Cities: Skylines

Cities: Skylines

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ms Parking Garage Roads
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Assets: Road
File Size
Posted
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77.488 MB
Jul 22, 2020 @ 8:23pm
Jul 26, 2020 @ 3:31pm
5 Change Notes ( view )

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ms Parking Garage Roads

In 1 collection by propermike
Mike's parking garage stuff
27 items
Description
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A note about troubles launching:
As you may know, there were problems when this was first released. I was unaware that the game did some strange things with the road file when they are put on the workshop. Thanks to much help from Chamëleon, I was able to fix these issues over the course of a weekend. Without help I would have taken weeks or more to to fix this. I have much Appreciation for Chamëleon for patiently showing me how to fix the roads, and for all of you for waiting until this is ready. I'm fairly confident all the issues are now fixed. Have fun.
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After about two years of off and on development, I unleash the Parking Garage roads upon the community!
I understand that there are alot of dependancies but I suspect anyone who would use this has the 5 mods already.

These are roads that you stack to make a garage and then using moveit mod you place buildings within the roads for your parking places. It works much like parking lot roads. Since these are parking garages, they are much more complicated. You are not going to just plop a garage and go. These will require patience. You can expect to invest 1-4 hours on a large garage. I will not be held responsible for broken keyboards or thrown mice.

I have uploaded 3 videos for you to view and decide if you wish to use these.

I highly recoment the TM:PE mod https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252&searchtext=TM%3APE
in the options select "enable more realistic parking". More cims will park in your garages.

Full disclosure...I am not as talented as many others on the workshop, so you will find some unpolished stuff. Also, when you build a massive garage and it starts to fill up, when you focus on the area game performance will suffer a bit. Probably has to do with all the cars and piled up roads in a small area.

there are 67 files in this pack (yes 67):
---the parking lot roads-----In the small roads menu-- / all roads have 1024 X 512 / 64 X 32 textures & extensive sharing
ms 1 way ramp garage road.crp.....................for creating spiral exit ramps
ms 20m garage outer nopave road.crp........20 meter wide edge road with no walkway props
ms 20m garage outer road.crp..........................20 meter wide edge road
ms 20m garage elevator road.crp.....................20 meter wide road with elevators
ms 20m garage inner road.crp...........................20 meter wide interior road
ms 36m garage outer.crp...........................36 meter wide edge road
ms 36m garage elevator road.crp.......................36 meter wide road with elevators
ms 36m inner garage road.crp...........................36 meter wide interior road
ms edge garage road.crp................................20 meter edge road -placed at the end of a garage-
ms 2 way ramp garage road.crp................................10 meter wide ramp

---functional pedestrian overhead walkway-----in the airport menu--
ms garage skywalk.crp....................................8 meter wide elevated ped walkway

---functional pedestrian walkway----in airport menu----
ms garage pedway.crp...................................8 meter wide ped walkway

