-level AI system which controls AI behavior from commander level down to unit level.

  • Undercover functionality, which calculates "suspiciousness" of players based on their behavior, clothes, stance and visibility in vehicles.

  • Players can deploy as many camps, outposts, and roadblocks as they need if they have enough resources. The enemy can also capture those locations.

  • Campaign customization: you can choose factions to fight against, and the initial number of enemies.

Who is this scenario for?
This scenario is made for small groups of players who want a challenging and realistic guerrilla experience. This is probably not for public servers, and it can be quite challenging in singleplayer.

You can select one of many enemy factions to fight against. The full list can be found here:

See this link for the list of available maps:

Check this before asking a question.[]
The page has information about most common problems, faction mod lists, maps, etc.

There is custom savegame functionality in the scenario, which saves data into profile namespace (vars.arma3profile file). This file can often get damaged, but you can use FileXT addon to save game data as separate files.

The scenario requires ACE and CBA. ACE is required because some of its functionality is used in the scenario.
You can use ACE with the medical modules removed.. In this case standard arma revive component will be used.
It is also recommended to use FileXT addon to save your games, but the game mode will revert to standard saving if you don't load FileXT.

  • Sparker: Project Lead, OOP, core framework, AI.
  • billw: OOP enhancements, Commander AI, tools, gameplay.
  • Sen: Tools, map design, addon development, several AI actions.
  • Marvis: Design of graphics and UI appearence, undercover system, map design.
  • Jeroen Not: Limited Arsenal, tools.
  • Sebastian: Factions, custom unit loadouts.
  • Jasperdoit: Factions, maps.
  • Matriksky: Factions, maps.

Special thanks:
  • Barbolani, the author for Antistasi, whose work hugely inspired us to develop this.
  • Stef from the Antistasi community, for sharing lots of ideas for this and for other projects.
  • All our contributors, who have added new maps or factions.

Used 3rd party SQF components:

Huge thanks to the following tool developers
Without them SQF development would have lasted several times longer:

Big thanks to the developers of these tools:

If you want to modify something, consider talking to us first. There is a high chance that it can be integrated into the mission. Pull requests on our GitHub are welcome.

BI Forum Page[]
GitHub Page[]
Popular Discussions View All (40)
Mar 14 @ 7:37am
Is this mod still being developed?
Oct 22, 2022 @ 6:55am
Any mod/add on to garrison any vehicle ?
Sep 1, 2022 @ 12:53pm
Anyway To Improve Performance Issues?
< >
Sparker  [author] Mar 11 @ 11:19am 
Hi MachoNatchoMan, could you join our discord so we can discuss that? The link is in this page, at the bottom of mod description.
But in short I think it should be possible to provide voice and patches on uniforms. If you are exporting soldiers' loadouts from the arsenal, you could also add the code which sets the patch and voice, and it should work.
dunnobe Mar 11 @ 3:26am 
Is there any way to turn of DLC vehicles and uniforms?

I chose RHS stuff , but the mod stilletjes spawns Laws of War and Apex stuff.
Mr_Plauge Mar 10 @ 2:21pm 
If You Do CSAT + NATO factions Do They Attack Each Other? Because when i put it to those i always hear gunshots in the distance?
Sparker  [author] Mar 9 @ 1:26am 
You are free to add them yourself as separate faction-mods
Rowdy Mar 8 @ 11:27pm 
add the rest of 3CB as usable factions, they have FIA and Altis Police now
Spoon Mar 2 @ 4:39am 
Militarytrops need 10 Headshots to go down, is this normal?
Sparker  [author] Feb 22 @ 5:42am 
It's very strange, I haven't heard of it at our Discord. Maybe you are running some other mods which could cause this? I'd try it just with Vindicta, CBA and ACE loaded.
Reindeer Feb 22 @ 1:34am 
nah ive tried to change map, ive tried many locations in many different saves yet happens everytime. last time it successfully worked was on the apex map however i havent tried that once since.
Sparker  [author] Feb 21 @ 1:41pm 
Maybe you could try to build a different camp, maybe something is wrong with this one.
Reindeer Feb 21 @ 12:45pm 
yeah every time unfortunately, says to restart the mission however doing that does nothing. sad to hear you its not being maintained! thanks for the reply though!