Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









I, genuinely, have memorized several of the things this mod addresses. It isn't even really difficult. I play this game regularly on PC, my phone, and on PS4. The sheer absurd number of hours I have put into the game from each platform combined has led to me memorizing several patterns which do alter how I will approach a run once I recognize something is happening.
I did not know this mod existed until today, and am hoping it adds some small refreshment to my runs going forward.
If you didn't know the correlation, it might be hard to notice anything directly, but as soon as you notice patterns, you can't really forget them. And you could do silly things like learning the rough outline of the events you will see across the entire run just based on the moves used by your enemies in the first combat.
The real issue is that once you know it, you can't un-know it. Like if you were playing poker and accidentally saw your opponent's hand. You might want to be honest and play as if you don't know the truth, but you are no longer capable of playing the way you honestly would have because your decisions would have been based on speculating about information that you already have.
Like no player would fold pocket Kings, but if you knew your opponent had pocket Aces, you now have to either "cheat" and play based on the information you now have, or knowingly lose by making a bad play just because you shouldn't have known. And neither option feels good.
Looking briefly at that mod it should work fine. It seems they just changed the weird behaviour of one RNG event calling multiple times, nothing about the RNG itself.
@trottaclovis
The mod doesn't change any RNG, it just unties them from each other. No rarity or chances are different than the base game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3156775649