Arma 3
Vindicta (Alpha)
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Update: Dec 30, 2021 @ 11:55am

Update: Dec 30, 2021 @ 11:43am

# Fixes
- Related to some units at airfields being always spawned in:
- Ensured that non-general garrisons (AA and helicopter garrisons) are not reinforced from general garrisons.
- Reduced anti-air garrison spawn distance to 5km (was 10km before).
- If you have this issue, campaign restart might be required!
- Fixed wrong button colors in 'arsenal to vehicle' UI, thanks to @Lazejun
- Duration of vehicle repair action by AIs increased to 45s (was 10s before).
- Fixed: friendly recruited units had no radio and no FAKs.

# ACE mod (in)compatibility
- Mission now ships with more overrides for ACE options through cba_settings.sqf:
- Disabled ACE Advanced Vehicle Damage because it prevents vehicles blowing up (and thus not compatible with how our AI works).
- Disabled 'ace_noradio_enabled'. By default it was enabled and was muting player.
- Fixed: many AI unit loadouts had ace_novoice speaker, which was muting them.

# Factions
- Removed tripods from 3CB TNA faction, by @Jasperdoit
- Added more weapon divesity to the Gendarmerie expansion loadouts, by @Jasperdoit
- Added ARVN faction from VN DLC, by @Lazejun
- Replaced civilian vehicles in VN Civilian faction with newly added vehicles in the DLC, by @Lazejun
- Added V151A1 TOW and Minigun Guntruck to US faction from VN DLC, by @Lazejun

Update: Jun 24, 2021 @ 1:40am

Update: May 13, 2021 @ 12:13pm

Update: Feb 23, 2021 @ 5:44am

Update: Nov 11, 2020 @ 12:32pm

Update: Oct 12, 2020 @ 4:36pm

Update: Aug 24, 2020 @ 4:17am

Update: Aug 19, 2020 @ 2:02pm

Update: Aug 10, 2020 @ 12:18pm