Arma 3
723 ratings
Vindicta (Alpha)
Data Type: Mod
File Size
26.976 MB
Aug 2, 2020 @ 4:40pm
Dec 30, 2021 @ 11:55am
18 Change Notes ( view )

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Vindicta (Alpha)

Vindicta is a dynamic cooperative guerrilla warfare scenario where your goal is to free territory from enemy occupation.

Please follow to our Discord server[] if you want to provide feedback.
This comment section is not checked as often!

The following review by HazBo sums up most of the features of Vindicta:

  • Dynamic game world. At game start everything is relatively peaceful and not all outposts are occupied by enemy, players can travel around without opposition.

  • Persistence of all units at all garrisons and locations (outposts, bases, roadblocks, and so on).

  • As player activity rises in specific area, commander AI will react by deploying quick reaction forces (QRF) and patrols, occupying outposts, constructing roadblocks, and more.

  • Players start only with handguns and slowly build up their guerrilla movement by capturing equipment and by recruiting civilians.

  • Intel discovery: actions planned by the enemy commander AI can be discovered by players through intel items or radio interception. Players can use this advance knowledge to intercept supply convoys, patrols, and attacks.

  • Since all enemy logistics are calculated, guerrilla tactics are the most effective way to reduce enemy forces and to deplete enemy supplies. For instance, destroying enemy transports will force enemies to either counter-attack on foot or to send support from elsewhere, until transportation is resupplied from another outpost.

  • At the start of a new campaign no enemy locations are known to players. They can be discovered by talking to civilians or by scouting.

  • A multi-level AI system which controls AI behavior from commander level down to unit level.

  • Undercover functionality, which calculates "suspiciousness" of players based on their behavior, clothes, stance and visibility in vehicles.

  • Players can deploy as many camps, outposts, and roadblocks as they need if they have enough resources. The enemy can also capture those locations.

  • Campaign customization: you can choose factions to fight against, and the initial number of enemies.

Who is this scenario for?
This scenario is made for small groups of players who want a challenging and realistic guerrilla experience. This is probably not for public servers, and it can be quite challenging in singleplayer.

You can select one of many enemy factions to fight against. The full list can be found here:

See this link for the list of available maps:

Check this before asking a question.[]
The page has information about most common problems, faction mod lists, maps, etc.

There is custom savegame functionality in the scenario, which saves data into profile namespace (vars.arma3profile file). This file can often get damaged, but you can use FileXT addon to save game data as separate files.

The scenario requires ACE and CBA. ACE is required because some of its functionality is used in the scenario.
You can use ACE with the medical modules removed.. In this case standard arma revive component will be used.
It is also recommended to use FileXT addon to save your games, but the game mode will revert to standard saving if you don't load FileXT.

  • Sparker: Project Lead, OOP, core framework, AI.
  • billw: OOP enhancements, Commander AI, tools, gameplay.
  • Sen: Tools, map design, addon development, several AI actions.
  • Marvis: Design of graphics and UI appearence, undercover system, map design.
  • Jeroen Not: Limited Arsenal, tools.
  • Sebastian: Factions, custom unit loadouts.
  • Jasperdoit: Factions, maps.
  • Matriksky: Factions, maps.

Special thanks:
  • Barbolani, the author for Antistasi, whose work hugely inspired us to develop this.
  • Stef from the Antistasi community, for sharing lots of ideas for this and for other projects.
  • All our contributors, who have added new maps or factions.

Used 3rd party SQF components:

Huge thanks to the following tool developers
Without them SQF development would have lasted several times longer:

Big thanks to the developers of these tools:

If you want to modify something, consider talking to us first. There is a high chance that it can be integrated into the mission. Pull requests on our GitHub are welcome.

BI Forum Page[]
GitHub Page[]
Popular Discussions View All (43)
Nov 18, 2023 @ 1:31am
how do build
Mar 14, 2023 @ 7:37am
Is this mod still being developed?
Oct 19, 2023 @ 10:29pm
got a small base setup and an arsenal box,
For anyone who is asking or looking, the creators were busy when I last spoke with them in early 2023 to continue this mod, so this mod would no longer be receiving updates. If they wish to comment and prove me wrong, they may, but I doubt they will.
Mr.Cabbuge Apr 12 @ 10:50pm 
Since it is no longer being actively developed, are there any forks of this?
Silent Reflection Apr 3 @ 8:10am 
Abandoned garbage
UncleCeejay Apr 1 @ 11:27am 
anyone else having trouble opening the interactions menu with windows key? i cant open it
Russian_Ded Mar 17 @ 2:20pm 
please update the content of the GM faction to version 1.5, now the faction content is very empty
spiderhouse Mar 16 @ 7:19am 
@Ace you made my day that got me laughing for a while i wanted to make the same complaint but i was lazy so i just left it but now it makes sense even AI knows it's Russian
Ace Mar 15 @ 1:55pm 
So a few years ago I came to your Discord and complained about how Russians were using human wave tactics and seemed to just keep sending tanks and helicopters to die over and over and over and over and over again nonstop even to the point that it would amount to absurd and unsustainable real world losses, and I complained how that was miserably unrealistic.

I would like to apologize, given the last few years of seeing Russia's military in action.
Joao Mar 5 @ 4:06am 
is there any way to disable ace from the mission?
@sunbather bro the dev literally stated multiple times that development is being stopped due to personal reasons this mod is abandoned
Mr_Plauge Feb 27 @ 10:55pm 
(last updated 2021)