---the buildings with functional parking spots & variable car props-----in the parks menu--- / all park buildings have 64 X 64 or 256 X 256 textures and are shared. the buildings don't create garbage and have no park-like functions (no visitors)
ms parking 2fl 1row 1spot.crp
ms parking 2fl 1row 3spot.crp
ms parking 2fl 1row 6spot.crp
ms parking 2fl 2row 4spot.crp
ms parking 2fl 2row 12spot.crp
ms parking 2fl 4row 24spot.crp
ms parking 2fl handicap.crp
ms parking 4fl 1row 1spot.crp
ms parking 4fl 1row 3spot.crp
ms parking 4fl 1row 6spot.crp
ms parking 4fl 2row 4spot.crp
ms parking 4fl 2row 12spot.crp
ms parking 4fl 4row 24spot.crp
ms parking 4fl handicap.crp
ms parking 6fl 1row 1spot.crp
ms parking 6fl 1row 3spot.crp
ms parking 6fl 1row 6spot.crp
ms parking 6fl 2row 4spot.crp
ms parking 6fl 2row 12spot.crp
ms parking 6fl 4row 24spot.crp
ms parking 6fl handicap.crp
ms parking 8fl 1row 1spot.crp
ms parking 8fl 1row 3spot.crp
ms parking 8fl 1row 6spot.crp
ms parking 8fl 2row 4spot.crp
ms parking 8fl 2row 12spot.crp
ms parking 8fl 4row 24spot.crp
ms parking 8fl handicap.crp
ms parking diagonal line spot.crp
ms parking garage elevator 1-2 .crp
ms parking garage elevator 1-4.crp
ms parking garage elevator 1-6.crp
ms parking garage elevator 1-8.crp
ms parking random cars 4lvl 1row.crp
ms parking random cars 4lvl 1spot.crp
ms parking random cars 4lvl 2row.crp
ms parking random cars 6-3 1row.crp
ms parking random cars 6-3 1spot.crp
ms parking random cars 6-5 1row.crp
ms parking random cars 6-5 1spot.crp
ms parking random cars 6lvl 1row.crp
ms parking random cars 6lvl 1spot.crp
ms parking random cars 6lvl 2row.crp
ms parking random cars 8-3 1row.crp
ms parking random cars 8-3 1spot.crp
ms parking random cars 8-3 2row.crp
ms parking random cars 8-5 1row.crp
ms parking random cars 8-5 1spot.crp
ms parking random cars 8-5 2row.crp
ms parking random cars 8-7 1row.crp
ms parking random cars 8-7 1spot.crp
ms parking random cars 8-7 2row.crp
ms parking random cars 8lvl 1row.crp
ms parking random cars 8lvl 1spot.crp
ms parking random cars 8lvl 2row.crp
95 Comments
Darth_Jimbo Sep 16, 2023 @ 6:23am 
I can't get the elevator building working, it won't connect the pedestrian paths. Guess I'll make a spiral staircase with ped paths instead.
propermike  [author] Jul 7, 2023 @ 6:12pm 
@ brennae56...I didn't make an underground level. Sorry about that.
brennae56 Jul 6, 2023 @ 8:13pm 
Quick question can you use these underground?
propermike  [author] Mar 15, 2023 @ 4:00pm 
glad your enjoying it :steamhappy:
wonderingpunk Mar 15, 2023 @ 12:45pm 
i love this mod, this is one of my essentials, it gives such a level of depth and realism to the down town and mall areas especially where parking is needed and with tmpe option of realistic parking makes the city look fantastic!!! https://steamcommunity.com/sharedfiles/filedetails/?id=2899708951 https://steamcommunity.com/sharedfiles/filedetails/?id=2899708962
cremedelapeng Oct 1, 2022 @ 4:17pm 
@Lord trust me, I think a lot of us depend on the Loading Screen Mod. It's essential for sharing textures between assets in this instance, so it loads one file instead of a dozen or so copies of the same file. Can make what looks like a 100mb network mod way smaller when loading! It doesn't auto-subscribe any of the dependencies. Decal prop fix still works but it's included in algernon's Prop Anarchy which is still maintained, Network Anarchy 3 replaces both Fine Road Tool and Road Anarchy, Loading Screen mod is replaced by Loading Screen Mod revisited, Move It is still active. The top 4 are props and decorations for it - it'll work without but won't look the same.
Lord Sep 28, 2022 @ 4:03pm 
So when this pops up with "additional required mods" and you click continue, it won't auto subscribe all those dependencies? Thought it kinda forces it on you.
StayHungryStayFoolish Sep 28, 2022 @ 1:03am 
@Lord This works just fine. Mods are not required, you can use Road Anarchy as a replacement. Please follow the Plazas & Promenades DLC Compatible modlist.
Lord Sep 27, 2022 @ 6:04pm 
I assume this doesn't work anymore? All those required mods (one deprecated?) and some seem to have issues. Especially confusing is the loading screen mod (why depend on a loading screen mod?) which now has a giant "incompatible" warning on it. :(
t1a2l May 19, 2022 @ 7:21am 
@propermike - Also is there a way to make it work with parking lot snapping?